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Full Version: What are your core concerns with Limelight?
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To me i feel more systems need to be in place to support those other RP styles:

We dont have a farming system, so people cant truely RP anything argicultural with any end goal that benifits them, weed does not count as an agricultural item unless you live in Canada

Medical systems are barebones so people cant see the effects of their actions and help them along with their ideas.

We have no real player economy items besides fish, and really that in itself is pretty unstable due to bugs with the system

Theres alot more we need to update and upgrade here in regards to the systems themselves to allow people to create situations, buisnesses and general areas to help inspire them to want to RP it.

If i build a factory, its only going to be for looks, nothing else, we cannot hire people to run the machines to any real affect, their not doing anything other than /mes alone or with a tiny group, and its fairly borning and thus no one wants to do it, because it has no end goal, in the end their actions are meaningless.

While if they go gundealer or somthing involving combat, the end goal is money, or a fight, or both, this end goal is what makes people WANT todo something.

Imagine this:

Man mines raw ore, raw ore can be refined into processed a common metal ingot, the ingot then can be sold to an NPC(MAYBE, dont really like the NPC) or used further in crafting, but crafting is done via machines, and said machines need to be operated like meth tanks, maintained and made sure it does not mess up during the construction.

The metal can also be processed into other stages, but the farther up the chain you go, the more hazardous it becomes, the more you need to keep in mind safety wise, and the more you want to RP to make the whole thing more fun.

This keeps people focused, witha goal, and they construct areas around said goal and construction zone to fit the zone itself, which then makes people RP their roles they have taken for the production, someone becomes the manager, others become the workers, maybe hte workers strike, maybe a worker messes up and gets hurt on the job? Who knows, but in the end, they not only get to RP their positions, they have an end goal that benifits them other than the warm fuzzy of a /me and get to see the fruits of their labor.

I used to do this back in the day with a fishery, i made a fishery, i would hire people to fish, and i would buy their fish from the get go, this fish then would be processed RPly, and shipped to the city to be sold to people, there was a goal, people could make money in a way that was not a criminal action, and more often than not the people I hired we're the newer players because they need money, AND they want to RP something.

Fishing may not have been the most interesting thing to do, but when you had a boss talking to you, they had an office nearby, people RPing processing the fish and a truck to drive the processed fish out of the fishery itself, it created an atmosphere that people liked to be in, and they would meet people they otherwise would not.

I myself met quite a few friends i still have doing this.

In the end, we have to ask ourselves this: Why do people spend hours mining asteroids in EVE Online? They have an end goal in their mind they are working towards, they have an atmosphere they like being in, and they have the potential to meet people they otherwise would not had they been doing something else.

We need more goals and end goals for people to work for, and we need the systems in place for these people to actualy work towards them, because /me does not cut it by itself.
(Feb 16, 2017, 07:03 PM)BlackDog Wrote: [ -> ]-snippy snip-

Ok basically this is what I was trying to say lol

<3
So Limelight has become a great server that many enjoy playing however it has become a cycle of the same thing over and over again, there is no new content that is so big that it will be used all the time, I understand cars is a great update however cars are easy to obtain if they can be accesed via the market.

1. New things to do, so a while ago I believe it was who was creating a update for growing plants such as watermelons, oranges and tomatos etc. That was bring new light into the food section which was interactive and great for the comunnity, so I would like to see more things in terms of growing such as Weed. Following on from this suggestion: https://limelightgaming.net/forums/thread-14180.html

2. Staff Members, now this has already been touched up quite a lot however Staff Members are not robots and don't have time to come on 24/7 yet I would be nice to see staff play the game and administrate more on the servers. After all Staff are promoted due to their skill and intrest within LimeLight and shouldn't take the position if they are going to be inactive all the time. So perhaps a wave of new moderators to be promoted, this will allow the servers to be modetated at almost all times and allow the servers to be under control when at 40-50 Players. 

