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What are your core concerns with Limelight?
BlackDog radio_button_checked
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Feb 20, 2017, 09:32 PM
(Feb 20, 2017, 09:25 PM)Nacreas Wrote: If there is a current operational demand for more staff, our quickest option to resolve that problem is to encourage our current staff to play.


A large portion of the Administrative staff are from a very close timezone area and thus cannot cover a large area of the worlds playtimes.

For North America currently its Me and Soviet, with toxic, thats three people, I have a fulltime job, toxic is in University with a parttime job, and soviet is fighting in the great war. Three people no matter how active are not going to be enough to cover a timezone no matter which timezone it is.

A 10-15 man Moderation team allows us to expand coverage and help us pick up the slack for the life issues that arrise for every single person regardless of the team they belong to
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Nacreas radio_button_checked
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Feb 20, 2017, 09:37 PM
(Feb 20, 2017, 09:32 PM)BlackDog Wrote:
(Feb 20, 2017, 09:25 PM)Nacreas Wrote: If there is a current operational demand for more staff, our quickest option to resolve that problem is to encourage our current staff to play.


A large portion of the Administrative staff are from a very close timezone area and thus cannot cover a large area of the worlds playtimes.

For North America currently its Me and Soviet, with toxic, thats three people, I have a fulltime job, toxic is in University with a parttime job, and soviet is fighting in the great war. Three people no matter how active are not going to be enough to cover a timezone no matter which timezone it is.

A 10-15 man Moderation team allows us to expand coverage and help us pick up the slack for the life issues that arrise for every single person regardless of the team they belong to

The North American timezone is typically when the EU timezone go offline. You forget that I'm able to play in both EU and NA timezones so I'm perfectly aware of when the server is requiring supervision and at what times.
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George radio_button_checked
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Feb 20, 2017, 09:40 PM
(Feb 20, 2017, 09:32 PM)BlackDog Wrote:
(Feb 20, 2017, 09:25 PM)Nacreas Wrote: If there is a current operational demand for more staff, our quickest option to resolve that problem is to encourage our current staff to play.


A large portion of the Administrative staff are from a very close timezone area and thus cannot cover a large area of the worlds playtimes.

For North America currently its Me and Soviet, with toxic, thats three people, I have a fulltime job, toxic is in University with a parttime job, and soviet is fighting in the great war. Three people no matter how active are not going to be enough to cover a timezone no matter which timezone it is.

A 10-15 man Moderation team allows us to expand coverage and help us pick up the slack for the life issues that arrise for every single person regardless of the team they belong to

Yeah, must be crazy busy with those 5 players during the US peak time.
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The Rock radio_button_checked
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Feb 20, 2017, 09:41 PM
(Feb 20, 2017, 09:37 PM)Nacreas Wrote:
(Feb 20, 2017, 09:32 PM)BlackDog Wrote:
(Feb 20, 2017, 09:25 PM)Nacreas Wrote: If there is a current operational demand for more staff, our quickest option to resolve that problem is to encourage our current staff to play.


A large portion of the Administrative staff are from a very close timezone area and thus cannot cover a large area of the worlds playtimes.

For North America currently its Me and Soviet, with toxic, thats three people, I have a fulltime job, toxic is in University with a parttime job, and soviet is fighting in the great war. Three people no matter how active are not going to be enough to cover a timezone no matter which timezone it is.

A 10-15 man Moderation team allows us to expand coverage and help us pick up the slack for the life issues that arrise for every single person regardless of the team they belong to

The North American timezone is typically when the EU timezone go offline. You forget that I'm able to play in both EU and NA timezones so I'm perfectly aware of when the server is requiring supervision and at what times.

Even i can see the two diferent time zones because i catch them , need to listen players , this threat it was create in order to community provide their feedback and clearly they all see lack of staff online , so we should listen them and provide soluction , promote new people , make trial system or test , if they fail simple demote them , simple as it
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Wesley Lawrence radio_button_checked
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Feb 20, 2017, 09:43 PM
(Feb 20, 2017, 09:40 PM)George Wrote:
(Feb 20, 2017, 09:32 PM)BlackDog Wrote:
(Feb 20, 2017, 09:25 PM)Nacreas Wrote: If there is a current operational demand for more staff, our quickest option to resolve that problem is to encourage our current staff to play.


A large portion of the Administrative staff are from a very close timezone area and thus cannot cover a large area of the worlds playtimes.

For North America currently its Me and Soviet, with toxic, thats three people, I have a fulltime job, toxic is in University with a parttime job, and soviet is fighting in the great war. Three people no matter how active are not going to be enough to cover a timezone no matter which timezone it is.

A 10-15 man Moderation team allows us to expand coverage and help us pick up the slack for the life issues that arrise for every single person regardless of the team they belong to

Yeah, must be crazy busy with those 5 players during the US peak time.

