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CityRP Return Chefs! Part 1 | Additional Cooking XP - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html) +--- Forum: Suggestions (https://limelightgaming.net/forums/forum-239.html) +--- Thread: CityRP Return Chefs! Part 1 | Additional Cooking XP (/thread-28936.html) |
Return Chefs! Part 1 | Additional Cooking XP - Dick - Jan 28, 2025 Explain your suggestion, in detail: Re-enable the Chef Job with an additional cooking multiplier. Explain why the suggestion should be implemented: I have spent much of my time deciding how to bring the job back without revoking the ability for players to gain Cooking XP or lose access to cooking while a Chef is active. While I like the advancements in players being able to craft, make and sell their items - I still think having some merchant jobs is good interactive roleplay and player-unique roles. I have a set of ideas which are going to be displayed across multiple suggestions due to the differences between them. For Part 1, I propose returning the Chef with just a basic XP multiplier when cooking (x1.5 as an example). While a minor buff, it allows the Chef to be a known role for players and gives off the idea of players using that role for delivering food and money to other players. RE: Chefs! Part 1 | Cooking XP - Limelight Gaming - Jan 28, 2025 Thank you for your suggestion, Dick! It will take a while for it to be reviewed by our staff-members. Meanwhile, expect some nice feedback from our community. RE: Return Chefs! Part 1 | Additional Cooking XP - Burnett - Jan 29, 2025 This is cool and adding an XP multiplier would be possible by either using it with MESKAs custombonus system or alike. |