Jul 25, 2018, 03:20 PM
This thread will be used to record and keep track of finer details/staff consensus/precedents/answers to player questions about the rules. As I drafted this mostly from memory, expect potentially missing stuff or mistakes (though hopefully the team members that saw it beforehand should have spotted any mistakes, ree).
The notes are in the spoilers below, sorted by rule section. The rules are bolded, the notes are normal text.
Sooo whoever originally requested this and anyone else who loves reading walls of text, you are welcome.
3.1 - Your character needs to have a valid in-character reason for their actions, especially ones that harm or otherwise affect other players. The action needs to be appropriate to the reason e.g massacring the entire police force is not an appropriate response to being hit with a baton by a single corrupt officer.
3.2 - It is not allowed to roleplay rape or any other form of sexual abuse. You are also not allowed to use real-life extremist names or symbols.
If you are unsure if something falls under this, ask a member of staff.
3.3 - Do not do unrealistic things out of context (FailRP). Think of reasons for your actions and what you do and ask yourself if it’s realistic –e.g running around the city punching everyone as the President is FailRP. This also applies to unrealistic buildings out of context.
3.4 - Powergaming is not allowed. E.g do not write “/me pulls out a gun and shoots his opponent right in the head” when it hasn’t actually happened in the game. Instead of “/me kicks the man in the groin” use “/me attempts to kick the man in the groin” and let the other player decide the outcome; alternatively you can use /roll to decide the outcome. Other examples of powergaming – changing jobs just to buy something from the market for yourself, abusing the /demote command to get rid of a police officer holding you at gunpoint.
Note on /roll – you are not required to use it even after someone has used it.
You are not required to follow the /me’s of anyone else unless you are suppressed (under FearRP, tied up, etc etc).
Other examples of powergaming – using mechanic tools to give yourself an advantage in a car chase (crash, get out, repair, continue driving), going to a leader job just to demote someone, going to cop job just to arrest/raid someone, switching your job just to raid someone (except citizen -> freedom fighter or equivalent, when appropriate). Taking out weapons in a secure area from inventory after you have already been searched or went through a metal detector.
3.5 - Custom job titles must state what character you intend to roleplay, and you must roleplay the chosen job accurately (e.g do not RP as a secret agent when your job is set to Chef). Job titles should remain serious in nature e.g do not write it oddly like in all caps with spaces.
3.5a- Custom jobs using /job must be made so they maintain the job's original purpose, unless originally in the "citizen" job. e.g SS agents always protect the president, paramedics always provide emergency medical assistance, gun dealers always provide firearms and ammunition.
3.6 – Switch to Citizen when going AFK for more than 5 minutes. A staff member can remove you from your job if you are AFK for more than 5 minutes.
3.7 - Do not raid as a Doctor, Chef, Gun Dealer, Mechanic, Taxi Driver or Security Guard.
3.7a– All the jobs in 3.7 are meant to provide a service for the city. Do not lock yourself in a contraband room or otherwise seclude yourself from everyone and refuse to do your chosen Job’s task. Additionally, the jobs in 3.7 are not meant to commit crime which is unrelated to their job.
E.g A mechanic could run a chop shop, but mugging people or robbing banks would be unrelated to the job.
3.8 - Custom groups may work with the government, but do not necessarily have to follow government restrictions and rules. A member of staff can force a custom group to follow government restrictions and rules if they feel it necessary.
3.9 - Do not use information obtained by out-of-character means, in-character (Metagaming). Exception-you may use Teamspeak/Discord/similar as a radio, but only if it would make sense in-character (do not use it to bypass injury, FearRP, NLR, etc.).
Other examples of metagaming – knowing someone’s name just because you read it on mouseover, knowing who owns the car just because you read it on mouseover, knowing someone’s job just because you read it on mouseover, making IC decisions based on the scoreboard information (e.g non-government affiliated people knowing about the lack of paramedics in operation based entirely on the scoreboard).
5.1 - Do not run people over on purpose (CDM), and always try to brake/avoid people on the roads. If you run someone over on accident, stop and call an ambulance for them.
It is okay not to stop if you run someone over on accident if you are a criminal in a car chase. It is okay not to stop if you run someone over on accident if you are a cop in a car chase if you are the only car in the pursuit, but you still need to call for an ambulance and specify location. If you are not the only car in pursuit, you need to stop call an ambulance and wait for said ambulance.
If you run someone over by accident and there are no paramedics available, make an @ call, it may be possible to agree to a revival with some first aid RP or similar.
5.2 - When your vehicle is stuck, call an admin. You can gently try to move it with a prop if required. When your vehicle is upside down you should use /flip to flip it.
Gently means do not fling your car a long distance even if that might be necessary to get it out of the ravine or similar. If the vehicle is stuck in an awkward place or in the floor, an attempt to call staff first should always be made to prevent it from spazzing out and causing more damage.
5.3 - Do not build your own vehicle without staff permission.
Man-powered rickshaw and similar does not fall under this rule.
5.4 - Do not spam the horn or siren.
In addition, do not use FailRP sirens such as the former Christmas siren (most of the bad ones should have been disabled already but just in case).
5.5 - You may only modify vehicles using the context menu or /customize if the vehicle's owner allows you to. Do not modify vehicles unrealistically out of context.
The first part of this rule is only about owner permission, there are other ways of customisation besides context menu and /customize.
7.1 - You can have a maximum of 2 lockable custom doors leading to the same location in a base and there must be at least 2 metres (2PHX length) between two doors. All custom doors must be openable by keypad or buttons from both sides, which should be clearly visible. When opened by keypad, custom doors must be held open for at least 5 seconds. The person who owns the main (front) door of the building owns the entire building. Do not buy any other doors in that building or build there without the permission of the front door owner. A member of staff can allow more than two custom doors to be built leading to the same location in rare circumstances where the RP absolutely requires it – e.g custom prison building.
Clearly visible – out in the open, purpose clear (do not put a keypad in one room and have it open a door somewhere in another room out of sight).