Sorry, I haven't seen you around when we reached 40-50 players and had only one or two Administrators or only Toxic running around doing nothing but responding to @-calls.

I understand some of you have your own personal problems to deal with... but there's no need to turn this thread, which is meant to improve the community, into sarcasm.

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George radio_button_checked
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Feb 20, 2017, 10:25 PM
(Feb 20, 2017, 09:43 PM)Wesley Lawrence Wrote:
(Feb 20, 2017, 09:40 PM)George Wrote:
(Feb 20, 2017, 09:32 PM)BlackDog Wrote:
(Feb 20, 2017, 09:25 PM)Nacreas Wrote: If there is a current operational demand for more staff, our quickest option to resolve that problem is to encourage our current staff to play.


A large portion of the Administrative staff are from a very close timezone area and thus cannot cover a large area of the worlds playtimes.

For North America currently its Me and Soviet, with toxic, thats three people, I have a fulltime job, toxic is in University with a parttime job, and soviet is fighting in the great war. Three people no matter how active are not going to be enough to cover a timezone no matter which timezone it is.

A 10-15 man Moderation team allows us to expand coverage and help us pick up the slack for the life issues that arrise for every single person regardless of the team they belong to

Yeah, must be crazy busy with those 5 players during the US peak time.

Sorry, I haven't seen you around when we reached 40-50 players and had only one or two Administrators or only Toxic running around doing nothing but responding to @-calls.

I understand some of you have your own personal problems to deal with... but there's no need to turn this thread, which is meant to improve the community, into sarcasm.

Really? It's not like I've put thousands of hours into Garry's Mod administrating two popular roleplay servers and, like Nac, have handled full 60 slot servers by myself. Unless you've done the job, please don't critique others on how to it properly.

Oh, and not once have those you've listed messaged me asking for some backup when they couldn't handle it. Whereas I've had players message me about a rule breaking player and I've come on within minutes to assist.

You're right, this post is a place to discuss the betterment of the community, and I'm all for those who wish to discuss whichever aspect of it they wish. I will not, however, stand by while bullshit arguments are pushed forward.
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(This post was last modified: Feb 20, 2017, 10:29 PM by George.)
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Enzyme radio_button_checked
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Feb 20, 2017, 10:41 PM
Addressing a few concerns

First of all, I'd like to start off by thanking everyone for all the feedback on this thread. Threads like this one are excellent for getting feedback directly from our playerbase to see how the public views our community and to air any concerns or issues so we can address them. 

What I'll address here in my post will be staff-related as I'm a Supervising Administrator (With HR role) who's responsible for all staff-matters. I feel concerns on this topic are the ones I'm qualified to address so that's what I'll do to hopefully shine some light on a few things that the public might not know.


1. Inactive staff members and promoting more moderators

Having an active staff-team is something that's a priority on any community. A server will quickly deteriorate without the constant supervising of staff (that being administration, development and whatever else). 
Internally, Brynn and I post monthly posts containing activity stats on every administrator. We track ingame activity, amount of forum-posts per month and how many PRs the admin has reviewed. This is to give us an overview on how every staff-member is doing, if anyone are "slacking behind" or if there are any admins who's going above and beyond with their activity on these areas. 


I view your concern as more than valid when you express how there aren't enough staff-members on; especially during peak hours. This is something we're looking to improve and we're in the middle of getting a few other things on track again (such as the Contributor program). 

One suggestion in this thread mentions us having a moderator-team of 10-15 members to ensure that there are enough staff-members to keep the staff-presence at an acceptable level. I understand why this idea is appealing but I also see a few issues by solving our issue this way. We've always tried to have a quality-over-quantity approach when it comes to staff-members. Any current staff-member on our team has been properly reviewed under a microscope as well as been discussed with other staff-members before promoted. We've had to make some adjustments in our past when it comes to Moderators and that's because we've felt that they weren't right for the job. We're very strict when it comes to putting someone in a staff-position because we know how much responsibility and power that comes with that position. While promoting 10-15 moderators would ensure that our servers would be better populated by staffmembers, this would only work short-term and could bring issues in the future as we've seen before. 

Internally, we prefer to not have too many staff-members on our team. This is to make sure that we have the right quality and not only quantity of staff-members. We've had a few staff-members who've resigned recently which have opened a position or three, but I don't view a moderator-swarm as a good solution. Moderators tend to be promoted to Administrators after X amount of time, and we'd prefer to not keep someone in a Moderator position if they're Admin-material, but we can't end up with a team consisting of 40 Administrators after X amount of time either. That's a logistical nightmare and too many chefs in the kitchen leaves a big mess and slow progress. 

