Limelight Forums

Full Version: What are your core concerns with Limelight?
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6 7 8
What i'd like to see:
- Remade passiveRP through crafting.
You should have to place a workbench/stove/lab, that you would have to use to craft items. You would start with a few basic recipes (E.G. Glock 17, Hamburger, Weed, Knife, Health Vial, Lockpick) and work your way up to more advanced ones trough EXP points and skill books, forcing you to own a shop.
- Remade jobs.
Paramedic: Medical HUD, with various types of injuries and treatments. Defibrillator and First Aid box instead of medical kit.
Firefighter: More reasons to start fires, spreadable fires, fire hoses to use with fire trucks.
For both: multiple uniforms for on duty/off duty, fire uniform for EMS and such.
President: government budget to spend on slots, vehicles and equipment. Fixed paycheck instead of through tax.
Police: Stricter rules on aggressiveRP (Evading and attacking police only with a valid RP reason), works well with rarer weapons due to crafting.
Taxi driver: have more vehicle-related costs, make buses and cabs viable.
- Remade basing/mugging/robbing
Add an ATM machine and a bank account, and let muggers mug for everything on your person.
Add the possibility to rob stores with a cash register SENT (where you can store money and can be broken with a lockpick).
With crafting and drug labs, add NPC's for all drugs like it's done with weed and meth.
those are my two cents.
1. A clan with multiple staff members that approve every player report or in-game situation with little or absolutely no evidence at all. There are days old PRs that have had no response yet when a member of this clan posts a PR it is dealt with immediately by the same people every time.

2. No set ban limits. A player could be banned for a day or 3 months for the same offense just because the admin dislikes the player or is triggered.

There should be a ban structure to stop this happening.
(Feb 18, 2017, 03:08 PM)Kane Wrote: [ -> ]1. A clan with multiple staff members that approve every player report or in-game situation with little or absolutely no evidence at all. There are days old PRs that have had no response yet when a member of this clan posts a PR it is dealt with immediately by the same people every time.
Ahem... Better drug system!
For any administrator based feedback - please see this thread!

https://limelightgaming.net/forums/thread-14397.html
I honestly have grown tired of saying this,
If you can't be active on the server for no reasonable explanation, simply resign, you can always come back when you pick up the pace.
Out of the 20 staff member with administrative powers barely one fourth of that is active. I can understand admins have jobs, college etc, if you can't administrate the server what is the point of keeping the rank?

CityRP administration has always had a cycle.
Current team promotes a wave of mods > said modes become admins at some point > said admins start taking responsibility of other admins > older admins start to resign > now new admins consider and promotes new mod

To me it seems older admins are reluctant on giving up their position to newer blood.

I can't stand it when stuff like today happens where on weekend peak hours there is ONE admin online supposed to administrate 60 players, this will result in minges getting away, calls being delayed or missed and roleplays going unnoticed. This will only result to either people taking matters into their own hands becoming a rulebreaker themselves or being annoyed to the point of disconnecting from the server, both of which will only cost us, the community.

I know this might sound selfish but it is the truth, you know who you are and you are only holding back the community. I don't know if admins distrust the community to the point of being to promote anyone or they are simply too selfish to give up their position.

Then on the other hand we got people like  who has THREE kids and he still more active than the half of the server staff combined lately.

I feel that me, as a teacher because of this inactivity am not being used to my full potential (contributors too). We could have so much more stuff happening if we had more active team. I honestly waiting this out in hopes of a change towards making limelight a more fun place than what it is right now.

Thing is, this I am not the only one who things this is what needs to happen.