If you want to use a building that someone else owns but is clearly not using, contact them first, then make an @ call if they don’t respond or refuse to sell it even if they don’t plan to use it. Staff may then sell the door for you if they verify that the person does not intend to use the location.
Please feel free to use this thread to suggest additions/changes to the list and to ask questions about the rules.
The notes are in the spoilers below, sorted by rule section. The rules are bolded, the notes are normal text.
Sooo whoever originally requested this and anyone else who loves reading walls of text, you are welcome.
1.1 - Using cheats, hacks, abusing glitches, and using other third party software to give yourself an advantage over other players (such as autoclickers) is not allowed.
Not much to clarify here, use your common sense. Abusing clearly unintended behaviour of the game or gamemode for personal gain or using third party software to do something a regular player wouldn’t be able to, such as earn money while AFK by using scripts or autoclickers
1.2 – You can only own and use one account, using more than one account to avoid a punishment or otherwise can result in a permanent ban. If you want to switch to another account, make a thread about it on the forums.
If there are multiple people who play on LL from your place of residence, it would be a good idea to let staff know about it asap to avoid any issues.
1.3 - Do not reconnect, suicide, change job or do anything else to avoid a roleplay situation. If you suddenly have to go, inform the people you are roleplaying with via LOOC and give them a few minutes to conclude the RP. If you are unable to stay for those few minutes, we recommend that you go AFK instead of disconnecting and inform staff via @.
If you are wanted by the police and need to leave, hide somewhere and wait a few minutes to ensure the police did not end up finding you before leaving.
Wait until the "press Space to die" prompt shows up and use it to die before disconnecting when injured.
1.4 - Do not swear excessively, argue or insult in OOC chat, and do not write caps-locked messages. While you can be sexist/racist/otherwise discriminatory In-Character, this must not carry over to OOC.
Note that IC racism should be done where it makes sense in-character, to complement your character and their background. Running around screaming racial slurs (or spamming them in chat) is considered excessive IC racism and is not allowed.
1.5 - Listen to admin decisions; they aren't negotiable.
If you have an issue with the staff member's decision/request, you need to fulfill it first and only afterwards express your complaints to said staff member or a member of HR, privately. Sometimes there are a lot of @ calls/reports coming in and staff do not have time to spend 10 minutes arguing with you.
1.6 - Scamming is not allowed. Also, do not steal items which other players have dropped to carry out a transaction.
Scamming is any situation where you have agreed to pay or give a certain item for something else but refuse to do it – mostly taking items from trader jobs and leaving without paying, but also something like running a casino and refusing to pay winnings to someone. If you change your mind in the process of trading goods, you must return everything you were given back to its original owner.
To avoid complications, we strongly advise all traders to ask for money up-front before giving items away. This simple rule will easily prevent most cases of scamming.
In the cases of large transactions, membership purchases, or any deals with payments-over-time, we recommend making a written agreement of the terms in local OOC which is acknowledged by both parties and screenshotted, to be presented as evidence in case something goes amiss.
Also please note that as a mechanic, never repair or do modifications before having both parties agree on the price of the service - if you repair someone’s car and name the price afterwards and they disagree with it, it’s not really scamming on their part and you can’t take it back.
Note that it is possible that players/server may crash during an ongoing but unfinished transaction. In this case, make an attempt to wait for the player(s) to reconnect and complete the transaction. If this is not possible, make an @ call and include details to get the transaction remotely reversed. If there are no staff available to take your @ call, make a post under refund request section of the forums (for cases where it is not malicious scamming, otherwise post PR) and be sure to include time and contents of transaction.
Bank RPs/Loans/similar are protected by the scamming rule. However, before making such deals make sure that:
1) The players agree both IC and OOC to the exact terms of the loan, including sums, time limits, and to the fact that staff intervention will occur in cases of non-payment. (E.g RP contract IC which is signed and then an OOC message confirming that they agree and informing them that staff will intervene)
2) This deal is documented via screenshots at the very least.
3) The repayment time is at least 1 week to account for IRL stuff.
Deals made in this way cannot be canceled by RP, NLR, etc (otherwise this would be redundant). That said, staff members reserve the right to cancel interest and effectively reverse the deal in special cases. If someone does not pay by the agreed deadline, it will be enforced by staff. If that someone does not have enough cash to make the payment, they will be either given a bit more time or have their items force sold at market price until the amount of cash required is met. Cases where that's not possible will be examined on a case-by-case basis. Please make reasonable deals, if you loan 2 million to a 1 hour player and then complain when they don't pay you back, we (staff) are going to be less than happy. Failure to follow the terms of a deal like this ONCE will not be punished (deal only enforced). However multiple times may result in punishment. You may agree to secure the loan to an item, in which case that item will be given to the loaner instead of money in cases of missed payment. This must also be clearly written in the agreement and agreed to.
1.7 – Do not advertise other servers, GMod communities, NSFW content, or gambling websites of any kind. This includes your steam name. Community/Clan tags are allowed.
Use common sense. You will normally be given a verbal warning and chance to change your steam name if found guilty. However, active advertisement of servers in OOC or any other means is much more severe and might result in a ban without warning.
1.8 - If you see someone breaking the rules, try to warn them or contact an admin. Do not take the situation into your own hands. You may still defend yourself if your character’s life is endangered by the rule breaker.
Yes, you can shoot at people who break FearRP, however making an @ call first is always advised. As cops, if someone breaks FearRP by running, try taze and arrest them instead of shooting them (obviously unless said breakage involves pulling out a gun while under gunpoint).
1.9 - Purposefully attempting to find loopholes in the rules will likely result in punishment.
Don’t look at a rule, find an extremely specific scenario which goes against common sense and purpose of that rule and then go “but TECHNICALLY…”. If you are unsure, ask a member of staff.
1.10 - OOC chats, adverts, requests, job radios, and broadcasts are English-Only. Other chats are international. Avoid spamming in any of these chats.
1.11 – Do not promote anything conflicting with the rules in adverts, broadcasts, laws, or by any other means.
I.e Do not ask or otherwise incite other players to break rules.