We'll always have a quality-over-quantity-approach when it comes to staff-members, so we can't promote people just for the sake of promoting people. While some people might stand out as moderator-material in my head, I don't see enough qualified people that I could justify putting in that position without us being desperate. There are also a few other issues and concerns with promoting a moderator-swarm like suggested, but these are concerns that I will not discuss here. We're trying to sort out the activity-issue on hand and we thank you for your patience during this. We've all been players at one point and we know how frustrating it can be to play on a server that's poorly administrated. 

Another concern here is administration during US timezone, and I understand how this time can be lacking when it comes to staff-presence. The truth of the matter is that the majority of our playerbase is from Europe and that our peak-hours are at EU daytime. We have a few staff-members who are available during US timezones, but I'm often told that the servers are very empty at this time, and that we rarely need more than one staff-member to keep this server in check at this time.  
We're trying to sort out this issue with staff-presence and we thank you once again for your patience during this. 

Another point against having 10-15 extra moderators is that we currently only have one server up. There's a limit to how many staff-members we can expect to be active, and we can't have a server where 30-40% of the server-population are staff-members. We don't need 30 staff-members for one server. We can adjust in the future as we expand but there's no need for this at this time. Promoting moderators just to have moderators is reluctant, especially considering that the old moderators are now administrators, and the number of total staff-members doesn't drop just because a moderator is promoted to administrator. 


2. Staff bias

Staff who are biased in one way or another is to be expected from Staff-members but we're doing our best to prevent this affecting a staff-members judgement and actions. If this were to occur then the Administrator in question would be reviewed and handled by HR. I'll get to this later. If there's anyone who observes a staff-member to be biased then this can only be sorted out if it's reported to us otherwise we won't know of this. The best way of doing this is to post an Admin Report-thread (with sufficient evidence) or by contacting @Brynn or myself, either on Steam or in a Private Forum Message. We ask that you supply as much information, context and evidence as possible so we can handle it properly. As I've said before, if you have any concerns or criticism when it comes to a Staff-member then @Brynn and myself are always available to look into this and act accordingly. 



3. Bad attitude from Staff

As I mentioned regarding Staff Bias, if you observe any bad attitude from a staff-member then we ask you to contact us so we can handle it. We can't handle issues or incidents that we aren't informed of and we always strive to have the best when it comes to our staff and how we act. Getting criticism from you is how we can improve ourselves. 



4. Staff punishment

A concern that was brought forward in this thread was that players get punished for breaking the rules while staff do not. 
As HR, it's our task to make sure that staff-members are acting as they should, and we're there to step in when a staff-member hasn't. Punishments are internal and won't be visible to the public, but admins won't get away with breaking the rules. As @Soviethooves mentioned, HR starts an investigation and we go from there. We talk to the administrator in question when there's an issue and we have multiple ways of punishing a staff-members (luckily something we rarely have to do). A staff-member can either be given a warning, a suspension, have powers revoked or be demoted. HR keeps track of these incidents and if a staff-member keeps messing up then they are dealt with accordingly. The internal punishment depends on the situation, severity and if this has been a problem before. I won't get into details but HR talks to the staff-member in question as soon as an issue comes to our table. As Soviet mentioned, warnings go a long way with staff-members and we rarely have to escalate it from there. 

We're quite strict when it comes to staff-members following the rules and not abusing their powers, so you can rest assured that HR is there to "smack some booty" when we need to. 



5. Bans and blacklists not being consistent 

As @George  mentioned, there isn't a preset when it comes to a rulebreakage because there are so many factors that come into play. A few of these factors can be how severe the rulebreakage was, if it was done with intent or if the player in question was unaware of the actions he or she committed was against our rules. The players track-record and attitude also comes into play when punished. Has this player broken this rule before? Has this player broken a lot of rules in a short period of time? Has this player been warned already? Is he honest about his actions or is he attempting to lie to get himself out of trouble?

There are a lot of factors that come into play when a player is punished, and we try to keep this as fair as possible. We can't always get it right and this is why players have a right to appeal a punishment they feel is wrong or excessive. 


If you read through my entire post then I salute you. I wish that I've helped to shed some light on these topics, and that you have a better understanding on how we handle things. All concerns mentioned in this thread will be reviewed and we'll take the appropriate steps to ensure that we can offer the best and most fair service we're able to give you. 

I'll mention it again, if you feel a staff-member is not acting how he should then feel free to contact @Brynn or myself and we'll look into it. 

Thank you once again for your feedback on this thread.
Sincerely, Enzyme
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(This post was last modified: Feb 20, 2017, 11:16 PM by Enzyme.)
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Wesley Lawrence radio_button_checked
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Feb 20, 2017, 11:16 PM
(Feb 20, 2017, 10:25 PM)George Wrote: Really? It's not like I've put thousands of hours into Garry's Mod administrating two popular roleplay servers and, like Nac, have handled full 60 slot servers by myself. Unless you've done the job, please don't critique others on how to it properly.