3. More special vehicles, this sorta ties into the first one yet I think we need to see more cars like the Lamborghini and Aston Martin, two cars that are very hard to obtain, so perhaps classical cars such as a Ferrari or Porcshe that are "special" and harder to obtain would be another addition, let's say you may need X amount of items to manufacture the car which would make player have to do things to get the car. Here is also an idea for how a special car could be lauched/dropped I think having it so there would be a car dropped on the Market for like 10-15 Minutes and then removed within certain times of the day for I dunno one-two days. Making it hard to get and becoming a rare vehicle. 

4. Lastly more suggestions being seen to by staff, therefore a whole clear up of the suggestion area in general. 

Hopefully this made some sense, anyhow thanks for reading.
(Feb 14, 2017, 06:07 PM)George Wrote: [ -> ]
(Feb 14, 2017, 06:05 PM)ForceGhost Wrote: [ -> ]
(Feb 14, 2017, 05:58 PM)George Wrote: [ -> ]
(Feb 14, 2017, 05:35 PM)Innovative Wrote: [ -> ]Funding development. The current Updates are fantastic, but people are donating a lot of money to development, but is it being spent on development? This month there's £170 so far last month here was £370 primarily for development, but what development have these funds been used on? Understandably devs are very busy, but with these funds why dosent LL Hire a freelance developer?

We have set up an internal team that manages all income and expenditure with the plan to release monthly reports like we did when we first started. They're just getting all monetary data from Limelight's beginning processed so the reports are accurate.

Was there a reason that can be disclosed for it stopping in the first place?

The original reports were being handled by Vauld and General Rickets but when they resigned we failed in replacing them. A total fail on our part.

Not a failure, just an impossibility.
Tired of the same map, not enough new content being produced to keep me intrested, server freezes, poor performance.
I would like to see a new map.
(Feb 14, 2017, 11:10 PM)PaulB Wrote: [ -> ]The other point though:
Even if players catch staff abusing/breaking a rule it seems nothing at all gets done to them while players are receiving bans/blacklists while some admins will just get a slap on a wrist and move onto something else and be caught doing X or Y again.=

This.

A staff member and a player could do the exact same thing but the staff member will get away with a "formal warning" or a "reminder" whereas the player will get physical punishments. I feel the SA team should start treating staff and players the same, hell they should treat staff stricter as they have to meet higher expectations. This is not the case for all staff, just a select few.
(Feb 18, 2017, 12:05 AM)Faustin Wrote: [ -> ]
(Feb 14, 2017, 11:10 PM)PaulB Wrote: [ -> ]The other point though:
Even if players catch staff abusing/breaking a rule it seems nothing at all gets done to them while players are receiving bans/blacklists while some admins will just get a slap on a wrist and move onto something else and be caught doing X or Y again.=

This.

A staff member and a player could do the exact same thing but the staff member will get away with a "formal warning" or a "reminder" whereas the player will get physical punishments. I feel the SA team should start treating staff and players the same, hell they should treat staff stricter as they have to meet higher expectations. This is not the case for all staff, just a select few.

Actually, most of our punishments are dealt with behind the scenes after HR completes an investigation. Of course I can't go into detail, but these can go from warnings to dishonorable demotions with no Veteran status. As George said, don't expect to see a staff member instantly demoted after one staff report unless it's a very big breach of our rules and our conduct.

Me personally (Being seen as a bias administrator) have had my fair share of AA's and HR talks, but it widdles down to the investigation off camera. Warnings go a LONG way with staff members more than players. To us, it can mean one more mess up and we're off, but to a player it may mean a ban or blacklist.
Just to add another thing to my big list.