1.12 – Do not mic-spam. If you want to play music through your microphone, have an appropriate prop and ensure the sound is not too loud and your mic quality is decent.
1.13 – Do not trade your in-game money/items for real money, CS:GO skins, game keys, or anything else that's not other in-game money/items. The only exception to this is Membership - you may trade in-game money or items for someone else to buy you membership on the server.
This is a very serious offense that will result in a permanent ban in most cases. This rule is violated even if an offer or attempt to trade has been made, does not have to be completed.
1.14 - Do not attempt to impersonate players or staff. This includes using staff tags or tags that look very similar.
You may be asked to remove or change your tags if they look too similar to LL staff tags even if your intentions aren’t necessarily to impersonate staff, for the sake of avoiding confusion.
Not much to clarify here, use your common sense. Abusing clearly unintended behaviour of the game or gamemode for personal gain or using third party software to do something a regular player wouldn’t be able to, such as earn money while AFK by using scripts or autoclickers
1.2 – You can only own and use one account, using more than one account to avoid a punishment or otherwise can result in a permanent ban. If you want to switch to another account, make a thread about it on the forums.
If there are multiple people who play on LL from your place of residence, it would be a good idea to let staff know about it asap to avoid any issues.
1.3 - Do not reconnect, suicide, change job or do anything else to avoid a roleplay situation. If you suddenly have to go, inform the people you are roleplaying with via LOOC and give them a few minutes to conclude the RP. If you are unable to stay for those few minutes, we recommend that you go AFK instead of disconnecting and inform staff via @.
If you are wanted by the police and need to leave, hide somewhere and wait a few minutes to ensure the police did not end up finding you before leaving.
Wait until the "press Space to die" prompt shows up and use it to die before disconnecting when injured.
1.4 - Do not swear excessively, argue or insult in OOC chat, and do not write caps-locked messages. While you can be sexist/racist/otherwise discriminatory In-Character, this must not carry over to OOC.
Note that IC racism should be done where it makes sense in-character, to complement your character and their background. Running around screaming racial slurs (or spamming them in chat) is considered excessive IC racism and is not allowed.
1.5 - Listen to admin decisions; they aren't negotiable.
If you have an issue with the staff member's decision/request, you need to fulfill it first and only afterwards express your complaints to said staff member or a member of HR, privately. Sometimes there are a lot of @ calls/reports coming in and staff do not have time to spend 10 minutes arguing with you.
1.6 - Scamming is not allowed. Also, do not steal items which other players have dropped to carry out a transaction.
Scamming is any situation where you have agreed to pay or give a certain item for something else but refuse to do it – mostly taking items from trader jobs and leaving without paying, but also something like running a casino and refusing to pay winnings to someone. If you change your mind in the process of trading goods, you must return everything you were given back to its original owner.
To avoid complications, we strongly advise all traders to ask for money up-front before giving items away. This simple rule will easily prevent most cases of scamming.
In the cases of large transactions, membership purchases, or any deals with payments-over-time, we recommend making a written agreement of the terms in local OOC which is acknowledged by both parties and screenshotted, to be presented as evidence in case something goes amiss.
Also please note that as a mechanic, never repair or do modifications before having both parties agree on the price of the service - if you repair someone’s car and name the price afterwards and they disagree with it, it’s not really scamming on their part and you can’t take it back.
Note that it is possible that players/server may crash during an ongoing but unfinished transaction. In this case, make an attempt to wait for the player(s) to reconnect and complete the transaction. If this is not possible, make an @ call and include details to get the transaction remotely reversed. If there are no staff available to take your @ call, make a post under refund request section of the forums (for cases where it is not malicious scamming, otherwise post PR) and be sure to include time and contents of transaction.
Bank RPs/Loans/similar are protected by the scamming rule. However, before making such deals make sure that:
1) The players agree both IC and OOC to the exact terms of the loan, including sums, time limits, and to the fact that staff intervention will occur in cases of non-payment. (E.g RP contract IC which is signed and then an OOC message confirming that they agree and informing them that staff will intervene)
2) This deal is documented via screenshots at the very least.
3) The repayment time is at least 1 week to account for IRL stuff.
Deals made in this way cannot be canceled by RP, NLR, etc (otherwise this would be redundant). That said, staff members reserve the right to cancel interest and effectively reverse the deal in special cases. If someone does not pay by the agreed deadline, it will be enforced by staff. If that someone does not have enough cash to make the payment, they will be either given a bit more time or have their items force sold at market price until the amount of cash required is met. Cases where that's not possible will be examined on a case-by-case basis. Please make reasonable deals, if you loan 2 million to a 1 hour player and then complain when they don't pay you back, we (staff) are going to be less than happy. Failure to follow the terms of a deal like this ONCE will not be punished (deal only enforced). However multiple times may result in punishment. You may agree to secure the loan to an item, in which case that item will be given to the loaner instead of money in cases of missed payment. This must also be clearly written in the agreement and agreed to.
1.7 – Do not advertise other servers, GMod communities, NSFW content, or gambling websites of any kind. This includes your steam name. Community/Clan tags are allowed.
Use common sense. You will normally be given a verbal warning and chance to change your steam name if found guilty. However, active advertisement of servers in OOC or any other means is much more severe and might result in a ban without warning.
1.8 - If you see someone breaking the rules, try to warn them or contact an admin. Do not take the situation into your own hands. You may still defend yourself if your character’s life is endangered by the rule breaker.
Yes, you can shoot at people who break FearRP, however making an @ call first is always advised. As cops, if someone breaks FearRP by running, try taze and arrest them instead of shooting them (obviously unless said breakage involves pulling out a gun while under gunpoint).
1.9 - Purposefully attempting to find loopholes in the rules will likely result in punishment.
Don’t look at a rule, find an extremely specific scenario which goes against common sense and purpose of that rule and then go “but TECHNICALLY…”. If you are unsure, ask a member of staff.
1.10 - OOC chats, adverts, requests, job radios, and broadcasts are English-Only. Other chats are international. Avoid spamming in any of these chats.