Oh, and not once have those you've listed messaged me asking for some backup when they couldn't handle it. Whereas I've had players message me about a rule breaking player and I've come on within minutes to assist.

You're right, this post is a place to discuss the betterment of the community, and I'm all for those who wish to discuss whichever aspect of it they wish. I will not, however, stand by while bullshit arguments are pushed forward.

George, as much as it seemed like a direct insult to you, bear in mind that I did not try to attack you in any way.
I guess in the spur of the moment, alongside your sarcasm, I got dragged in and might have made it seem like you were part of the problem. Which, in my opinion, you are not.

I definitely know you've made thousands of hours, and some of us no less, George. I bet you could understand I've got my experience seeing I've been going around roleplaying communities on Grand Theft Auto and Garry's Mod for about 11 years now. I (and I am pretty sure enough of other players) was just hoping to have some understanding from those who have made 'thousands of hours' that at peak times (yes, even at US times, it can reach peaks) it could be overwhelming for some staff members to deal with all the @-calls and not be able to roleplay anymore themselves. A few Moderators would solve that.

I actually have been 'on the job' myself, and that's why I figured some of my input regarding the case might have been of any value, eventhough sadly enough, this is a problem for the staff team to solve. So I don't think the two cents that have now changed over to a whole dollar that I've put in now would contribute much anymore.

On a different note, Enzyme made a big, but confirming post above me, which I agree to for sure. So I hope we can put this discussion, which in my opinion went a bit too far, behind us. I (as many others) still have a lot of respect for the staff team here and will continue to do so as long as they keep administrating the server (and beyond).

Thanks for the clarifying reply, Enzyme.

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Dig radio_button_checked
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Feb 20, 2017, 11:42 PM
Quote:No DarkRP admin experience is going to prepare you for controlling CityRP.
I don't see why we glorify the administration process on CityRP as being
that overly complex. It's a simple by the book procedure that a lot of people
who you generalize as having "dark RP experience" might just be able
to do a better job than we expect, we just have to give them the chance.

Quote:If there is a current operational demand for more staff, our quickest option to resolve that problem is to encourage our current staff to play.
Because this always works 100% as we've seen in the past. I think it's natural for a garrysmod staff team to change hands and evolve with the addition of new blood, why suppress it? I think that some new mods would be totally refreshing to see and would also cut down on many of the problems that might just stick around if you try convincing admins who have, like george rightfully said "put thousands of hours into Garry's Mod administrating two popular roleplay servers".

It's a never ending cycle where by the time a member is promoted to a position of staff, they have maybe a year or two before they grow tired of the routine (atleast usually the server aspect) and become for the most part inactive. And I don't think any sort of encouragement can alter sheer boredom unless the encouragement you're referring to is money. 

