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Full Version: Return Chefs! Part 1 | Additional Cooking XP
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Explain your suggestion, in detail:
Re-enable the Chef Job with an additional cooking multiplier.

Explain why the suggestion should be implemented:
I have spent much of my time deciding how to bring the job back without revoking the ability for players to gain Cooking XP or lose access to cooking while a Chef is active. While I like the advancements in players being able to craft, make and sell their items - I still think having some merchant jobs is good interactive roleplay and player-unique roles. I have a set of ideas which are going to be displayed across multiple suggestions due to the differences between them.

For Part 1, I propose returning the Chef with just a basic XP multiplier when cooking (x1.5 as an example). While a minor buff, it allows the Chef to be a known role for players and gives off the idea of players using that role for delivering food and money to other players.
Thank you for your suggestion, Dick!

It will take a while for it to be reviewed by our staff-members.
Meanwhile, expect some nice feedback from our community.
This is cool and adding an XP multiplier would be possible by either using it with MESKAs custombonus system or alike.