1.11 – Do not promote anything conflicting with the rules in adverts, broadcasts, laws, or by any other means.
I.e Do not ask or otherwise incite other players to break rules.
1.12 – Do not mic-spam. If you want to play music through your microphone, have an appropriate prop and ensure the sound is not too loud and your mic quality is decent.
1.13 – Do not trade your in-game money/items for real money, CS:GO skins, game keys, or anything else that's not other in-game money/items. The only exception to this is Membership - you may trade in-game money or items for someone else to buy you membership on the server.
This is a very serious offense that will result in a permanent ban in most cases. This rule is violated even if an offer or attempt to trade has been made, does not have to be completed.
1.14 - Do not attempt to impersonate players or staff. This includes using staff tags or tags that look very similar.
You may be asked to remove or change your tags if they look too similar to LL staff tags even if your intentions aren’t necessarily to impersonate staff, for the sake of avoiding confusion.
2.1 - You are considered to be under FearRP when you are in line of sight of a visibly armed person, who is within microphone range of you and is able to harm your character at that moment. You must act afraid of armed people and life-threatening situations. You must follow the orders of the person(s) who have you under FearRP, and you may not draw a weapon on them or attack them. FearRP applies to melee weapons and tasers if you are within effective range (except if in a vehicle). You may not run away from someone who has you under FearRP and is pointing a gun/taser at you, unless they specifically order you to. You are not under FearRP if you are also visibly armed. Visibly armed in the context of this rule means that you have your weapon out and in your hands, regardless of safety mode. You are not considered visibly armed when you are seated in a vehicle, regardless of whether you are holding a weapon in hand or not. If someone switches from a gun to handcuffs/rope to detain you, FearRP still applies.
All weapons apply FearRP equally.
Hostages do not apply FearRP, although government has to care about their lives to an extent otherwise it’s FailRP.
Number advantages do not apply FearRP, even though a good roleplayer should choose to surrender when faced with impossible odds.
If you are driving at a fairly decent speed (~~~ faster than sprint speed), you can ignore FearRP. *
Tazers and melee weapons do not apply FearRP to someone sitting inside a vehicle. The beanbag shotgun applies FearRP as usual.
If someone holding you under FearRP harms you where your character would assume their intent was to kill (in simple terms, if someone who holds you under gunpoint starts shooting you, or similar situations), then FearRP is off for you, as your main option of survival is no longer compliance but Fight or Flight. Obvious warning shots do not take off FearRP and neither do obvious attempts to hurt/scare but not kill such as being hit a couple times by a baton. If you attempted to flee after assuming an intent to kill but are unable to escape and the pursuer catches up with you without killing you/shooting you and attempts to get you to freeze/similar, you assume that their original intent was not to kill you after all and you are back under FearRP.
If you are sitting inside a car and have a weapon in your hands, you can still be placed under FearRP (unless car bulletproof, bulletproof cars make you immune to FearRP, note that cars that are sort-of bulletproof do not count for this.) You must remain in the car and obey orders of whoever has you under FearRP. If you cannot be seen ICly by the person who has the car at gunpoint, you aren’t under FearRP and can get out of the car, unless they know for sure that you are inside.* When you get out of the car, you remain under FearRP if you were previously under FearRP regardless of where glitchy seats may have ejected you in, but not if you had weapons equipped (in which case you get out with a weapon already out, therefore you become immediately immune to FearRP by the rule and did not break it as you did not consciously switch weapons while under FearRP).
* - Be careful when doing this, as a mistake in judgement is easy and will be a FearRP violation. When in doubt/it is not obvious, default to being under FearRP.
You are allowed to press panic/security screen buttons as long as they are out of LoS of the FearRP initiator, and either have no visible effect or immediately break your LoS to the FearRP initiator. E.g Pressing panic button behind counter when under gunpoint. E.g pressing button to close shutters which cuts off LoS/breaks FearRP.
You are allowed to take actions which immediately break LoS between you and the FearRP initiator as long as the FearRP initiator has no direct way to quickly reestablish LoS. E.g If you are behind a solid opaque fence and the FearRP initiator has no way to climb over it but can see your upper body and points a gun at you, if you duck behind the fence you break LoS and the FearRP initiator has to go lockpick a door or crack a keypad or whatever to get through a door and get to you directly.
"Afraid of life threatening situations" - Paramedics and firemen must stay away from active raids. They may remain at a safe distance OUTSIDE the property/area being raided until it is cleared of threats.
All weapons apply FearRP equally.
Hostages do not apply FearRP, although government has to care about their lives to an extent otherwise it’s FailRP.
Number advantages do not apply FearRP, even though a good roleplayer should choose to surrender when faced with impossible odds.
If you are driving at a fairly decent speed (~~~ faster than sprint speed), you can ignore FearRP. *
Tazers and melee weapons do not apply FearRP to someone sitting inside a vehicle. The beanbag shotgun applies FearRP as usual.
If someone holding you under FearRP harms you where your character would assume their intent was to kill (in simple terms, if someone who holds you under gunpoint starts shooting you, or similar situations), then FearRP is off for you, as your main option of survival is no longer compliance but Fight or Flight. Obvious warning shots do not take off FearRP and neither do obvious attempts to hurt/scare but not kill such as being hit a couple times by a baton. If you attempted to flee after assuming an intent to kill but are unable to escape and the pursuer catches up with you without killing you/shooting you and attempts to get you to freeze/similar, you assume that their original intent was not to kill you after all and you are back under FearRP.
If you are sitting inside a car and have a weapon in your hands, you can still be placed under FearRP (unless car bulletproof, bulletproof cars make you immune to FearRP, note that cars that are sort-of bulletproof do not count for this.) You must remain in the car and obey orders of whoever has you under FearRP. If you cannot be seen ICly by the person who has the car at gunpoint, you aren’t under FearRP and can get out of the car, unless they know for sure that you are inside.* When you get out of the car, you remain under FearRP if you were previously under FearRP regardless of where glitchy seats may have ejected you in, but not if you had weapons equipped (in which case you get out with a weapon already out, therefore you become immediately immune to FearRP by the rule and did not break it as you did not consciously switch weapons while under FearRP).
