Jun 29, 2019, 07:07 PM
Jun 29, 2019, 08:19 PM
(Jun 29, 2019, 02:10 PM)Cochise Wrote: [ -> ]I'd like to see an economy reset and inventories wiped. This could encourage people to come back and play and start grinding out the server again.
Yeah sure. Just delete thousands of hours of work and progress. Of course. Because that is a reason that especially the old players will come back, to hear that their 2000 hours of playtime are deleted.
Jun 29, 2019, 08:22 PM
(Jun 29, 2019, 04:41 PM)Cochise Wrote: [ -> ](Jun 29, 2019, 04:34 PM)Ollie630 Wrote: [ -> ](Jun 29, 2019, 02:10 PM)Cochise Wrote: [ -> ]I'd like to see an economy reset and inventories wiped. This could encourage people to come back and play and start grinding out the server again.
Why? People have spent a lot of money/time on LL to get the amount that they have now, and an economy reset would just get rid of all that. All that'd do is make people not want to play the server, as they might as well have thrown the money into a fire.
I disagree. Nobody is playing now due to there being nothing to buy and nothing to do,everyone is loaded and the economey is broken. Nobody needs to actually play BMD or gun dealer etc...
So because ALL my stuff I worked for is away, I will come back and play another ~2000 hours again to get it all back again?
sure pal
Jun 29, 2019, 09:41 PM
(Jun 29, 2019, 02:10 PM)Cochise Wrote: [ -> ]I'd like to see an economy reset and inventories wiped. This could encourage people to come back and play and start grinding out the server again.
IIRC, When LL started, then-SA Fultz took off as he "planned on resigning from FL before the whole split happened. Then Enzyme and Rickets convinced me to give it a shot, I lasted a month and honestly had no interested in starting anew." (according to a post of his from 11/2017), if an oldie like Fultz would of left after years of playing CityRP because he had to start from fresh, I bet you if your proposition happened, many players would do the same and probably leave as they feel their time and effort wasted/lost forever.
This is just an example that comes to my mind, but still is pretty relevant.
Jun 29, 2019, 11:23 PM
(Jun 29, 2019, 08:22 PM)Nudelsalat im Panzer Wrote: [ -> ](Jun 29, 2019, 04:41 PM)Cochise Wrote: [ -> ](Jun 29, 2019, 04:34 PM)Ollie630 Wrote: [ -> ]Why? People have spent a lot of money/time on LL to get the amount that they have now, and an economy reset would just get rid of all that. All that'd do is make people not want to play the server, as they might as well have thrown the money into a fire.
I disagree. Nobody is playing now due to there being nothing to buy and nothing to do,everyone is loaded and the economey is broken. Nobody needs to actually play BMD or gun dealer etc...
So because ALL my stuff I worked for is away, I will come back and play another ~2000 hours again to get it all back again?
sure pal
Well thats up to you isnt it if you want to get it again?
Also It's not like it's actually going to happen its pretty obv that staff would give a community a vote on the matter.
Jun 29, 2019, 11:29 PM
(Jun 29, 2019, 09:41 PM)Lewwings77 Wrote: [ -> ]That's a fair point which i understand fully. But i do believe that it will encourage other players to play more as they have more stuff to work towards and items not being way overpriced as they are currently.(Jun 29, 2019, 02:10 PM)Cochise Wrote: [ -> ]I'd like to see an economy reset and inventories wiped. This could encourage people to come back and play and start grinding out the server again.
IIRC, When LL started, then-SA Fultz took off as he "planned on resigning from FL before the whole split happened. Then Enzyme and Rickets convinced me to give it a shot, I lasted a month and honestly had no interested in starting anew." (according to a post of his from 11/2017), if an oldie like Fultz would of left after years of playing CityRP because he had to start from fresh, I bet you if your proposition happened, many players would do the same and probably leave as they feel their time and effort wasted/lost forever.
This is just an example that comes to my mind, but still is pretty relevant.
Jun 29, 2019, 11:36 PM
Wiping inventories will do nothing but enrage the community even more. The way to fix the economy is adding more items to buy, or to inflate prices temporarily.
Jun 30, 2019, 12:06 AM
(Jun 29, 2019, 11:29 PM)Cochise Wrote: [ -> ](Jun 29, 2019, 09:41 PM)Lewwings77 Wrote: [ -> ]That's a fair point which i understand fully. But i do believe that it will encourage other players to play more as they have more stuff to work towards and items not being way overpriced as they are currently.(Jun 29, 2019, 02:10 PM)Cochise Wrote: [ -> ]I'd like to see an economy reset and inventories wiped. This could encourage people to come back and play and start grinding out the server again.
IIRC, When LL started, then-SA Fultz took off as he "planned on resigning from FL before the whole split happened. Then Enzyme and Rickets convinced me to give it a shot, I lasted a month and honestly had no interested in starting anew." (according to a post of his from 11/2017), if an oldie like Fultz would of left after years of playing CityRP because he had to start from fresh, I bet you if your proposition happened, many players would do the same and probably leave as they feel their time and effort wasted/lost forever.
