Feb 16, 2017, 07:03 PM
To me i feel more systems need to be in place to support those other RP styles:
We dont have a farming system, so people cant truely RP anything argicultural with any end goal that benifits them, weed does not count as an agricultural item unless you live in Canada
Medical systems are barebones so people cant see the effects of their actions and help them along with their ideas.
We have no real player economy items besides fish, and really that in itself is pretty unstable due to bugs with the system
Theres alot more we need to update and upgrade here in regards to the systems themselves to allow people to create situations, buisnesses and general areas to help inspire them to want to RP it.
If i build a factory, its only going to be for looks, nothing else, we cannot hire people to run the machines to any real affect, their not doing anything other than /mes alone or with a tiny group, and its fairly borning and thus no one wants to do it, because it has no end goal, in the end their actions are meaningless.
While if they go gundealer or somthing involving combat, the end goal is money, or a fight, or both, this end goal is what makes people WANT todo something.
Imagine this:
Man mines raw ore, raw ore can be refined into processed a common metal ingot, the ingot then can be sold to an NPC(MAYBE, dont really like the NPC) or used further in crafting, but crafting is done via machines, and said machines need to be operated like meth tanks, maintained and made sure it does not mess up during the construction.
The metal can also be processed into other stages, but the farther up the chain you go, the more hazardous it becomes, the more you need to keep in mind safety wise, and the more you want to RP to make the whole thing more fun.
This keeps people focused, witha goal, and they construct areas around said goal and construction zone to fit the zone itself, which then makes people RP their roles they have taken for the production, someone becomes the manager, others become the workers, maybe hte workers strike, maybe a worker messes up and gets hurt on the job? Who knows, but in the end, they not only get to RP their positions, they have an end goal that benifits them other than the warm fuzzy of a /me and get to see the fruits of their labor.
I used to do this back in the day with a fishery, i made a fishery, i would hire people to fish, and i would buy their fish from the get go, this fish then would be processed RPly, and shipped to the city to be sold to people, there was a goal, people could make money in a way that was not a criminal action, and more often than not the people I hired we're the newer players because they need money, AND they want to RP something.
Fishing may not have been the most interesting thing to do, but when you had a boss talking to you, they had an office nearby, people RPing processing the fish and a truck to drive the processed fish out of the fishery itself, it created an atmosphere that people liked to be in, and they would meet people they otherwise would not.
I myself met quite a few friends i still have doing this.
In the end, we have to ask ourselves this: Why do people spend hours mining asteroids in EVE Online? They have an end goal in their mind they are working towards, they have an atmosphere they like being in, and they have the potential to meet people they otherwise would not had they been doing something else.
We need more goals and end goals for people to work for, and we need the systems in place for these people to actualy work towards them, because /me does not cut it by itself.
We dont have a farming system, so people cant truely RP anything argicultural with any end goal that benifits them, weed does not count as an agricultural item unless you live in Canada
Medical systems are barebones so people cant see the effects of their actions and help them along with their ideas.
We have no real player economy items besides fish, and really that in itself is pretty unstable due to bugs with the system
Theres alot more we need to update and upgrade here in regards to the systems themselves to allow people to create situations, buisnesses and general areas to help inspire them to want to RP it.
If i build a factory, its only going to be for looks, nothing else, we cannot hire people to run the machines to any real affect, their not doing anything other than /mes alone or with a tiny group, and its fairly borning and thus no one wants to do it, because it has no end goal, in the end their actions are meaningless.
While if they go gundealer or somthing involving combat, the end goal is money, or a fight, or both, this end goal is what makes people WANT todo something.
Imagine this:
Man mines raw ore, raw ore can be refined into processed a common metal ingot, the ingot then can be sold to an NPC(MAYBE, dont really like the NPC) or used further in crafting, but crafting is done via machines, and said machines need to be operated like meth tanks, maintained and made sure it does not mess up during the construction.
The metal can also be processed into other stages, but the farther up the chain you go, the more hazardous it becomes, the more you need to keep in mind safety wise, and the more you want to RP to make the whole thing more fun.
This keeps people focused, witha goal, and they construct areas around said goal and construction zone to fit the zone itself, which then makes people RP their roles they have taken for the production, someone becomes the manager, others become the workers, maybe hte workers strike, maybe a worker messes up and gets hurt on the job? Who knows, but in the end, they not only get to RP their positions, they have an end goal that benifits them other than the warm fuzzy of a /me and get to see the fruits of their labor.
I used to do this back in the day with a fishery, i made a fishery, i would hire people to fish, and i would buy their fish from the get go, this fish then would be processed RPly, and shipped to the city to be sold to people, there was a goal, people could make money in a way that was not a criminal action, and more often than not the people I hired we're the newer players because they need money, AND they want to RP something.
Fishing may not have been the most interesting thing to do, but when you had a boss talking to you, they had an office nearby, people RPing processing the fish and a truck to drive the processed fish out of the fishery itself, it created an atmosphere that people liked to be in, and they would meet people they otherwise would not.
I myself met quite a few friends i still have doing this.
In the end, we have to ask ourselves this: Why do people spend hours mining asteroids in EVE Online? They have an end goal in their mind they are working towards, they have an atmosphere they like being in, and they have the potential to meet people they otherwise would not had they been doing something else.
We need more goals and end goals for people to work for, and we need the systems in place for these people to actualy work towards them, because /me does not cut it by itself.