9) Content that contributors have made takes months to be pushed to live.
As far as I heard there is loads of content already done but not pushed.
(Feb 16, 2017, 07:03 PM)BlackDog Wrote: [ -> ]-snip-

Your suggestion is a) fucking amazing but b) not really suitable.
This is something that, don't get me wrong I would love to see, wouldn't work, why? The playerbase. If you were to add a system like this, it would be better to just open a second SeriousRP server.
(Feb 18, 2017, 01:51 AM)Faustin Wrote: [ -> ]
(Feb 16, 2017, 07:03 PM)BlackDog Wrote: [ -> ]-snip-

Your suggestion is a) fucking amazing but b) not really suitable.
This is something that, don't get me wrong I would love to see, wouldn't work, why? The playerbase. If you were to add a system like this, it would be better to just open a second SeriousRP server.

Why open a SeriousRP when we have a server ready for updates?
Bans arnt consistent
(Feb 18, 2017, 02:19 AM)CJT Wrote: [ -> ]Bans arnt consistent

There is no preset for the suspension time issued for a listed rule break. It is all done on a case-by-case basis as we have to factor in several factors when issuing bans including, but not limited to: Hours of the player, severity of the rule break, previous warnings, previous bans (and their severity), attitude when being spoken to etc.
(Feb 18, 2017, 01:51 AM)Faustin Wrote: [ -> ]
(Feb 16, 2017, 07:03 PM)BlackDog Wrote: [ -> ]-snip-

Your suggestion is a) fucking amazing but b) not really suitable.
This is something that, don't get me wrong I would love to see, wouldn't work, why? The playerbase. If you were to add a system like this, it would be better to just open a second SeriousRP server.

Perhaps not suitable as of right now to be implimented all at once, but a gradual transition would work flawlessly.

If we implimented such systems on a gradual basis, made them more efficent to use than the F1 menu, made them a profitable venture, and made them more in depth than just "Hit E, wait this much time" like contra, and more like the more active method of meth where you actualy have to DO things to keep your attention fixed to it, and to focus and learn from it, people would overtime, gradualy move to try the systems in place.

Month 1-2: Lets say 4 basic systems to start for producing various things in a Phase 1, medical, mineral, agricultural, consumer goods, over the course of 1 month people will try these systems, those who like them will continue to do them on a regular basis as we see now with wood and fishing, and to a far lesser degree meth (I wish this was more accessable but terrible recipies 99% of the time keep this a non option)

In that time enough people will have tested the waters of these new systems, players will fill the slots of the production cycle working at what they have found they like.

Month 2-4: Impliment phase 2 of these systems, they are more in depth, they include more items, perhaps new methods to process the resources, repeat the phase 1's aclimation time and people will fill the production cycle out more.

Month 4-5-: Phase 3: Final production set: Every single item in the game is producable via these new methods, from cars, guns, ammo, food from farms, clothing, everything.

By this point the playerbase has gotten used to the existance of these systems, a set of the playerbase has fit into the roles needed to produce these items, they have created new groups to RP around them and they have constructed dupes to house the facilitys they need to operate from.

By this point F1 could only account for 50% of item production as players can produce the items for less from the more complex method, it takes more time, but they work in groups to gather the resources needed, and those who do not want to gather the resources, much like with fish now, simply buy it from those who do.

Give it a few more months and the F1 buy menu could potentialy be scaled back, as the community itself may have acclimated to the existance of a differenet system to produce items from a player run economy.

It would be a system that was not dumped on them, it would not be forced on them, they choose to work with the new options presented to them and over time may grow to like or even love it, and those who dislike it can simply ignore it, but after 8 months i suspect the amount of people who dislike the systems would be a minority.

Generational Adaptation, or in this case, simply time.
(Feb 18, 2017, 02:02 AM)Soviethooves Wrote: [ -> ]
(Feb 18, 2017, 01:51 AM)Faustin Wrote: [ -> ]
(Feb 16, 2017, 07:03 PM)BlackDog Wrote: [ -> ]-snip-

Your suggestion is a) fucking amazing but b) not really suitable.
This is something that, don't get me wrong I would love to see, wouldn't work, why? The playerbase. If you were to add a system like this, it would be better to just open a second SeriousRP server.

Why open a SeriousRP when we have a server ready for updates?

I just feel a system that complex would be, you know, "out of place"?
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