Jun 14, 2017, 03:36 PM
When will all the staff get on the same page regarding rules? It happens very often that one staff member sees a rule one way, and other staff members disagree.
(Jun 14, 2017, 03:36 PM)SourLemon Wrote: [ -> ]When will all the staff get on the same page regarding rules? It happens very often that one staff member sees a rule one way, and other staff members disagree.
(Jun 14, 2017, 05:10 PM)Enzyme Wrote: [ -> ]Eyyy wasn't that a situation to do with me?(Jun 14, 2017, 03:36 PM)SourLemon Wrote: [ -> ]When will all the staff get on the same page regarding rules? It happens very often that one staff member sees a rule one way, and other staff members disagree.
It's impossible for every staff to have the same opinion and view on every single rule and situation that can occur ingame.
When it's clear that the staff has different views or opinions on a rules, we put it to a discussion and vote. The most recent thread that was made for this purpose was regarding FearRP and if a knife should apply as FearRP to someone inside a vehicle. After some discussion and voting, we decided that FearRP should not apply to someone inside a vehicle (no exceptions to vehicles here, even if it has the roof down to keep it simple and to reduce greyzones). We're also currently discussing other rules, and if we should make alterations to them.
It's impossible to get 22 staffmembers with administrative powers to have the exact same opinion about how to view a rule, but we do our best.
Hope this answers your question.
(Jun 14, 2017, 11:37 AM)Daley Wrote: [ -> ](Jun 14, 2017, 10:05 AM)Invoker Wrote: [ -> ]Quote:2. How will the staff inactivity be dealt with? The staff are inactive most of the time, the moderators are more active than the admins/HR, I understand they have jobs and university for education however wouldn't it better to promote fresh new staff for more activity? I mean if you're staff member obviously you have to be active in the servers to administrate because you're a staff member otherwise you should just resign. For example @Barkles @Pinky are admins right, they play CS:GO most of the time so therefore they obviously have spare time to administrate LL as well however they are inactive. Barkles join LL and play for maybe 5-15 minutes then disconnect and won't be seen in LL for quiet a while. Pinky well he's more inactive than Barkles anyway. So they should resign if they can't be bothered to administrate in LL anymore and they can play as much CS:GO as they please without having any power and position in LL that they don't even need.
Exactly this. It amazes me how inactive admins, who essentially have no idea what is going on in this community, are still able to have such a big say in everything. It's weird how admins that are further away from the community have ultimate rule over players that actually love and cherish this community here.
As I mentioned before. Changes will come to how our staff team works, resolving this issue.
(Jun 14, 2017, 08:09 PM)SourLemon Wrote: [ -> ]Not sure if you commented on this yet, so I apologize if this is a repeat of another question. But when will staff start to take responsibility for their actions? Many AA cases with situations that would pretty blatantly result in punishment for a normal player only result in to a warning, or "We will speak with this person and ensure this never happens again". In my personal opinion staff members should be held to a high standard. Not receive less punishment than a player would purely because of their position.
Quote:Changes will come to how our staff team works, resolving this issue.
(Jun 14, 2017, 10:08 PM)BasicallyMental Wrote: [ -> ]When the change has been implemented, then I'll write a short announcement that will announce and explain the change, why it was made and how we believe it will benefit Limelight.Quote:Changes will come to how our staff team works, resolving this issue.
Will we know these changes by any chance, and if allowed, will we be able to know when these changes are going to be implemented as staff inactivity with a select few has become an issue, and has begun to circle around the playerbase much more recently. (As previously seen in the thread)
(Jun 14, 2017, 10:50 PM)Project Wrote: [ -> ]Is there a plan for when Garry's mod dies as a game? Is this community going to die off or are we planning on moving to another roleplay game?