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Full Version: [In-Game] Remove Ceramic Plating
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(Feb 4, 2017, 12:54 AM)Soviethooves Wrote: [ -> ]I got shot by BlckDog in a test with an AR-15 and it took about 3-4 rounds to drop me without kevlar. With kevlar it was 5-8. The damage is fine. Seriously, check it.

I have and I've made a bug report on it.
Hitboxes are fucked, some weapons are fucked and have the chance to 2-3 hit you, some kevlar reduction absorbs way too much more than expected
Hey hey hey every gun 1 hit to head pls.

OT: +Support
(Feb 4, 2017, 12:57 AM)PaulB Wrote: [ -> ]
(Feb 4, 2017, 12:54 AM)Soviethooves Wrote: [ -> ]I got shot by BlckDog in a test with an AR-15 and it took about 3-4 rounds to drop me without kevlar. With kevlar it was 5-8. The damage is fine. Seriously, check it.

I have and I've made a bug report on it.
Hitboxes are fucked, some weapons are fucked and have the chance to 2-3 hit you, some kevlar reduction absorbs way too much more than expected

Now that I can agree with. I actually would like to see it that way, but we need to get the injury system suggested by someone. Seperate hitboxes for each body part and different things happen depending on the part.
Then we have to give them the weapons to fullfill their duties as well. We'll have officers walking around with Carbines and AR's just so they can combat an item not meant for our PvP System. Why should we turn our law enforcement into the National Guard just because we don't want to remove one item that was actually not taken into account when Staff balanced weapons with 50% Kevlar?

Not to mention if it were removed, you can use 50% Kevlar which was meant to be a balanced piece of protection. What's wrong with balancing our PvP system again?
(Feb 4, 2017, 07:12 PM)Soviethooves Wrote: [ -> ]Then we have to give them the weapons to fullfill their duties as well. We'll have officers walking around with Carbines and AR's just so they can combat an item not meant for our PvP System. Why should we turn our law enforcement into the National Guard just because we don't want to remove one item that was actually not taken into account when Staff balanced weapons with 50% Kevlar?

You wouldnt turn anyone into the national guard. Like I said in my edit: Cops in the US already has AR's to their disposal, if you would enable it for them it would be a fair system. I mean they already got access to the shotgun, and rightfully so. I just dont see what the big deal is really, Cops already has the upperhand most of the time they outnumber the criminals by a fuckton.
Also, the only balancing that has taken place, from what I can tell, is that all weapon damage is doubled. That's it.
(Feb 4, 2017, 07:17 PM)Lods Wrote: [ -> ]Also, the only balancing that has taken place, from what I can tell, is that all weapon damage is doubled. That's it.

Yup, and it's still not enough exactly balanced with 50% kevlar either, all we need to do is up the weapon damage.
Why not just remove the item? If we were to try to balance it, it would leave players without kevlar basically a non-existent entity in a firefight as they will be easily killed.

50% Kevlar would be out right useless because weapon damage would be increased to work with Ceramic making Kevlar an actual piece of trash that no one will use.

I don't see a reason to actually have this argument. I've been on both sides of using Ceramic and it just breaks the PvP system. If we need to fix our current kevlar to be stronger, I'm fine with that, but do we really have to keep this one item that was never meant to be in the system in the first place?
(Feb 4, 2017, 07:37 PM)Soviethooves Wrote: [ -> ]Why not just remove the item? If we were to try to balance it, it would leave players without kevlar basically a non-existent entity in a firefight as they will be easily killed.

50% Kevlar would be out right useless because weapon damage would be increased to work with Ceramic making Kevlar an actual piece of trash that no one will use.

I don't see a reason to actually have this argument. I've been on both sides of using Ceramic and it just breaks the PvP system. If we need to fix our current kevlar to be stronger, I'm fine with that, but do we really have to keep this one item that was never meant to be in the system in the first place?

So what you're saying is we should remove ceramic because it makes kevlar obsolete?

Should we remove rifles because they make pistols obsolete?

Should we remove all other cars because they make the trabant obsolete?
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