(Feb 20, 2017, 08:25 PM)Nacreas Wrote: [ -> ]If there is a current operational demand for more staff, our quickest option to resolve that problem is to encourage our current staff to play.
A large portion of the Administrative staff are from a very close timezone area and thus cannot cover a large area of the worlds playtimes.
For North America currently its Me and Soviet, with toxic, thats three people, I have a fulltime job, toxic is in University with a parttime job, and soviet is fighting in the great war. Three people no matter how active are not going to be enough to cover a timezone no matter which timezone it is.
A 10-15 man Moderation team allows us to expand coverage and help us pick up the slack for the life issues that arrise for every single person regardless of the team they belong to
(Feb 20, 2017, 08:32 PM)BlackDog Wrote: [ -> ] (Feb 20, 2017, 08:25 PM)Nacreas Wrote: [ -> ]If there is a current operational demand for more staff, our quickest option to resolve that problem is to encourage our current staff to play.
A large portion of the Administrative staff are from a very close timezone area and thus cannot cover a large area of the worlds playtimes.
For North America currently its Me and Soviet, with toxic, thats three people, I have a fulltime job, toxic is in University with a parttime job, and soviet is fighting in the great war. Three people no matter how active are not going to be enough to cover a timezone no matter which timezone it is.
A 10-15 man Moderation team allows us to expand coverage and help us pick up the slack for the life issues that arrise for every single person regardless of the team they belong to
The North American timezone is typically when the EU timezone go offline. You forget that I'm able to play in both EU and NA timezones so I'm perfectly aware of when the server is requiring supervision and at what times.
(Feb 20, 2017, 08:32 PM)BlackDog Wrote: [ -> ] (Feb 20, 2017, 08:25 PM)Nacreas Wrote: [ -> ]If there is a current operational demand for more staff, our quickest option to resolve that problem is to encourage our current staff to play.
A large portion of the Administrative staff are from a very close timezone area and thus cannot cover a large area of the worlds playtimes.
For North America currently its Me and Soviet, with toxic, thats three people, I have a fulltime job, toxic is in University with a parttime job, and soviet is fighting in the great war. Three people no matter how active are not going to be enough to cover a timezone no matter which timezone it is.
A 10-15 man Moderation team allows us to expand coverage and help us pick up the slack for the life issues that arrise for every single person regardless of the team they belong to
Yeah, must be crazy busy with those 5 players during the US peak time.
(Feb 20, 2017, 08:37 PM)Nacreas Wrote: [ -> ] (Feb 20, 2017, 08:32 PM)BlackDog Wrote: [ -> ] (Feb 20, 2017, 08:25 PM)Nacreas Wrote: [ -> ]If there is a current operational demand for more staff, our quickest option to resolve that problem is to encourage our current staff to play.
A large portion of the Administrative staff are from a very close timezone area and thus cannot cover a large area of the worlds playtimes.
For North America currently its Me and Soviet, with toxic, thats three people, I have a fulltime job, toxic is in University with a parttime job, and soviet is fighting in the great war. Three people no matter how active are not going to be enough to cover a timezone no matter which timezone it is.
A 10-15 man Moderation team allows us to expand coverage and help us pick up the slack for the life issues that arrise for every single person regardless of the team they belong to
The North American timezone is typically when the EU timezone go offline. You forget that I'm able to play in both EU and NA timezones so I'm perfectly aware of when the server is requiring supervision and at what times.
Even i can see the two diferent time zones because i catch them , need to listen players , this threat it was create in order to community provide their feedback and clearly they all see lack of staff online , so we should listen them and provide soluction , promote new people , make trial system or test , if they fail simple demote them , simple as it
(Feb 20, 2017, 08:40 PM)George Wrote: [ -> ] (Feb 20, 2017, 08:32 PM)BlackDog Wrote: [ -> ] (Feb 20, 2017, 08:25 PM)Nacreas Wrote: [ -> ]If there is a current operational demand for more staff, our quickest option to resolve that problem is to encourage our current staff to play.
A large portion of the Administrative staff are from a very close timezone area and thus cannot cover a large area of the worlds playtimes.
For North America currently its Me and Soviet, with toxic, thats three people, I have a fulltime job, toxic is in University with a parttime job, and soviet is fighting in the great war. Three people no matter how active are not going to be enough to cover a timezone no matter which timezone it is.