* - Be careful when doing this, as a mistake in judgement is easy and will be a FearRP violation. When in doubt/it is not obvious, default to being under FearRP.
You are allowed to press panic/security screen buttons as long as they are out of LoS of the FearRP initiator, and either have no visible effect or immediately break your LoS to the FearRP initiator. E.g Pressing panic button behind counter when under gunpoint. E.g pressing button to close shutters which cuts off LoS/breaks FearRP.
You are allowed to take actions which immediately break LoS between you and the FearRP initiator as long as the FearRP initiator has no direct way to quickly reestablish LoS. E.g If you are behind a solid opaque fence and the FearRP initiator has no way to climb over it but can see your upper body and points a gun at you, if you duck behind the fence you break LoS and the FearRP initiator has to go lockpick a door or crack a keypad or whatever to get through a door and get to you directly.
"Afraid of life threatening situations" - Paramedics and firemen must stay away from active raids. They may remain at a safe distance OUTSIDE the property/area being raided until it is cleared of threats.
3.1 - Your character needs to have a valid in-character reason for their actions, especially ones that harm or otherwise affect other players. The action needs to be appropriate to the reason e.g massacring the entire police force is not an appropriate response to being hit with a baton by a single corrupt officer.
3.2 - It is not allowed to roleplay rape or any other form of sexual abuse. You are also not allowed to use real-life extremist names or symbols.
If you are unsure if something falls under this, ask a member of staff.
3.3 - Do not do unrealistic things out of context (FailRP). Think of reasons for your actions and what you do and ask yourself if it’s realistic –e.g running around the city punching everyone as the President is FailRP. This also applies to unrealistic buildings out of context.
3.4 - Powergaming is not allowed. E.g do not write “/me pulls out a gun and shoots his opponent right in the head” when it hasn’t actually happened in the game. Instead of “/me kicks the man in the groin” use “/me attempts to kick the man in the groin” and let the other player decide the outcome; alternatively you can use /roll to decide the outcome. Other examples of powergaming – changing jobs just to buy something from the market for yourself, abusing the /demote command to get rid of a police officer holding you at gunpoint.
Note on /roll – you are not required to use it even after someone has used it.
You are not required to follow the /me’s of anyone else unless you are suppressed (under FearRP, tied up, etc etc).
Other examples of powergaming – using mechanic tools to give yourself an advantage in a car chase (crash, get out, repair, continue driving), going to a leader job just to demote someone, going to cop job just to arrest/raid someone, switching your job just to raid someone (except citizen -> freedom fighter or equivalent, when appropriate). Taking out weapons in a secure area from inventory after you have already been searched or went through a metal detector.
3.5 - Custom job titles must state what character you intend to roleplay, and you must roleplay the chosen job accurately (e.g do not RP as a secret agent when your job is set to Chef). Job titles should remain serious in nature e.g do not write it oddly like in all caps with spaces.
3.5a- Custom jobs using /job must be made so they maintain the job's original purpose, unless originally in the "citizen" job. e.g SS agents always protect the president, paramedics always provide emergency medical assistance, gun dealers always provide firearms and ammunition.
3.6 – Switch to Citizen when going AFK for more than 5 minutes. A staff member can remove you from your job if you are AFK for more than 5 minutes.
3.7 - Do not raid as a Doctor, Chef, Gun Dealer, Mechanic, Taxi Driver or Security Guard.
3.7a– All the jobs in 3.7 are meant to provide a service for the city. Do not lock yourself in a contraband room or otherwise seclude yourself from everyone and refuse to do your chosen Job’s task. Additionally, the jobs in 3.7 are not meant to commit crime which is unrelated to their job.
E.g A mechanic could run a chop shop, but mugging people or robbing banks would be unrelated to the job.
3.8 - Custom groups may work with the government, but do not necessarily have to follow government restrictions and rules. A member of staff can force a custom group to follow government restrictions and rules if they feel it necessary.
3.9 - Do not use information obtained by out-of-character means, in-character (Metagaming). Exception-you may use Teamspeak/Discord/similar as a radio, but only if it would make sense in-character (do not use it to bypass injury, FearRP, NLR, etc.).
Other examples of metagaming – knowing someone’s name just because you read it on mouseover, knowing who owns the car just because you read it on mouseover, knowing someone’s job just because you read it on mouseover, making IC decisions based on the scoreboard information (e.g non-government affiliated people knowing about the lack of paramedics in operation based entirely on the scoreboard).
4.1 - If you die, you forget how you died. You cannot go back to the place where you died for 10 minutes or interfere in any other way with the RP happening in that area. If you were killed, avoid contact with the players that killed you for the duration of the NLR timer. Ask for staff permission to break NLR if you died to a bug/prop/RDM/etc.
Changing jobs by using the F1 menu (or /team command) also applies NLR, except when changing between very similar jobs/same team. E.g Vice Pres -> Pres does not have to be NLR, Police -> SWAT does not have to be NLR, Corleone -> President is NLR, Corleone -> Don does not have to be NLR, etc etc etc.
Above comment is void if appropriate RP steps were taken to explain an unlikely transition. E.g corrupt cop gets demoted and uses F1 menu to join anarchists/mafia, the moment the job change to anarchist/mafia is made would normally be NLR, but if after demotion you RP a disheartened cop who befriends said groups and joins them in-character (and then uses the F1 menu to change job), then does not have to be NLR. This is pretty convoluted but it's not likely to happen.
Demotions do not apply NLR (unless OOC demotion by member of staff).
If you disconnect from the server for any reason, this includes crashes, you are immediately held under NLR and should obey these rules and shouldn't remember anything from your previous life. If you have the agreement of all involved parties or the agreement of staff, then NLR can be voided.
Changing jobs by using the F1 menu (or /team command) also applies NLR, except when changing between very similar jobs/same team. E.g Vice Pres -> Pres does not have to be NLR, Police -> SWAT does not have to be NLR, Corleone -> President is NLR, Corleone -> Don does not have to be NLR, etc etc etc.