Quote:Yeah, must be crazy busy with those 5 players during the US peak time.
We did have a pretty solid american playerbase some time back, wonder where that went.
1 When the heavens above did not exist,
2 And earth beneath had not come into being —
3 There was Apsû, the first in order, their begetter,
4 And demiurge Tia-mat, who gave birth to them all;
5 They had mingled their waters together
6 Before meadow-land had coalesced and reed-bed was to he found —
7 When not one of the gods had been formed
8 Or had come into being, when no destinies had been decreed,
9 The gods were created within them:
10 Lah(mu and Lah(amu were formed and came into being.
11 While they grew and increased in stature
12 Anšar and Kišar, who excelled them, were created.
13 They prolonged their days, they multiplied their years.
14 Anu, their son, could rival his fathers.
15 Anu, the son, equalled Anšar,
16 And Anu begat Nudimmud, his own equal.
17 Nudimmud was the champion among his fathers:
18 Profoundly discerning, wise, of robust strength;
19 Very much stronger than his father's begetter, Anšar
20 He had no rival among the gods, his brothers.
21 The divine brothers came together,
22 Their clamour got loud, throwing Tia-mat into a turmoil.
23 They jarred the nerves of Tia-mat,
24 And by their dancing they spread alarm in Anduruna.
25 Apsû did not diminish their clamour,
26 And Tia-mat was silent when confronted with them.
27 Their conduct was displeasing to her,
28 Yet though their behaviour was not good, she wished to spare them.
29 Thereupon Apsû, the begetter of the great gods,
30 Called Mummu, his vizier, and addressed him,
31 "Vizier Mummu, who gratifies my pleasure,
32 Come, let us go to Tia-mat!"
33 They went and sat, facing Tia-mat,
34 As they conferred about the gods, their sons.
35 Apsû opened his mouth
36 And addressed Tia-mat
37 "Their behaviour has become displeasing to me
38 And I cannot rest in the day-time or sleep at night.
39 I will destroy and break up their way of life
40 That silence may reign and we may sleep."
41 When Tia-mat heard this
42 She raged and cried out to her spouse,
43 She cried in distress, fuming within herself,
44 She grieved over the (plotted) evil,
45 "How can we destroy what we have given birth to?
46 Though their behaviour causes distress, let us tighten discipline graciously."
47 Mummu spoke up with counsel for Apsû—
48 (As from) a rebellious vizier was the counsel of his Mummu—
49 "Destroy, my father, that lawless way of life,
50 That you may rest in the day-time and sleep by night!"
51 Apsû was pleased with him, his face beamed
52 Because he had plotted evil against the gods, his sons.
53 Mummu put his arms around Apsû's neck,
54 He sat on his knees kissing him.
55 What they plotted in their gathering
56 Was reported to the gods, their sons.
57 The gods heard it and were frantic.
58 They were overcome with silence and sat quietly.
59 Ea, who excels in knowledge, the skilled and learned,
60 Ea, who knows everything, perceived their tricks.
61 He fashioned it and made it to be all-embracing,
62 He executed it skilfully as supreme—his pure incantation.
63 He recited it and set it on the waters,
64 He poured sleep upon him as he was slumbering deeply.
65 He put Apsû to slumber as he poured out sleep,
66 And Mummu, the counsellor, was breathless with agitation.
67 He split (Apsû's) sinews, ripped off his crown,
68 Carried away his aura and put it on himself.
69 He bound Apsû and killed him;
70 Mummu he confined and handled roughly.
71 He set his dwelling upon Apsû,
72 And laid hold on Mummu, keeping the nose-rope in his hand.
73 After Ea had bound and slain his enemies,
74 Had achieved victory over his foes,
75 He rested quietly in his chamber,
76 He called it Apsû, whose shrines he appointed.
77 Then he founded his living-quarters within it,
78 And Ea and Damkina, his wife, sat in splendour.
79 In the chamber of the destinies, the room of the archetypes,
80 The wisest of the wise, the sage of the gods, Be-l was conceived.
81 In Apsû was Marduk born,
82 In pure Apsû was Marduk born.
83 Ea his father begat him,
84 Damkina his mother bore him.
85 He sucked the breasts of goddesses,
86 A nurse reared him and filled him with terror.
87 His figure was well developed, the glance of his eyes was dazzling,
88 His growth was manly, he was mighty from the beginning.
89 Anu, his father's begetter, saw him,
90 He exulted and smiled; his heart filled with joy.
91 Anu rendered him perfect: his divinity was remarkable,
92 And he became very lofty, excelling them in his attributes.
93 His members were incomprehensibly wonderful,
94 Incapable of being grasped with the mind, hard even to look on.
95 Four were his eyes, four his ears,
96 Flame shot forth as he moved his lips.
97 His four ears grew large,
93 And his eyes likewise took in everything.
99 His figure was lofty and superior in comparison with the gods,
100 His limbs were surpassing, his nature was superior.
101 'Mari-utu, Mari-utu,
102 The Son, the Sun-god, the Sun-god of the gods.'
103 He was clothed with the aura of the Ten Gods, so exalted was his strength,
104 The Fifty Dreads were loaded upon him.
105 Anu formed and gave birth to the four winds,
106 He delivered them to him, "My son, let them whirl!"
107 He formed dust and set a hurricane to drive it,
108 He made a wave to bring consternation on Tia-mat.
109 Tia-mat was confounded; day and night she was frantic.
110 The gods took no rest, they . . . . . . .
111 In their minds they plotted evil,
112 And addressed their mother Tia-mat,
113 "When Apsû, your spouse, was killed,
114 You did not go at his side, but sat quietly.
115 The four dreadful winds have been fashioned
116 To throw you into confusion, and we cannot sleep.
117 You gave no thought to Apsû, your spouse,
113 Nor to Mummu, who is a prisoner. Now you sit alone.
119 Henceforth you will be in frantic consternation!
120 And as for us, who cannot rest, you do not love us!
121 Consider our burden, our eyes are hollow.
122 Break the immovable yoke that we may sleep.
123 Make battle, avenge them!
124 [ . . ] . . . . reduce to nothingness!
125 Tia-mat heard, the speech pleased her,
126 (She said,) "Let us make demons, [as you] have advised."
127 The gods assembled within her.
128 They conceived [evil] against the gods their begetters.
129 They . . . . . and took the side of Tia-mat,
130 Fiercely plotting, unresting by night and day,
131 Lusting for battle, raging, storming,
132 They set up a host to bring about conflict.
133 Mother H(ubur, who forms everything,
134 Supplied irresistible weapons, and gave birth to giant serpents.
135 They had sharp teeth, they were merciless . . . .
136 With poison instead of blood she filled their bodies.
137 She clothed the fearful monsters with dread,
138 She loaded them with an aura and made them godlike.
139 (She said,) "Let their onlooker feebly perish,
140 May they constantly leap forward and never retire."
141 She created the Hydra, the Dragon, the Hairy Hero
142 The Great Demon, the Savage Dog, and the Scorpion-man,
143 Fierce demons, the Fish-man, and the Bull-man,
144 Carriers of merciless weapons, fearless in the face of battle.
145 Her commands were tremendous, not to be resisted.
146 Altogether she made eleven of that kind.
147 Among the gods, her sons, whom she constituted her host,
148 She exalted Qingu, and magnified him among them.
149 The leadership of the army, the direction of the host,
150 The bearing of weapons, campaigning, the mobilization of conflict,
151 The chief executive power of battle, supreme command,
152 She entrusted to him and set him on a throne,
153 "I have cast the spell for you and exalted you in the host of the gods,
154 I have delivered to you the rule of all the gods.
155 You are indeed exalted, my spouse, you are renowned,
156 Let your commands prevail over all the Anunnaki."
157 She gave him the Tablet of Destinies and fastened it to his breast,
158 (Saying) "Your order may not be changed; let the utterance of your mouth be firm."
159 After Qingu was elevated and had acquired the power of Anuship,
160 He decreed the destinies for the gods, her sons:
161 "May the utterance of your mouths subdue the fire-god,
162 May your poison by its accumulation put down aggression."
(This post was last modified: Feb 20, 2017, 11:43 PM by Dig.)
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Feb 20, 2017, 11:46 PM
To what @Enzyme said,