A 10-15 man Moderation team allows us to expand coverage and help us pick up the slack for the life issues that arrise for every single person regardless of the team they belong to
Yeah, must be crazy busy with those 5 players during the US peak time.
Sorry, I haven't seen you around when we reached 40-50 players and had only one or two Administrators or only Toxic running around doing nothing but responding to @-calls.
I understand some of you have your own personal problems to deal with... but there's no need to turn this thread, which is meant to improve the community, into sarcasm.
(Feb 20, 2017, 08:43 PM)Wesley Lawrence Wrote: [ -> ] (Feb 20, 2017, 08:40 PM)George Wrote: [ -> ] (Feb 20, 2017, 08:32 PM)BlackDog Wrote: [ -> ] (Feb 20, 2017, 08:25 PM)Nacreas Wrote: [ -> ]If there is a current operational demand for more staff, our quickest option to resolve that problem is to encourage our current staff to play.
A large portion of the Administrative staff are from a very close timezone area and thus cannot cover a large area of the worlds playtimes.
For North America currently its Me and Soviet, with toxic, thats three people, I have a fulltime job, toxic is in University with a parttime job, and soviet is fighting in the great war. Three people no matter how active are not going to be enough to cover a timezone no matter which timezone it is.
A 10-15 man Moderation team allows us to expand coverage and help us pick up the slack for the life issues that arrise for every single person regardless of the team they belong to
Yeah, must be crazy busy with those 5 players during the US peak time.
Sorry, I haven't seen you around when we reached 40-50 players and had only one or two Administrators or only Toxic running around doing nothing but responding to @-calls.
I understand some of you have your own personal problems to deal with... but there's no need to turn this thread, which is meant to improve the community, into sarcasm.
Really? It's not like I've put thousands of hours into Garry's Mod administrating two popular roleplay servers and, like Nac, have handled full 60 slot servers by myself. Unless you've done the job, please don't critique others on how to it properly.
Oh, and not once have those you've listed messaged me asking for some backup when they couldn't handle it. Whereas I've had players message me about a rule breaking player and I've come on within minutes to assist.
You're right, this post is a place to discuss the betterment of the community, and I'm all for those who wish to discuss whichever aspect of it they wish. I will not, however, stand by while bullshit arguments are pushed forward.
(Feb 20, 2017, 09:25 PM)George Wrote: [ -> ]Really? It's not like I've put thousands of hours into Garry's Mod administrating two popular roleplay servers and, like Nac, have handled full 60 slot servers by myself. Unless you've done the job, please don't critique others on how to it properly.
Oh, and not once have those you've listed messaged me asking for some backup when they couldn't handle it. Whereas I've had players message me about a rule breaking player and I've come on within minutes to assist.
You're right, this post is a place to discuss the betterment of the community, and I'm all for those who wish to discuss whichever aspect of it they wish. I will not, however, stand by while bullshit arguments are pushed forward.
George, as much as it seemed like a direct insult to you, bear in mind that I did not try to attack you in any way.
I guess in the spur of the moment, alongside your sarcasm, I got dragged in and might have made it seem like you were part of the problem. Which, in my opinion, you are not.
I definitely know you've made thousands of hours, and some of us no less, George. I bet you could understand I've got my experience seeing I've been going around roleplaying communities on Grand Theft Auto and Garry's Mod for about 11 years now. I (and I am pretty sure enough of other players) was just hoping to have some understanding from those who have made 'thousands of hours' that at peak times (yes, even at US times, it can reach peaks) it could be overwhelming for some staff members to deal with all the @-calls and not be able to roleplay anymore themselves. A few Moderators would solve that.
I actually have been 'on the job' myself, and that's why I figured some of my input regarding the case might have been of any value, eventhough sadly enough, this is a problem for the staff team to solve. So I don't think the two cents that have now changed over to a whole dollar that I've put in now would contribute much anymore.
On a different note, Enzyme made a big, but confirming post above me, which I agree to for sure. So I hope we can put this discussion, which in my opinion went a bit too far, behind us. I (as many others) still have a lot of respect for the staff team here and will continue to do so as long as they keep administrating the server (and beyond).
Thanks for the clarifying reply, Enzyme.