Last but not least, I heard that people that were already in the team and want to come back are distrusted for some reason when most of the time they resigned to allow for others to do their part better.

tl;dr if you can't administrate the server resign and come back when you are able, we understand you being away a month or two but this is going to far and its causing issues for all of us.
(Feb 19, 2017, 12:46 AM)Project Wrote: [ -> ]I honestly have grown tired of saying this,
If you can't be active on the server for no reasonable explanation, simply resign, you can always come back when you pick up the pace.
Out of the 20 staff member with administrative powers barely one fourth of that is active. I can understand admins have jobs, college etc, if you can't administrate the server what is the point of keeping the rank?

CityRP administration has always had a cycle.
Current team promotes a wave of mods > said modes become admins at some point > said admins start taking responsibility of other admins > older admins start to resign > now new admins consider and promotes new mod

To me it seems older admins are reluctant on giving up their position to newer blood.

I can't stand it when stuff like today happens where on weekend peak hours there is ONE admin online supposed to administrate 60 players, this will result in minges getting away, calls being delayed or missed and roleplays going unnoticed. This will only result to either people taking matters into their own hands becoming a rulebreaker themselves or being annoyed to the point of disconnecting from the server, both of which will only cost us, the community.

I know this might sound selfish but it is the truth, you know who you are and you are only holding back the community. I don't know if admins distrust the community to the point of being to promote anyone or they are simply too selfish to give up their position.

Then on the other hand we got people like  who has THREE kids and he still more active than the half of the server staff combined lately.

I feel that me, as a teacher because of this inactivity am not being used to my full potential (contributors too). We could have so much more stuff happening if we had more active team. I honestly waiting this out in hopes of a change towards making limelight a more fun place than what it is right now.

Thing is, this I am not the only one who things this is what needs to happen.

Last but not least, I heard that people that were already in the team and want to come back are distrusted for some reason when most of the time they resigned to allow for others to do their part better.


I think he right about this, As many staff people have been indicative and some not coming on when they are needed.
You have a valid point about this and i think things need to happen. :S
  • Poor drug system
  • Poor contraband system
  • Poor fishing system (bait sold by chefs would be cool)
  • Many addons not working when they should (VCmod)
  • At the current time server dosent get so many cool updates at it used to
  • Too complex meth system (it changes every day, why not every month or something)
  • Weapons could be more complex to obtain (People with -10 hours should be unable to equip the gun)



And the worst one

ForceGhost

When speaking to yesterday, he brought up the idea of having a very full mod team, 15 or so moderators, not with the eye of becoming an Administrator but purely maintaining the role as a Mod.
(Feb 19, 2017, 02:25 PM)ForceGhost Wrote: [ -> ]When speaking to yesterday, he brought up the idea of having a very full mod team, 15 or so moderators, not with the eye of becoming an Administrator but purely maintaining the role as a Mod.

15? Why stop there, let's promote half the server to mods, we won't have any problems with staff downtime then surely, excellent idea.


/s
Sup, hopefully this is constructive in some way.
Any ideas or comments are not to be taken as fully fledged suggestions.


New Players

It's interesting to see some of the new players I interact with on the bans page or getting Blacklisted. 
Clearly there is something we could do explain the style of RP and commands to a player. 
Anyone who thinks a new player actually reads the rules or FAQ are only joking themselves.


I suggest a first time login room, or at least something that forces a player to learn the style of RP in an Interactive way. 
That way first time players can learn basics of controls,
 mainly "/me" or like the crouching system that when it was released even I had to ask someone how to do it.

Also if we are able to track the first time someone enters a specific job for the first time, explain the specific rules and RP style of that character, 
it isn't always obvious that said job can't Rob/Raid etc. 

The system to connect with a teacher could be made more clearer to newer players. 



Limelight Expanding into other games


I noticed a few people touched on the inability to expand into other games... 
For the people who know me more closely they may know about the community I ran for a couple of years a while ago,
It was a very popular Trouble In Terrorist Town community, with a popular teamspeak and a member base about as strong as this.
Our forums where set up for the gamemode like this one, and any attempt at expansion failed, 
the whole setup of the community would have to change to allow new gamemodes and when I tried that, the response was highly negative.

