Jan 28, 2025, 04:19 PM
Explain your suggestion, in detail:
Re-enable the Chef Job with an additional cooking multiplier.
Explain why the suggestion should be implemented:
I have spent much of my time deciding how to bring the job back without revoking the ability for players to gain Cooking XP or lose access to cooking while a Chef is active. While I like the advancements in players being able to craft, make and sell their items - I still think having some merchant jobs is good interactive roleplay and player-unique roles. I have a set of ideas which are going to be displayed across multiple suggestions due to the differences between them.
For Part 1, I propose returning the Chef with just a basic XP multiplier when cooking (x1.5 as an example). While a minor buff, it allows the Chef to be a known role for players and gives off the idea of players using that role for delivering food and money to other players.
Re-enable the Chef Job with an additional cooking multiplier.
Explain why the suggestion should be implemented:
I have spent much of my time deciding how to bring the job back without revoking the ability for players to gain Cooking XP or lose access to cooking while a Chef is active. While I like the advancements in players being able to craft, make and sell their items - I still think having some merchant jobs is good interactive roleplay and player-unique roles. I have a set of ideas which are going to be displayed across multiple suggestions due to the differences between them.
For Part 1, I propose returning the Chef with just a basic XP multiplier when cooking (x1.5 as an example). While a minor buff, it allows the Chef to be a known role for players and gives off the idea of players using that role for delivering food and money to other players.