Apr 27, 2020, 04:40 AM
Hi Guys,
Limelight is boring and the player count reflects that. Let me summarize my thoughts below then I will elaborate further:
The whole point of RP is to have an entertaining, spicier version of real life where you can be or do anything.
Why is there like 500 rules that limits everything I can do and be?
My thoughts:
Too many dumb rules, let people roleplay. The server is too sterile.
I enjoy hopping on every couple years for a few minutes but then I remember there's only 2 people on in my timezone, then when I try to do anything fun people start complaining, and there's like 50000 micro-rules policing everything I do.
Remove all rules besides these:
- You must role play your job title
- Listen to the admins, their word is final
- Everyone is trying to have fun and roleplay, if you are deemed to be disrupting fun or roleplay, you will be punished
- This is a roleplay server, if you're not here to roleplay, leave
As an admin I used to literally turn the entire city into a warzone, spawn combine, drop weapons and straight up drop bombs from the sky. Was it unrealistic, 100% yes, did the vast majority of people enjoy it - yes, because it was fun and people could roleplay. If there were like under 10 people on the server the admins used to just do funny stupid shit, spawn random carnival dupes, giant ramps for cars, just f around and hangout. Now they'd get a report and be suspended.
There was a turning point, where you can really no longer do stuff like that because everyone complains. "Oh you're ruining my police roleplay", "oh you're unfairly disrupting my chef kitchen". Instead of adjusting to the roleplay scenario, you had complainers. Then events got more and more sparse, and then it was like "well you can only have an event on the event server" which basically killed the idea of a server-wide RP event because you can't effectively split up the population like that.
This was a shift in the culture of City RP, especially for LimeLight. Things started really shifting towards a more serious tone with stricter guidelines on everything.
Oh, someone complained that an RP event was hosted during peak server hours and it interrupted their chef roleplay and they made a report about it. We'll need to implement restrictions on when events can be hosted. Oh, someone filed a complaint that a dictator RP ruined their family roleplay, we'll need to make a rule about that too. Like look at some of these rules, what the actual f?
10.5 - Secret Service Agents guard the president. They must not patrol or attend raids unless the president’s life is in danger. If the president/vice president both leave the game or change jobs, the secret service agents must return to and guard the Town Hall.
What? This rule alone actually ruins the entire secret service job, why are you telling people how they should roleplay a job?
10.8 - You require admin permission to become a dictator as President.
That rule is a complete joke, really? Way to ruin all the potential fun.
11.1 - You need a valid reason to raid the President (or anyone else). Do not raid the president for money, because of high taxes, because you don’t like certain laws (unless they drastically impact your character), or as retaliation for being arrested by the police due to your own actions. Before raiding the president, you need to show that you have attempted and exhausted the possibility of a peaceful resolution. You need to have an appropriate underground job set via /job before raiding anyone – don’t raid as the default “Citizen” job without using /job first.
You must attempt a peaceful negotiation before raiding, oh my god I'm literally asleep reading these. What sort of complaints made this a rule?
12.3 - Do not FailRP. Car thieves need chop-shops, and burglars need places to store their stolen goods. Proper background RP draws the line between crime and rule-breaking.
Why? People in real life steal cars and take joy rides all the time, they steal cars and drive them around because they can. Why is this rule a thing, because one guy complained his car got stolen?
3.1 - Your character needs to have a valid in-character reason for their actions, especially ones that harm or otherwise affect other players. The action needs to be appropriate to the reason e.g massacring the entire police force is not an appropriate response to being hit with a baton by a single corrupt officer.
Why? People do crazy shit all the time. They get hit by a baton and go after the entire police force, now you have a city wide roleplay because you have a mentally unstable man on a rampage.
Let me tell you all why the server population is so low, it's because no one over the last however-many-years has had the balls to stand up to the few players who have cried and whined. Instead of telling people, tough shit, your car got randomly stolen - it happens. Or, get over the fact the roleplay event ruined your chef roleplay, turn your restaurant into a safe-haven against the apocalypse. Limelight created a rule for every single possible unfair situation in roleplay. The result is a very vanilla, safe and boring experience. While the vast majority of players were having fun enjoying the roleplay event, one player complained. A rule was created for the one player. While the vast majority of people enjoy the thrill of a dictator, one player complained it was ruining their night. A rule was created. It went on and on and on.
In real life, there are dictators. There are people who steal cars randomly. There are corrupt cops. There are secret service who patrol the streets. There are so many things that you all have restricted, that happen all the time in real life.
tl:dr It's kind of impressive but you guys have managed to make so many rules and create such a serious culture, that your gamemode is actually more boring than real life.
