(Aug 6, 2017, 05:44 PM)Vatipaa Wrote: [ -> ]What happened to ?
Minecraft server died, so there was nothing for him to develop.
And afaik he was a Java coder not a glua one.
Regarding Dig, I'm waiting for him to get back to me as I'm unsure of that myself.
As for BezekiraWindfury, as Faustin said he was a Minecraft-dev and he was moved down to Veteran due to the project dying off and because of general inactivity.
(Aug 6, 2017, 05:44 PM)Vatipaa Wrote: [ -> ]What happened to ?
he developed the tekkit server, which was gone in like a month.
not sure why he has veteran though but i guess i dont have to know.
(Aug 6, 2017, 07:36 PM)Cooli Wrote: [ -> ] (Aug 6, 2017, 05:44 PM)Vatipaa Wrote: [ -> ]What happened to ?
he developed the tekkit server, which was gone in like a month.
not sure why he has veteran though but i guess i dont have to know.
He is a brother of Temar, duh. If he wasn't then I would start a riot.
Are you guys going to do anything regarding inactive staff members? I know this topic has been discussed over and over again yet we never get too see a change. For the past couple of days I have seen little to no administrators on the server, the only exception being 3 moderators actively administrating. I've seen maybe 1 or 2 administrators on this week little time being on the server and 3 moderators. On this friday night I saw 2 moderators on at a total and 1 admin earlier today. I know things are going to be said like "admins have lifes too" I sure know that, I even got a life. But if you do not have time to administrate then resign and open up a spot for someone more active and ambitious.
I know I am in no position to judge a staff member by his work, I appreciate every single minute an administrator puts in to help out the community but I would like it to be a bit more efficient.
Please do not take my comment as hostile, Im not trying to be against anyone. Just trying to leave some constructive feedback
Why can we find 12 sites full of suggestions under 'Staff Review' - sometimes they are years old and I bet 10$ that nobody is reviewing them at the moment.
(Aug 16, 2017, 03:22 PM)Rizion Wrote: [ -> ]Why can we find 12 sites full of suggestions under 'Staff Review' - sometimes they are years old and I bet 10$ that nobody is reviewing them at the moment.
We have a small development team with bigger priorities than suggestions.
These include, but are not limited to:
- GM Optimization
- Planned content updates
- Side Projects
- Real Life situations or school
(Aug 16, 2017, 03:22 PM)Rizion Wrote: [ -> ]Why can we find 12 sites full of suggestions under 'Staff Review' - sometimes they are years old and I bet 10$ that nobody is reviewing them at the moment.
To build further on Soviet's answer.
We have 6 developers who can code Lua.
2 are on leave.
2 are not GM devs.
1 is working on a contract.
1 is doing a bunch of research for a contract.
Not only that, but there's other things that go into these suggestions.
We have to make sure that a suggestion is feasible.
We have to ensure that adding the suggestion won't result in exploits.
We have to quality control any code before it goes live.
For large suggestions, we have to involve the entire admin team, to make sure they approve it.
Then there's the process of implementing those suggestions. It can take a lot of time to write code for a suggestion and implement is correctly. To give you an idea, Chaos and Control took more than six months to do, and that's for a group of fairly simple things to add.
Not only are these things slow to add, but we also have other things that get in the way of development. Real life has to come first. Bugs get fixed. All these things slow down suggestions getting added.
This question goes to Enzyme.
How ya doin?
(Aug 16, 2017, 05:43 PM)Doctor Internet Wrote: [ -> ] (Aug 16, 2017, 03:22 PM)Rizion Wrote: [ -> ]Why can we find 12 sites full of suggestions under 'Staff Review' - sometimes they are years old and I bet 10$ that nobody is reviewing them at the moment.
For large suggestions, we have to involve the entire admin team, to make sure they approve it.
Chaos and Control took more than six months to do, and that's for a group of fairly simple things to add.
Not only are these things slow to add, but we also have other things that get in the way of development.
A) Clearly this has always been the issue in getting things pushed through. Need to find an alternative to this such as voting in a select panel of two or three developers/admins to fast track decisions. Waiting for inactive admins to post an opinion takes too long and I personally can recall just how chaotic it is when every admin wants to put in their 2 cents on a suggestion and take it on a complete tangent and ultimately leave it being backlogged because it gets too complicated with multiple staff members and their differing opinions
B) Read above. Such a simple addition taking 6 months is a little laughable.
C) The slush fund for development wasn't intended on being used to pay devs to go messing around with code on Beta. It was meant to bring serious money in to incentivize developmentment work on a shorter timeline. Outsource projects to developers outside of this community and then do the necessary work to make it compatable with the GM.
>Would It be possible for players to have a part of the forum specifically to show them what projects are being worked on, and how far from completion they are?
For those which are secretive for they could be given a name which doesn't give the project away, however, does allow the players to make their own take and assumptions as to what it might be. A bit like Daley's description in Teamspeak.
That will be easier now that the development team is a lot more organized than it was before. We may look into discussing this in the future.
(Aug 18, 2017, 04:54 PM)Voluptious Wrote: [ -> ]
>Would It be possible for players to have a part of the forum specifically to show them what projects are being worked on, and how far from completion they are?
For those which are secretive for they could be given a name which doesn't give the project away, however, does allow the players to make their own take and assumptions as to what it might be. A bit like Daley's description in Teamspeak.
That will be easier now that the development team is a lot more organized than it was before. We may look into discussing this in the future.
Fuck me, how bad it your eyesight mate?