Above comment is void if appropriate RP steps were taken to explain an unlikely transition. E.g corrupt cop gets demoted and uses F1 menu to join anarchists/mafia, the moment the job change to anarchist/mafia is made would normally be NLR, but if after demotion you RP a disheartened cop who befriends said groups and joins them in-character (and then uses the F1 menu to change job), then does not have to be NLR. This is pretty convoluted but it's not likely to happen.
Demotions do not apply NLR (unless OOC demotion by member of staff).
If you disconnect from the server for any reason, this includes crashes, you are immediately held under NLR and should obey these rules and shouldn't remember anything from your previous life. If you have the agreement of all involved parties or the agreement of staff, then NLR can be voided.
5.1 - Do not run people over on purpose (CDM), and always try to brake/avoid people on the roads. If you run someone over on accident, stop and call an ambulance for them.
It is okay not to stop if you run someone over on accident if you are a criminal in a car chase. It is okay not to stop if you run someone over on accident if you are a cop in a car chase if you are the only car in the pursuit, but you still need to call for an ambulance and specify location. If you are not the only car in pursuit, you need to stop call an ambulance and wait for said ambulance.
If you run someone over by accident and there are no paramedics available, make an @ call, it may be possible to agree to a revival with some first aid RP or similar.
5.2 - When your vehicle is stuck, call an admin. You can gently try to move it with a prop if required. When your vehicle is upside down you should use /flip to flip it.
Gently means do not fling your car a long distance even if that might be necessary to get it out of the ravine or similar. If the vehicle is stuck in an awkward place or in the floor, an attempt to call staff first should always be made to prevent it from spazzing out and causing more damage.
5.3 - Do not build your own vehicle without staff permission.
Man-powered rickshaw and similar does not fall under this rule.
5.4 - Do not spam the horn or siren.
In addition, do not use FailRP sirens such as the former Christmas siren (most of the bad ones should have been disabled already but just in case).
5.5 - You may only modify vehicles using the context menu or /customize if the vehicle's owner allows you to. Do not modify vehicles unrealistically out of context.
The first part of this rule is only about owner permission, there are other ways of customisation besides context menu and /customize.
6.1 - Props are meant for building and for enhancing roleplay. Using props for other purposes may be considered abuse, for example using props to kill/push vehicles and players, using props to fly around, using props to block yourself or other players in an area.
Please note that unrealistic use of props to allow yourself more freedom to build (like by floating) MAY be acceptable. E.g on private property where the chance of people seeing you without specifically trying to is unlikely, and if no RP is currently happening near you. If you are unsure, it is best to ask a member of staff.
6.2 - You require staff permission to build in areas you do not own (unless it’s outside the city, but not on roads), or the president’s permission if it’s the Town Hall. You may spawn small, roleplay-appropriate props in areas you do not own as long as you leave them unfrozen.
6.3 - Do not build traps, unrealistically supported constructions (like floating cameras), or use your tools during combat. Do not use your physgun as a lasepointer. Do not spam props. If your car is stuck, you may proppush it gently with a prop until it gets unstuck. You may use props to climb over walls, but only if you actually roleplayed getting them, carrying them over to the wall, and setting them down in a realistic manner to be climbed – do not spawn them on the spot.
6.4 - With proper background RP and reason, you may get up to rooftops and build on them using the ladder tool. Defensive fortifications and contraband are not allowed on rooftops. The ladder tool may be used during combat.
Obviously outside of raids, you can freely build on your property without RPing getting all the props as usual.
Please note that unrealistic use of props to allow yourself more freedom to build (like by floating) MAY be acceptable. E.g on private property where the chance of people seeing you without specifically trying to is unlikely, and if no RP is currently happening near you. If you are unsure, it is best to ask a member of staff.
6.2 - You require staff permission to build in areas you do not own (unless it’s outside the city, but not on roads), or the president’s permission if it’s the Town Hall. You may spawn small, roleplay-appropriate props in areas you do not own as long as you leave them unfrozen.
6.3 - Do not build traps, unrealistically supported constructions (like floating cameras), or use your tools during combat. Do not use your physgun as a lasepointer. Do not spam props. If your car is stuck, you may proppush it gently with a prop until it gets unstuck. You may use props to climb over walls, but only if you actually roleplayed getting them, carrying them over to the wall, and setting them down in a realistic manner to be climbed – do not spawn them on the spot.
6.4 - With proper background RP and reason, you may get up to rooftops and build on them using the ladder tool. Defensive fortifications and contraband are not allowed on rooftops. The ladder tool may be used during combat.
Obviously outside of raids, you can freely build on your property without RPing getting all the props as usual.
7.1 - You can have a maximum of 2 lockable custom doors leading to the same location in a base and there must be at least 2 metres (2PHX length) between two doors. All custom doors must be openable by keypad or buttons from both sides, which should be clearly visible. When opened by keypad, custom doors must be held open for at least 5 seconds. The person who owns the main (front) door of the building owns the entire building. Do not buy any other doors in that building or build there without the permission of the front door owner. A member of staff can allow more than two custom doors to be built leading to the same location in rare circumstances where the RP absolutely requires it – e.g custom prison building.
Clearly visible – out in the open, purpose clear (do not put a keypad in one room and have it open a door somewhere in another room out of sight).
If you want to use a building that someone else owns but is clearly not using, contact them first, then make an @ call if they don’t respond or refuse to sell it even if they don’t plan to use it. Staff may then sell the door for you if they verify that the person does not intend to use the location.
8.1 – Do not make fortified bases in obvious shops within the city.
Night club, cinema, bank, the DTM looking place, all of the small shops with the big windows on the streets. Obviously also applies to government buildings.
8.2 - Walls used to surround a base can't be more than 4 metres (PHX units) tall. If there are uneven surfaces where the walls are placed, some leniency will be allowed to compensate.
8.3 - Do not use the fading door tool to fade a prop away in order to shoot.
Elevators MAY be okay with appropriate speed and sound settings as not to be considered a doomfort. Please ask a member of staff after creating your dupe if you plan to use this.