Quote:No DarkRP admin experience is going to prepare you for controlling CityRP.
I don't see why we glorify the administration process on CityRP as being
that overly complex. It's a simple by the book procedure that a lot of people
who you generalize as having "dark RP experience" might just be able
to do a better job than we expect, we just have to give them the chance.
Quote:If there is a current operational demand for more staff, our quickest option to resolve that problem is to encourage our current staff to play.
Because this always works 100% as we've seen in the past. I think it's natural for a garrysmod staff team to change hands and evolve with the addition of new blood, why suppress it? I think that some
new mods would be totally refreshing to see and would also cut down on many of the problems that might just stick around if you try convincing admins who have, like george rightfully said "put thousands of hours into Garry's Mod administrating two popular roleplay servers".
It's a never ending cycle where by the time a member is promoted to a position of staff, they have maybe a year or two before they grow tired of the routine (atleast usually the server aspect) and become for the most part inactive. And I don't think any sort of encouragement can alter sheer boredom unless the encouragement you're referring to is money.
Quote:Yeah, must be crazy busy with those 5 players during the US peak time.
We did have a pretty solid american playerbase some time back, wonder where that went.
I think a lot of it from our POV seems unfair, as a lot of work gets done behind the scenes, and the majority of work on the server isn't seen. It's also not really appreciated.
We do our role because we care about the community, and I think sometimes the community does forget that. But y'all also raise good concerns too.
(Feb 20, 2017, 11:06 PM)Jono Wrote: [ -> ]I think a lot of it from our POV seems unfair, as a lot of work gets done behind the scenes, and the majority of work on the server isn't seen. It's also not really appreciated.
We do our role because we care about the community, and I think sometimes the community does forget that. But y'all also raise good concerns too.
But the problem here isn't what you're doing behind the scenes, I think a large amount of people accept the fact that the staff do alot of work people don't get to see, the problem is that we need people on the servers and not in the background and new mods could easily fill that role whilst other staff do work on the forums.
Thank you for all your input. Wave 1 feedback has no been completed, and the process of compiling said feedback, so we can act upon it will be handled internally.
When the next feedback wave occurs, the core points of this thread will be initially addressed, and what we have done to improve it shall be put out along with it. We're accountable to the community.
Once again would like you thank you for your considerate thoughts, and the time taken.
any feedback given from here on out will not be included in core internal discussions post.
(Feb 20, 2017, 10:42 PM)Dig Wrote: [ -> ]Quote:No DarkRP admin experience is going to prepare you for controlling CityRP.
I don't see why we glorify the administration process on CityRP as being
that overly complex. It's a simple by the book procedure that a lot of people
who you generalize as having "dark RP experience" might just be able
to do a better job than we expect, we just have to give them the chance.
Quote:If there is a current operational demand for more staff, our quickest option to resolve that problem is to encourage our current staff to play.
Because this always works 100% as we've seen in the past. I think it's natural for a garrysmod staff team to change hands and evolve with the addition of new blood, why suppress it? I think that some new mods would be totally refreshing to see and would also cut down on many of the problems that might just stick around if you try convincing admins who have, like george rightfully said "put thousands of hours into Garry's Mod administrating two popular roleplay servers".
It's a never ending cycle where by the time a member is promoted to a position of staff, they have maybe a year or two before they grow tired of the routine (atleast usually the server aspect) and become for the most part inactive. And I don't think any sort of encouragement can alter sheer boredom unless the encouragement you're referring to is money.
Quote:Yeah, must be crazy busy with those 5 players during the US peak time.
We did have a pretty solid american playerbase some time back, wonder where that went.
CityRP administration is more complex than most staff positions out there. This probably stems from how accountable staff are for their decision making which is frankly one of the reasons our team works as hard as they do. In fact, it is probably one of the reasons I have faith in our system.
As for your response about an operational need for more staff, I feel you have misunderstood my point. If there is an immediate need for more staff, our best option is to encourage our current staff to play. Training up a couple of moderators over the course of several months isn't going to fix the immediate problem of lacking staff with administrative access. I stand by the quality versus quantity argument here. Sure we could just promote a couple of mods, give them the commands and then tell them to get on with it. Or we could utilise the thousands of hours of experience that our current admins have so that we can solve this problem quickly and effectively.