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We have added Truenorth. You'll need to revote in the in-game panel.

Apologies for the inconvenience it might have caused.

This is only done to bring you the best experience possible, and a map is vital to that.
how about rp_downtown_v4c_v2 ?
(Dec 25, 2018, 12:44 PM)Daley Wrote: [ -> ]It's kinda ironic to me, how the same people who were objected to V5P because of it's size, even though it had a pretty decent central hub area, are now using that to justify true north? I have not had a look at it yet, so I will reserve my judgment for after that, I might even agree.

The issue I had with V5P is how linear it's roads are. There's only one way to get to the entire bottom half of the map which is via a steep hill with so many bumps on it. Truenorth just has a better road system and has so many more shops on mainstreet with varying sizes.
I agree with what Pollux has said above me. I'd also like to add that Truenorth seems bigger vertically as well due to the mountainous area, all the while not as steep roads (at least for the highways) to make it impossible to climb with cheaper cars.
I just had a look at TrueNorth and it definitely has some really nice areas. I like the mainstreet, and the jails area. (Besides the one way glass roof) The map seems decently optimized, but it is a lot bigger then V5P. The main issue I have, is that there are a lot of roads, too many. It also seems like there are some huge areas dedicated to certain buildings that quite frankly have limited applications. The metal manufacturing plant looks amazing, but it's massive, you would need the entire server in there to make it feel like a factory. So it will just be used for contra farming. 

This map has a lot of potential, and it pretty well optimized, but there are some glitches, and the map looks really ugly at certain locations, and in others there seems to be a slight layer of fog. I think this map has improvements to be made, and needs to be streamlined. But it is pretty good.


I made a video about the important places for the people who haven't downloaded the map yet, ik it's long and pls don't mind the Script error, it's from an TTT addon that I haven't disabled in the Singleplayer.

Of course there are more places than just the ones that I'm showing in the video.
Had a look at TrueNorth, and I don't really like it personally...

Inside the city

It does well to look nice from a distance but inspecting shop windows up close, they're just tiny empty rooms that you can look into and see that it's literally an empty room, and the door doesn't work. There are a few of these shops. All of the shops in the central area are copy pastes of each other, just with different textures. I also think there are way too many apartment complexes in the main area. I think there are 5 or 6? All within 10 second walking distance of each other? How hard is it going to be when police are trying to communicate with each other to find the right apartment complex.

The Town Hall has a small and decorative entrance, with what looks to be two court rooms? There are stairs upwards which leads to a nice big office, which is on the same floor as 4 fake doors. Considering the aforementioned office is the only room on that floor, it's fair to say that the town hall is very small, featuring only 3 rooms, 4 including the reception/lobby/entrance thing. There are way too many fake doors, and no office for a Vice President or any sort of security office, meaning the Secret Service have nowhere to spawn and get their equipment.

As for services, the Fire Station is large with lots of room to build in. There are basically no props already, meaning you need a good few props to fill the place out a little. As for the hospital, I prefer the v5p hospital. The hospital on TrueNorth is medium sized, with almost no rooms and an open corridor with a bunch of beds out in the open.

For the PD, I really like the fact that it has its own impound lot. It's fenced off and has a gate like the one in Rockford. That's my favourite part about the PD. It has a nice big car park, too. The garage's inside textures are horrendous and give me a headache. The jails are very functional, with buttons in a control room that open each door separately. There's a lockdown button with an alarm and a button to open/close all doors at the same time. The PD also features some kind of breach training room, or just a general training room that isn't functional or propped at all. The corridors can be confusing at first but lead to some nice, purposeful rooms.

Outside the city

The huge maze-like forestry with the foot paths would be great for a dune buggy, but since the majority of the server don't have the REPs for a dune buggy, traversing this would be a nightmare.

There's also a huge underground tunnel system. This is a very nice idea, however this is City RP 2, not Half Life 2. I feel like this doesn't really fit our gamemode, and can cause all sorts of issues with encouraging underground (no pun intended) RP, or aggressive RP, when the state of that is already as bad as it is. We don't want to give people a hermit hole to crawl into to do their contraband in, leaving the police stuck on what to do. Going down there alone as a cop seems almost fail RP ish. You wouldn't expect that from an officer IRL. This would mean that you'd have to expect raids to be in large groups, but then we're moving into the territory of similar RP to that in Half Life 2 RP with Combine sector sweeps.

The lake is very very far from the main city, making fishing a trip in itself. It's obnoxiously big, with bland empty land surrounding it, and I can see this having little to no use, with barely any building room around it. Where you think you might have room, that room is disturbed by a tree, or simply meeting the edge of the lake or a road. This means there's only really small plots of land to build in, and even then, you're stuck with building wooden stereotypical Canadian shacks to fit the area, to avoid it looking out of place.

The roads are also obnoxiously massive. This would lead to short and uninteresting police pursuits. A simple blockade from the police could end a pursuit with little effort. Driving past it would have your car shot and you'd die instantly; dead, end game, RP over. There's basically no room for anything on these roads.

Conclusion

Overall I think the map has great pontential, and with it being a first release, can be worked on. I think it's definitely a candidate for the map after this one, but for this, I feel like we need a more established map that's had critisism and has been through a few versions, first. It's bland in some areas, with obvious copy-pastes everywhere which doesn't make it feel unique whatsoever, and actually makes the map feel smaller than it actually is. I definitely feel as though one of the evocity maps, which are already established maps, would be better suited for the gamemode.

The outdoors area is very ambitious, and is trying to be large, but as you can only be in one place a time, the size is useless and meaningless unless the area you're in can provide a somewhat decent area to build and RP in. Nowhere has this as far as I know. Everywhere features narrow roads, random spotted trees making it impossible to build anywhere, and random dips in the grass which strech for the length of that area.



That's my honest opinion of TrueNorth. #v5p4life
Holy shit

Truenorth looks amazing

Im changing my vote
True north looks absolutely dreadful even without its issues. I want to play CityRP, not country town RP, I've been playing that since Rockford was implemented. Not even sure why Limelight would consider what is essentially an experimental map at this point.
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