8.4 - Props with one-sided textures are only allowed to be used as a window, and you are not allowed to shoot through a one-sided window when defending.
No, shooting through tiny cracks BETWEEN the one-sided windows is not allowed either. You cannot shoot through the one sided window even if the attackers start “wallbanging” through it.
8.5 - Bases which have extremely unfair advantages for the defending party, including but not limited to: crouch/prone-only entrances, mazes, long narrow corridors, entrance keypads being visible by the defenders, and others, can be considered a Doomfort and aren't allowed. A member of staff has the final say in whether a base is a doomfort or not – make an @ call to ask if you are unsure.
The list is not exhaustive, there are other reasons why a base may be considered a doomfort.
8.6 - Your base must fit your character's roleplay. E.g Poor characters can't afford to base in high-tech pseudo-military bases.
8.7 - You can make bases/dupes outside the map, as long as they remain accessible and follow all other prop and base rules. You are not allowed, however, to have weed/contraband/meth labs/medkit labs/etc. inside these bases.
8.8 - You require staff permission to do "Country" RP (e.g taking a part of the map and turning it into another country with its own laws/exempt from global laws, police, border force, etc.) or other similar RPs (at staff discretion).
Examples soon tm.
Extra section notes – You are not allowed to hide inside no-collided props. Secret doors in the form of no-collided props are allowed, but you can only use the space for passiveRP – it should not be used during raids or to hide contraband/weed/labs.
Night club, cinema, bank, the DTM looking place, all of the small shops with the big windows on the streets. Obviously also applies to government buildings.
8.2 - Walls used to surround a base can't be more than 4 metres (PHX units) tall. If there are uneven surfaces where the walls are placed, some leniency will be allowed to compensate.
8.3 - Do not use the fading door tool to fade a prop away in order to shoot.
Elevators MAY be okay with appropriate speed and sound settings as not to be considered a doomfort. Please ask a member of staff after creating your dupe if you plan to use this.
8.4 - Props with one-sided textures are only allowed to be used as a window, and you are not allowed to shoot through a one-sided window when defending.
No, shooting through tiny cracks BETWEEN the one-sided windows is not allowed either. You cannot shoot through the one sided window even if the attackers start “wallbanging” through it.
8.5 - Bases which have extremely unfair advantages for the defending party, including but not limited to: crouch/prone-only entrances, mazes, long narrow corridors, entrance keypads being visible by the defenders, and others, can be considered a Doomfort and aren't allowed. A member of staff has the final say in whether a base is a doomfort or not – make an @ call to ask if you are unsure.
The list is not exhaustive, there are other reasons why a base may be considered a doomfort.
8.6 - Your base must fit your character's roleplay. E.g Poor characters can't afford to base in high-tech pseudo-military bases.
8.7 - You can make bases/dupes outside the map, as long as they remain accessible and follow all other prop and base rules. You are not allowed, however, to have weed/contraband/meth labs/medkit labs/etc. inside these bases.
8.8 - You require staff permission to do "Country" RP (e.g taking a part of the map and turning it into another country with its own laws/exempt from global laws, police, border force, etc.) or other similar RPs (at staff discretion).
Examples soon tm.
Extra section notes – You are not allowed to hide inside no-collided props. Secret doors in the form of no-collided props are allowed, but you can only use the space for passiveRP – it should not be used during raids or to hide contraband/weed/labs.
9.1 - As with everything else, you need an in-character reason to hostage someone. Do not call the emergency services just to hostage them, and do not hostage firemen/paramedics if they have to come into your base to do their job. You can ask for $2000 per hostage maximum, and you must release them once your demands have been met. You must look after your hostage the entire time – do not leave them tied up in a room alone.
Precedent – if you take someone hostage and want to release them, but do not want to untie them to prevent them from calling the police immediately, you can also either drive and drop them off in a location reasonably close to the PD so they can seek help, or to make a phonebooth call to the police chief (or officer) about the hostage. For the latter you can abandon the hostage for a very short time. Make an @ call if you somehow become unable to promptly do this (car crash, arrest, etc).
Precedent – if you take someone hostage and want to release them, but do not want to untie them to prevent them from calling the police immediately, you can also either drive and drop them off in a location reasonably close to the PD so they can seek help, or to make a phonebooth call to the police chief (or officer) about the hostage. For the latter you can abandon the hostage for a very short time. Make an @ call if you somehow become unable to promptly do this (car crash, arrest, etc).
10.1 - You need probable cause to search a property. You must acquire a search warrant before entering the property unless there is an RP reason you must enter ASAP – e.g shots fired, lives in danger, suspect evading police ran into property, etc.
11.1 – You may impound cars for appropriate reasons. Impounded cars must be returned to the owner when asked in return for a warning or a fine. Government affiliated impound agencies which do not have to comply with the 2k fine limit (3.8) have instead a 3k maximum impound fee.
11.2 - You may build a roadblock while playing as a government member, with permission from the President.
This refers to permanent/semi-permanent roadblocks which may be frozen and meant for cars passing through (checkpoints). Temporary roadblocks with non-frozen barriers when appropriate (firefight, fire, etc) are okay without president permission or staff permission.
11.3 – You may be corrupt, but only if it does not directly endanger the lives of officers or civilians. Corruption has limits and should benefit your character, it does not allow you to go around beating up citizens for no reason or making up completely random arrest warrants.
Accidentally injuring someone who is at low health using a baton or similar is not a violation of this rule if you did not have reason to believe that they may have been at low health.
Shooting someone with a beanbag shotgun when they aren't a threat is not appropriate in any circumstance.
You are NOT required to have "corrupt" written in your job, description, or anywhere else to roleplay as corrupt.
11.4 - You may kill/injure other government members, but only if they are an immediate threat to your life, the lives of innocent people, or if it is your only valid option while on-duty. Do not injure/kill for revenge, personal gain, grudges, etc. The Secret Service may never attack the president.