Thoughts?
Limelight is boring and the player count reflects that. Let me summarize my thoughts below then I will elaborate further:
The whole point of RP is to have an entertaining, spicier version of real life where you can be or do anything.
Why is there like 500 rules that limits everything I can do and be?
My thoughts:
Too many dumb rules, let people roleplay. The server is too sterile.
I enjoy hopping on every couple years for a few minutes but then I remember there's only 2 people on in my timezone, then when I try to do anything fun people start complaining, and there's like 50000 micro-rules policing everything I do.
Remove all rules besides these:
- You must role play your job title
- Listen to the admins, their word is final
- Everyone is trying to have fun and roleplay, if you are deemed to be disrupting fun or roleplay, you will be punished
- This is a roleplay server, if you're not here to roleplay, leave
As an admin I used to literally turn the entire city into a warzone, spawn combine, drop weapons and straight up drop bombs from the sky. Was it unrealistic, 100% yes, did the vast majority of people enjoy it - yes, because it was fun and people could roleplay. If there were like under 10 people on the server the admins used to just do funny stupid shit, spawn random carnival dupes, giant ramps for cars, just f around and hangout. Now they'd get a report and be suspended.
There was a turning point, where you can really no longer do stuff like that because everyone complains. "Oh you're ruining my police roleplay", "oh you're unfairly disrupting my chef kitchen". Instead of adjusting to the roleplay scenario, you had complainers. Then events got more and more sparse, and then it was like "well you can only have an event on the event server" which basically killed the idea of a server-wide RP event because you can't effectively split up the population like that.
This was a shift in the culture of City RP, especially for LimeLight. Things started really shifting towards a more serious tone with stricter guidelines on everything.
Oh, someone complained that an RP event was hosted during peak server hours and it interrupted their chef roleplay and they made a report about it. We'll need to implement restrictions on when events can be hosted. Oh, someone filed a complaint that a dictator RP ruined their family roleplay, we'll need to make a rule about that too. Like look at some of these rules, what the actual f?
10.5 - Secret Service Agents guard the president. They must not patrol or attend raids unless the president’s life is in danger. If the president/vice president both leave the game or change jobs, the secret service agents must return to and guard the Town Hall.
What? This rule alone actually ruins the entire secret service job, why are you telling people how they should roleplay a job?
10.8 - You require admin permission to become a dictator as President.
That rule is a complete joke, really? Way to ruin all the potential fun.
11.1 - You need a valid reason to raid the President (or anyone else). Do not raid the president for money, because of high taxes, because you don’t like certain laws (unless they drastically impact your character), or as retaliation for being arrested by the police due to your own actions. Before raiding the president, you need to show that you have attempted and exhausted the possibility of a peaceful resolution. You need to have an appropriate underground job set via /job before raiding anyone – don’t raid as the default “Citizen” job without using /job first.
You must attempt a peaceful negotiation before raiding, oh my god I'm literally asleep reading these. What sort of complaints made this a rule?
12.3 - Do not FailRP. Car thieves need chop-shops, and burglars need places to store their stolen goods. Proper background RP draws the line between crime and rule-breaking.
Why? People in real life steal cars and take joy rides all the time, they steal cars and drive them around because they can. Why is this rule a thing, because one guy complained his car got stolen?
3.1 - Your character needs to have a valid in-character reason for their actions, especially ones that harm or otherwise affect other players. The action needs to be appropriate to the reason e.g massacring the entire police force is not an appropriate response to being hit with a baton by a single corrupt officer.
Why? People do crazy shit all the time. They get hit by a baton and go after the entire police force, now you have a city wide roleplay because you have a mentally unstable man on a rampage.
Let me tell you all why the server population is so low, it's because no one over the last however-many-years has had the balls to stand up to the few players who have cried and whined. Instead of telling people, tough shit, your car got randomly stolen - it happens. Or, get over the fact the roleplay event ruined your chef roleplay, turn your restaurant into a safe-haven against the apocalypse. Limelight created a rule for every single possible unfair situation in roleplay. The result is a very vanilla, safe and boring experience. While the vast majority of players were having fun enjoying the roleplay event, one player complained. A rule was created for the one player. While the vast majority of people enjoy the thrill of a dictator, one player complained it was ruining their night. A rule was created. It went on and on and on.
In real life, there are dictators. There are people who steal cars randomly. There are corrupt cops. There are secret service who patrol the streets. There are so many things that you all have restricted, that happen all the time in real life.
tl:dr It's kind of impressive but you guys have managed to make so many rules and create such a serious culture, that your gamemode is actually more boring than real life.
Thoughts?