This is just an example that comes to my mind, but still is pretty relevant.
The issue is not having it all in my opinion, it’s the lack of what you can do with it, as Theo (I think) pointed out, we need more updates and to expand on what we currently have, that’s a better solution than to effectively wipe the slate clean.
Jun 30, 2019, 12:50 AM
Oh, hello there.
Rules being taken a look into is important and needs to be balanced from all around, considering roleplay when deciding if something is a rule breakage is something that requires us to take a look at things from all sides, to make sure it's completely balanced, or as balanced as it can be. As in the end, this is a roleplay server and enhancing your character's needs, motivations through roleplay is what makes it quality. However, this, in turn, would create more diverse situations, with more diverse punishments as the rules will have to be interpreted with the roleplay in question.
Now, this brings the issue of some people wanting more set punishments, which in this case would be a bit more difficult but that is not something that would keep this from happening.
The issue would start with us considering which rules can be turned into more roleplay oriented rules, the best option to review those is to have a community input thread. I'll be bringing that up with the staff team, and hopefully we'll get a thread started as soon as possible.
Other issues like the inventory wipe, economy wipe could bring more people back, or push people back with people not wanting to start over.
Ban-wipe, if as a player you matured and kept that punishment filled past behind you, it shouldn't matter. I don't think anyone will hold it against you if you got banned 3 times but the last one was in 2017. As staff, for example, I don't take 2-year-old punishments into account unless they have been continuously happening since 2017.
What I mean is, if for example A got banned 4 times for disconnecting to avoid rp in 2017 but hasn't done it since then, yet did it again in 2019, I wouldn't take those 4 times into account when deciding.
But if B got banned for disconnecting to avoid rp in 2017, and he has been banned every now and then, and did it again in 2019, I'll take that into account.
Perhaps an idea would be, if people are getting judged by what they did 2 years ago yet haven't done it since, would be allowing staff to see one's entire history but only allowing the public to see the punishments within the year.
Lots of things to talk about, lots of things to sort out, so, let's hopefully have a solution filled summer.
I'll post in this thread again regarding the rule input, if I don't post here, that means the thread has openned.
OH MY WALL OF TEXT AAAAAAAAAAARGGGGGGGGGGG
Rules being taken a look into is important and needs to be balanced from all around, considering roleplay when deciding if something is a rule breakage is something that requires us to take a look at things from all sides, to make sure it's completely balanced, or as balanced as it can be. As in the end, this is a roleplay server and enhancing your character's needs, motivations through roleplay is what makes it quality. However, this, in turn, would create more diverse situations, with more diverse punishments as the rules will have to be interpreted with the roleplay in question.
Now, this brings the issue of some people wanting more set punishments, which in this case would be a bit more difficult but that is not something that would keep this from happening.
The issue would start with us considering which rules can be turned into more roleplay oriented rules, the best option to review those is to have a community input thread. I'll be bringing that up with the staff team, and hopefully we'll get a thread started as soon as possible.
Other issues like the inventory wipe, economy wipe could bring more people back, or push people back with people not wanting to start over.
Ban-wipe, if as a player you matured and kept that punishment filled past behind you, it shouldn't matter. I don't think anyone will hold it against you if you got banned 3 times but the last one was in 2017. As staff, for example, I don't take 2-year-old punishments into account unless they have been continuously happening since 2017.
What I mean is, if for example A got banned 4 times for disconnecting to avoid rp in 2017 but hasn't done it since then, yet did it again in 2019, I wouldn't take those 4 times into account when deciding.
But if B got banned for disconnecting to avoid rp in 2017, and he has been banned every now and then, and did it again in 2019, I'll take that into account.
Perhaps an idea would be, if people are getting judged by what they did 2 years ago yet haven't done it since, would be allowing staff to see one's entire history but only allowing the public to see the punishments within the year.
Lots of things to talk about, lots of things to sort out, so, let's hopefully have a solution filled summer.
I'll post in this thread again regarding the rule input, if I don't post here, that means the thread has openned.
OH MY WALL OF TEXT AAAAAAAAAAARGGGGGGGGGGG
Jun 30, 2019, 06:36 AM
I want permanent bans to be permanent. If they’re are appealable, don’t call them permanent
Apex
Jun 30, 2019, 11:27 AM
I can't see any reason for new people to engage, most people have a few million in game; dying and losing stuff equipped means nothing because they have about 15 sets in their inventory. Few people actually buy properties to do anything other than contra farm. Basically it's strayed from roleplay to making money rp.
Apex
Jun 30, 2019, 11:34 AM
I also don't think it helped that members of the staff team and community refused to address the issue when it was in it's early stages and instead just labeled it as "It's just exam time bro". Bad do not sure LL can bounce back without some radical change tbh.
Jun 30, 2019, 11:45 AM
ForceGhost
Jun 30, 2019, 01:37 PM
Jun 30, 2019, 02:01 PM