CityRP and basically most adminstrative teams anywere have the same cycle of:

Admin team promotes mods >> mods become admins >> old admins leave and newer ones get their responsibilities >> once promoted mods (now admins) are preparing the new mods.

It seems that that cycle has been broken by old adminstrators not resigning, not a bad thing as that provides a "stability".
The issue with this is, admins will come online when called to ban a minge, but they don't take action to adminstrate the servers themselfs as often as they used to. It is rather annoying having to call an admin when you expect at certain times for one to be there anyways. That aside, admins tend to lose "quality" as time goes by, maybe we shoudn't only try to retain player attention but staff attention too somehow.

People are asking for more mods as they tend to be more eager to moderate the server, I am pretty sure you got a list of players that should already tick the list of qualities you opt for, it wouldn't hurt having mods if you show them the ways and they dont have to always be promoted so soon to mod.

tl;dr it seems admins have broken the old circle of how staff teams worked, it has proven both good and bad, in the long run it discourages them from actively adminstrating the server and the feel burned out, maybe we should give them an innitiative that will make them play. promoting people to mods have both its ups and downs, its up to you, the staff team to find what you believe is right.
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Feb 21, 2017, 12:06 AM
I think a lot of it from our POV seems unfair, as a lot of work gets done behind the scenes, and the majority of work on the server isn't seen. It's also not really appreciated.

We do our role because we care about the community, and I think sometimes the community does forget that. But y'all also raise good concerns too.

Rule Britannia and that.

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Feb 21, 2017, 12:11 AM
(Feb 21, 2017, 12:06 AM)Jono Wrote: I think a lot of it from our POV seems unfair, as a lot of work gets done behind the scenes, and the majority of work on the server isn't seen. It's also not really appreciated.

We do our role because we care about the community, and I think sometimes the community does forget that. But y'all also raise good concerns too.

