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Full Version: [In-Game] Remove Ceramic Plating
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(Feb 21, 2017, 04:02 PM)GreekAssassin Wrote: [ -> ]-Support.

We rarely see Aggressive RP's, Police Force is overpowered already, people cant AggressiveRP Properly when the police force is full of AR-15 and M3 Shotguns.

An organized government force should be more equipped than a bunch of criminals. I don't see how that argument is valid.
(Feb 21, 2017, 04:02 PM)GreekAssassin Wrote: [ -> ]-Support.

We rarely see Aggressive RP's, Police Force is overpowered already, people cant AggressiveRP Properly when the police force is full of AR-15 and M3 Shotguns.

- Broken SWAT Cermaic Plates
- MP5's and M3 Shotguns are the only decent weapons Police Officers get.
- No Ceramic for Police Officers even though at this point it's required.
- Criminals have access to everythig better than government issue for small fee thanks to moneypacks and easy money whoring.
- Police and SWAT underfunded as they are required to use personal gear in scenarios where they should be supplied to handle deadly opposition.
- No proper tools to weed out trolls from players that wish to RP properly
- No proper tools to teach players how to communicate and be effective instead of being a clusterfuck
I think the easiest way and most realistic way is to make headshots count.
Ceramic plating shouldn't effect the head at all.
*Bump*
*Ninja Bump!*
Just a little update from my previously posted post:
Ceramic is currently balanced in terms of damage as long as head shots do not have 70% damage reduction, the new health kit system where once you are damaged stops you healing has stopped people going rambo, I think just to top off it off remove any reduction for headshots.
*Bumpty*
+Support
Don't think we really need to remove it seeing as medkits were recently given their fixed. Still believe we need new medkits however.
I dono, the medkit patch was a nice start, but every weapons damage is still not balanced to take into account an extra 20% damage reduction.

I still feel we need to remove ceramics.
I believe weapons are actually balanced just that we need ceramic not to count for headshots, headshots should do the full damage.
"X is/are balanced, have been balanced and will always be balanced. That being said, we need to do Y to make them balanced."
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