Example: The chief (and friends, maybe) want to detain a police officer pending a corruption investigation. The police officer in question is visibly armed. If after requesting the officer to holster the firearm, they do not comply (multiple requests and final warning should be made), the last valid option on duty becomes shoot to neutralize.
11.5 - Secret Service Agents guard the president. They must not patrol or attend raids unless the president’s life is in danger. If the president/vice president both leave the game or change jobs, the secret service agents must return to and guard the Town Hall.
11.6 - The maximum you can fine someone for is $2000.
11.7 - You cannot kill unarmed people or those who no longer pose a threat (injured, unconscious, handcuffed, etc). The only exception is if there is a dictator who orders an execution or capital punishment for an appropriate crime has been issued. You can shoot at fleeing vehicles only if the drivers are armed and dangerous or if they are clearly a threat to citizen/officers with the way they are driving.
11.8 - You require staff permission to become a dictator as President.
Section note: Allow ~5 minutes after a new law has put into effect for citizens to start following it. Do not arrest/fine someone immediately after a new law has been made for the contents of that law (to prevent powergaming e.g ask pres to make a law to arrest someone).
11.2 - You may build a roadblock while playing as a government member, with permission from the President.
This refers to permanent/semi-permanent roadblocks which may be frozen and meant for cars passing through (checkpoints). Temporary roadblocks with non-frozen barriers when appropriate (firefight, fire, etc) are okay without president permission or staff permission.
11.3 – You may be corrupt, but only if it does not directly endanger the lives of officers or civilians. Corruption has limits and should benefit your character, it does not allow you to go around beating up citizens for no reason or making up completely random arrest warrants.
Accidentally injuring someone who is at low health using a baton or similar is not a violation of this rule if you did not have reason to believe that they may have been at low health.
Shooting someone with a beanbag shotgun when they aren't a threat is not appropriate in any circumstance.
You are NOT required to have "corrupt" written in your job, description, or anywhere else to roleplay as corrupt.
11.4 - You may kill/injure other government members, but only if they are an immediate threat to your life, the lives of innocent people, or if it is your only valid option while on-duty. Do not injure/kill for revenge, personal gain, grudges, etc. The Secret Service may never attack the president.
Example: The chief (and friends, maybe) want to detain a police officer pending a corruption investigation. The police officer in question is visibly armed. If after requesting the officer to holster the firearm, they do not comply (multiple requests and final warning should be made), the last valid option on duty becomes shoot to neutralize.
11.5 - Secret Service Agents guard the president. They must not patrol or attend raids unless the president’s life is in danger. If the president/vice president both leave the game or change jobs, the secret service agents must return to and guard the Town Hall.
11.6 - The maximum you can fine someone for is $2000.
11.7 - You cannot kill unarmed people or those who no longer pose a threat (injured, unconscious, handcuffed, etc). The only exception is if there is a dictator who orders an execution or capital punishment for an appropriate crime has been issued. You can shoot at fleeing vehicles only if the drivers are armed and dangerous or if they are clearly a threat to citizen/officers with the way they are driving.
11.8 - You require staff permission to become a dictator as President.
Section note: Allow ~5 minutes after a new law has put into effect for citizens to start following it. Do not arrest/fine someone immediately after a new law has been made for the contents of that law (to prevent powergaming e.g ask pres to make a law to arrest someone).
12.1 - You need a valid reason to raid the President (or anyone else). Do not raid the president for money, because of high taxes, because you don’t like certain laws (unless they drastically impact your character), or as retaliation for being arrested by the police due to your own actions. Before raiding the president, you need to show that you have attempted and exhausted the possibility of a peaceful resolution. You need to have an appropriate underground job set via /job before raiding anyone – don’t raid as the default “Citizen” job without using /job first.
Raiding the presidential floor of the town hall is considered a presidential raid even if the president is not your target.
Raiding the presidential floor of the town hall is considered a presidential raid even if the president is not your target.
13.1 - When mugging players, you may demand a maximum of $500. You may not mug the same player twice within 15 minutes.
This applies to the entire group of criminals if they act as a team – you cannot mug the same person multiple times with different people as a group.
13.2 - You may steal vehicles to sell them back to the owners or other parties, but only with valid roleplay reasons.
13.3 - Do not FailRP. Car thieves need chop-shops, and burglars need places to store their stolen goods. Proper background RP draws the line between crime and rule-breaking.
13.4 - You need an admin's permission to do BombRP.
13.5 - Do not commit a crime with the sole intent of getting into a chase and/or firefight with the police.
13.6 – The anarchists’ primary focus is petty crime (vandalism, muggings, etc.). More serious crime should be a rare occurrence and happen due to very solid RP reasons and a with a well thought out background.
13.7 – Members of the Corleone team should not commit extremely petty crimes such as muggings.
13.8 – Hitmen must make sure their employers have a valid reason to place a hit on someone, failure to do so may lead to both the hitman and their employer being punished for RDM.
The hitman is required to ask for the reason (OOCly is fine too). If he is given a valid reason and it turns out to be a lie by the employer, obviously the hitman will not get punished (only the employer).
This applies to the entire group of criminals if they act as a team – you cannot mug the same person multiple times with different people as a group.
13.2 - You may steal vehicles to sell them back to the owners or other parties, but only with valid roleplay reasons.
13.3 - Do not FailRP. Car thieves need chop-shops, and burglars need places to store their stolen goods. Proper background RP draws the line between crime and rule-breaking.
13.4 - You need an admin's permission to do BombRP.
13.5 - Do not commit a crime with the sole intent of getting into a chase and/or firefight with the police.
13.6 – The anarchists’ primary focus is petty crime (vandalism, muggings, etc.). More serious crime should be a rare occurrence and happen due to very solid RP reasons and a with a well thought out background.
13.7 – Members of the Corleone team should not commit extremely petty crimes such as muggings.
13.8 – Hitmen must make sure their employers have a valid reason to place a hit on someone, failure to do so may lead to both the hitman and their employer being punished for RDM.
The hitman is required to ask for the reason (OOCly is fine too). If he is given a valid reason and it turns out to be a lie by the employer, obviously the hitman will not get punished (only the employer).