But the problem here isn't what you're doing behind the scenes, I think a large amount of people accept the fact that the staff do alot of work people don't get to see, the problem is that we need people on the servers and not in the background and new mods could easily fill that role whilst other staff do work on the forums.
1 When the heavens above did not exist,
2 And earth beneath had not come into being —
3 There was Apsû, the first in order, their begetter,
4 And demiurge Tia-mat, who gave birth to them all;
5 They had mingled their waters together
6 Before meadow-land had coalesced and reed-bed was to he found —
7 When not one of the gods had been formed
8 Or had come into being, when no destinies had been decreed,
9 The gods were created within them:
10 Lah(mu and Lah(amu were formed and came into being.
11 While they grew and increased in stature
12 Anšar and Kišar, who excelled them, were created.
13 They prolonged their days, they multiplied their years.
14 Anu, their son, could rival his fathers.
15 Anu, the son, equalled Anšar,
16 And Anu begat Nudimmud, his own equal.
17 Nudimmud was the champion among his fathers:
18 Profoundly discerning, wise, of robust strength;
19 Very much stronger than his father's begetter, Anšar
20 He had no rival among the gods, his brothers.
21 The divine brothers came together,
22 Their clamour got loud, throwing Tia-mat into a turmoil.
23 They jarred the nerves of Tia-mat,
24 And by their dancing they spread alarm in Anduruna.
25 Apsû did not diminish their clamour,
26 And Tia-mat was silent when confronted with them.
27 Their conduct was displeasing to her,
28 Yet though their behaviour was not good, she wished to spare them.
29 Thereupon Apsû, the begetter of the great gods,
30 Called Mummu, his vizier, and addressed him,
31 "Vizier Mummu, who gratifies my pleasure,
32 Come, let us go to Tia-mat!"
33 They went and sat, facing Tia-mat,
34 As they conferred about the gods, their sons.
35 Apsû opened his mouth
36 And addressed Tia-mat
37 "Their behaviour has become displeasing to me
38 And I cannot rest in the day-time or sleep at night.
39 I will destroy and break up their way of life
40 That silence may reign and we may sleep."
41 When Tia-mat heard this
42 She raged and cried out to her spouse,
43 She cried in distress, fuming within herself,
44 She grieved over the (plotted) evil,
45 "How can we destroy what we have given birth to?
46 Though their behaviour causes distress, let us tighten discipline graciously."
47 Mummu spoke up with counsel for Apsû—
48 (As from) a rebellious vizier was the counsel of his Mummu—
49 "Destroy, my father, that lawless way of life,
50 That you may rest in the day-time and sleep by night!"
51 Apsû was pleased with him, his face beamed
52 Because he had plotted evil against the gods, his sons.
53 Mummu put his arms around Apsû's neck,
54 He sat on his knees kissing him.
55 What they plotted in their gathering
56 Was reported to the gods, their sons.
57 The gods heard it and were frantic.
58 They were overcome with silence and sat quietly.
59 Ea, who excels in knowledge, the skilled and learned,
60 Ea, who knows everything, perceived their tricks.
61 He fashioned it and made it to be all-embracing,
62 He executed it skilfully as supreme—his pure incantation.
63 He recited it and set it on the waters,
64 He poured sleep upon him as he was slumbering deeply.
65 He put Apsû to slumber as he poured out sleep,
66 And Mummu, the counsellor, was breathless with agitation.
67 He split (Apsû's) sinews, ripped off his crown,
68 Carried away his aura and put it on himself.
69 He bound Apsû and killed him;
70 Mummu he confined and handled roughly.
71 He set his dwelling upon Apsû,
72 And laid hold on Mummu, keeping the nose-rope in his hand.
73 After Ea had bound and slain his enemies,
74 Had achieved victory over his foes,
75 He rested quietly in his chamber,
76 He called it Apsû, whose shrines he appointed.
77 Then he founded his living-quarters within it,
78 And Ea and Damkina, his wife, sat in splendour.
79 In the chamber of the destinies, the room of the archetypes,
80 The wisest of the wise, the sage of the gods, Be-l was conceived.
81 In Apsû was Marduk born,
82 In pure Apsû was Marduk born.
83 Ea his father begat him,
84 Damkina his mother bore him.
85 He sucked the breasts of goddesses,
86 A nurse reared him and filled him with terror.
87 His figure was well developed, the glance of his eyes was dazzling,
88 His growth was manly, he was mighty from the beginning.
89 Anu, his father's begetter, saw him,
90 He exulted and smiled; his heart filled with joy.
91 Anu rendered him perfect: his divinity was remarkable,
92 And he became very lofty, excelling them in his attributes.
93 His members were incomprehensibly wonderful,
94 Incapable of being grasped with the mind, hard even to look on.
95 Four were his eyes, four his ears,
96 Flame shot forth as he moved his lips.
97 His four ears grew large,
93 And his eyes likewise took in everything.
99 His figure was lofty and superior in comparison with the gods,
100 His limbs were surpassing, his nature was superior.
101 'Mari-utu, Mari-utu,
102 The Son, the Sun-god, the Sun-god of the gods.'
103 He was clothed with the aura of the Ten Gods, so exalted was his strength,
104 The Fifty Dreads were loaded upon him.
105 Anu formed and gave birth to the four winds,
106 He delivered them to him, "My son, let them whirl!"
107 He formed dust and set a hurricane to drive it,
108 He made a wave to bring consternation on Tia-mat.
109 Tia-mat was confounded; day and night she was frantic.
110 The gods took no rest, they . . . . . . .
111 In their minds they plotted evil,
112 And addressed their mother Tia-mat,
113 "When Apsû, your spouse, was killed,
114 You did not go at his side, but sat quietly.
115 The four dreadful winds have been fashioned
116 To throw you into confusion, and we cannot sleep.
117 You gave no thought to Apsû, your spouse,
113 Nor to Mummu, who is a prisoner. Now you sit alone.
119 Henceforth you will be in frantic consternation!
120 And as for us, who cannot rest, you do not love us!
121 Consider our burden, our eyes are hollow.
122 Break the immovable yoke that we may sleep.
123 Make battle, avenge them!
124 [ . . ] . . . . reduce to nothingness!
125 Tia-mat heard, the speech pleased her,
126 (She said,) "Let us make demons, [as you] have advised."
127 The gods assembled within her.
128 They conceived [evil] against the gods their begetters.
129 They . . . . . and took the side of Tia-mat,
130 Fiercely plotting, unresting by night and day,
131 Lusting for battle, raging, storming,
132 They set up a host to bring about conflict.
133 Mother H(ubur, who forms everything,
134 Supplied irresistible weapons, and gave birth to giant serpents.
135 They had sharp teeth, they were merciless . . . .
136 With poison instead of blood she filled their bodies.
137 She clothed the fearful monsters with dread,
138 She loaded them with an aura and made them godlike.
139 (She said,) "Let their onlooker feebly perish,
140 May they constantly leap forward and never retire."
141 She created the Hydra, the Dragon, the Hairy Hero
142 The Great Demon, the Savage Dog, and the Scorpion-man,
143 Fierce demons, the Fish-man, and the Bull-man,
144 Carriers of merciless weapons, fearless in the face of battle.
145 Her commands were tremendous, not to be resisted.
146 Altogether she made eleven of that kind.
147 Among the gods, her sons, whom she constituted her host,
148 She exalted Qingu, and magnified him among them.
149 The leadership of the army, the direction of the host,
150 The bearing of weapons, campaigning, the mobilization of conflict,
151 The chief executive power of battle, supreme command,
152 She entrusted to him and set him on a throne,
153 "I have cast the spell for you and exalted you in the host of the gods,
154 I have delivered to you the rule of all the gods.
155 You are indeed exalted, my spouse, you are renowned,
156 Let your commands prevail over all the Anunnaki."
157 She gave him the Tablet of Destinies and fastened it to his breast,
158 (Saying) "Your order may not be changed; let the utterance of your mouth be firm."
159 After Qingu was elevated and had acquired the power of Anuship,
160 He decreed the destinies for the gods, her sons:
161 "May the utterance of your mouths subdue the fire-god,
162 May your poison by its accumulation put down aggression."
(This post was last modified: Feb 21, 2017, 12:12 AM by Dig.)
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Feb 21, 2017, 02:26 AM
Thank you for all your input. Wave 1 feedback has no been completed, and the process of compiling said feedback, so we can act upon it will be handled internally.

