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CityRP Return Chefs! Part 1 | Additional Cooking XP
Dick radio_button_checked
Developer, CityRP Administrator, ARES Project Manager
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#1
Jan 28, 2025, 03:19 PM
Explain your suggestion, in detail:
Re-enable the Chef Job with an additional cooking multiplier.

Explain why the suggestion should be implemented:
I have spent much of my time deciding how to bring the job back without revoking the ability for players to gain Cooking XP or lose access to cooking while a Chef is active. While I like the advancements in players being able to craft, make and sell their items - I still think having some merchant jobs is good interactive roleplay and player-unique roles. I have a set of ideas which are going to be displayed across multiple suggestions due to the differences between them.

For Part 1, I propose returning the Chef with just a basic XP multiplier when cooking (x1.5 as an example). While a minor buff, it allows the Chef to be a known role for players and gives off the idea of players using that role for delivering food and money to other players.
[Image: EnzxzUF.png]
(This post was last modified: Jan 28, 2025, 03:26 PM by Dick. Edited 1 time in total.)
The following 3 users Like Dick's post:
  • Burnett, Kurdayeti, Taylor
Limelight Gaming radio_button_checked
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#2
Jan 28, 2025, 03:19 PM
Thank you for your suggestion, Dick!

It will take a while for it to be reviewed by our staff-members.
Meanwhile, expect some nice feedback from our community.
Burnett radio_button_checked
Security Officer, CityRP2 Core Developer
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#3
Jan 29, 2025, 09:00 PM
This is cool and adding an XP multiplier would be possible by either using it with MESKAs custombonus system or alike.
If you have questions regarding Limelight Gaming's security, infrastructure or backend related topics,
feel free to contact me directly via Discord or PM.
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Burnett
Limelight Gaming radio_button_checked
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#4
May 8, 2025, 09:00 AM
Pushing for Staff Review.

#type:[review]
Doctor Internet radio_button_checked
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#5
Yesterday, 10:24 AM
Approved.
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