I think it's a decision that has to be made, lose the identity to allow expansion to other games, or support and nurture the RP gamemode for as long as we can.

Although if an ideal compromise can be found I'll happily eat my words


Content Packs

After getting the required games on Steam and subscribing to all the content models I was still missing models I had to track down.
Probably not ideal for new and returning players.


Staff

Of those I have met the experience has been pleasant.
I don't think the interaction's with players on @ calls make players feel valuable, even if it is disrupting a staff members RP, 
certain staff could put some more effort in to make a big difference.
As someone who has recently come back to CityRP after a long break I guess everyone has a clean slate with me and I wont let other peoples judgement of staff sway my opinion until I have had to deal with their admin style.
I'd recommend making a lyric video to this song to get better outreach with the community [Image: 1f602.png][Image: 1f602.png][Image: laugh.png]



Economy 

I guess this will tie in with content for me.
The current money making methods don't seem to have much risk and reward financially.
 Some ideas:

Non-Player owned casino or small area for slots. Chance of Jackpot, more likely to just eat dollar.
Items have a risk to break or become damaged, requiring repair or replacement. 
Contraband has a small chance of overheating and setting fire to nearby items.
You get the idea.


This thread

It's a good idea, and should be a weekly or monthly thread, locked and remade after a specific time so peoples concerns don't get lost in the void. 
That way people can remain heard and respected and you get a regular assessment of how the community is doing located in one area.


That being said I think the content in the gamemode is quality, clearly it's been thought out and timed well.
Please don't all shout at me at once
Love Dryblood
(Feb 19, 2017, 03:14 PM)Overlewd Wrote: [ -> ]
(Feb 19, 2017, 02:25 PM)ForceGhost Wrote: [ -> ]When speaking to yesterday, he brought up the idea of having a very full mod team, 15 or so moderators, not with the eye of becoming an Administrator but purely maintaining the role as a Mod.

15? Why stop there, let's promote half the server to mods, we won't have any problems with staff downtime then surely, excellent idea.


/s

In my opinion, we do need more supervision on the server when Administrators cannot attend to fulfill that task due to schooling, work, or other daytime tasks. The supervision lately has tried to get itself fixed (more Administrators and Toxic, too) hop on to make sure the server is not left understaffed, although, to find a few new Moderators that show to be active and have knowledge of the rules and are friendly/helpful towards the community shouldn't be pushed off the plan to create more safety/room for fun on the server.

Besides, having some extra Moderators around might take some of the @-calls, which can pile up quite fast, on top of the one or two Administrators that are on and trying to do roleplay as well.

In most communities I've served in, Moderators were the first to go to staff request calls and Administrators jumped in when a Moderator got stuck or something had to be done that was outside of their authority.

Maybe 15 new Moderators could be seen as ''too much'', but then again, they won't be all on at the same time anyways. Plus, opposite to the like 40-50 people the server reaches sometimes, it could be a good thing to have more people enforcing the rules around and just being there for members that require help (alongside the Teachers).

Tl;Dr: We need more supervision during certain (peak) hours. Adding a few Moderators to help out the only Moderator (Toxic) and the few Administrators that get in-game sometimes who get flooded with @-calls so much they can't even roleplay properly sometimes, shouldn't hurt and should be considered in my opinion.

Just my $0.02. Smile
Oh I completely agree on having a few new ones, just not 15 >.>


All of what you just said was very helpful, detailed and is much appreciated.

That goes to the majority of replies to this so far too. We're committed to addressing the concerns of the community, and this thread is a step in the right direction. We appreciate the time you have taken so far, and hope those who've not responded yet will consider doing so.

You are being listened to, and your concerns will be acted upon.
There's 24 hours to place any feedback in this wave.

There'll be a similar thread in the future at some point which we will use to monitor our progress upon acting ON said concerns.

Thank you!
Pages: 1 2 3 4 5 6 7 8