When the next feedback wave occurs, the core points of this thread will be initially addressed, and what we have done to improve it shall be put out along with it. We're accountable to the community.

Once again would like you thank you for your considerate thoughts, and the time taken.

any feedback given from here on out will not be included in core internal discussions post.

Rule Britannia and that.

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(This post was last modified: Feb 21, 2017, 03:49 AM by Jono.)
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Feb 21, 2017, 06:26 AM
(Feb 20, 2017, 11:42 PM)Dig Wrote:
Quote:No DarkRP admin experience is going to prepare you for controlling CityRP.
I don't see why we glorify the administration process on CityRP as being
that overly complex. It's a simple by the book procedure that a lot of people
who you generalize as having "dark RP experience" might just be able
to do a better job than we expect, we just have to give them the chance.

Quote:If there is a current operational demand for more staff, our quickest option to resolve that problem is to encourage our current staff to play.
Because this always works 100% as we've seen in the past. I think it's natural for a garrysmod staff team to change hands and evolve with the addition of new blood, why suppress it? I think that some new mods would be totally refreshing to see and would also cut down on many of the problems that might just stick around if you try convincing admins who have, like george rightfully said "put thousands of hours into Garry's Mod administrating two popular roleplay servers".

It's a never ending cycle where by the time a member is promoted to a position of staff, they have maybe a year or two before they grow tired of the routine (atleast usually the server aspect) and become for the most part inactive. And I don't think any sort of encouragement can alter sheer boredom unless the encouragement you're referring to is money. 

Quote:Yeah, must be crazy busy with those 5 players during the US peak time.
We did have a pretty solid american playerbase some time back, wonder where that went.

CityRP administration is more complex than most staff positions out there. This probably stems from how accountable staff are for their decision making which is frankly one of the reasons our team works as hard as they do. In fact, it is probably one of the reasons I have faith in our system.

As for your response about an operational need for more staff, I feel you have misunderstood my point. If there is an immediate need for more staff, our best option is to encourage our current staff to play. Training up a couple of moderators over the course of several months isn't going to fix the immediate problem of lacking staff with administrative access. I stand by the quality versus quantity argument here. Sure we could just promote a couple of mods, give them the commands and then tell them to get on with it. Or we could utilise the thousands of hours of experience that our current admins have so that we can solve this problem quickly and effectively.
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