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The Animation Overhaul
Dick radio_button_checked
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#1
Jan 24, 2025, 07:33 PM
[Image: header-update.png]

Hello, Limeheads!

I'm here to provide you with a delightful new update for you roleplayers.
We've been using our animation system for a while which was developed by @goigle and @Burnett with older animations by @Welker and @Night. Today's update increases our animation number to an additional 71 NEW animations giving us a brand new total of 87 animations in told! There are eight brand new chair animations to allow you to customize and express how your character is feeling during their meeting, at home, on TV or on their break at work.

With the heavy amount of additional animations supplied by both @Divey and @Lesanka, we had to rethink our Animation Menu. Instead of the usual F5 menu where you'd have difficulty changing your character's animation and closing off the menu, we've moved the menu to the Q Menu. This allows for semi-context support for now (until we eventually add permanent support). We did love the style of the Animation Menu, but we felt this was more user-friendly and more accessible for players.

Animation Menu Location
[Image: c7NXrN1.gif]

Semi-Context Menu Support
Please note: that for Context Menu support it must be the last menu you have used in your tool menu.
[Image: divey-cmenu.gif]



"GIVE UP!!!" | A new surrender command!
With the hype of the new animations, there was one that stuck out to me that I think needs its own command as well. For those of you who want to give in to your oppressors, you can now use /giveup to give yourself up. You'll play a small animation placing your hands behind your head and putting yourself on your knees. While you are given up, you are unable to move until the animation is cancelled.

For those of you afraid to learn another command, you can still find this animation in the animation menu as well.

[Image: divey-giveup.gif]



List of New Animations
Below is a full list of the newer animations that have been added. Animations that were supplied did have copies of older animations we already have, but instead of removing them we decided to keep them as it allows for two different types of postures for those animations. Duplicate actions have been given a number after their name.



[Image: divey-header.png]
There are too many Dicks in this picture.

Credits
@Dick - Implementation of new animations and access to use while in vehicles.
@Doctor Internet - Q Menu Button Help and General Support
@Bambo - General Support
@Divey - Animation Credits
@Lesanka - Animation Credits
[Image: EnzxzUF.png]
(This post was last modified: Jan 24, 2025, 07:33 PM by Dick.)
The following 22 users Like Dick's post:
  • Apollo, Aryen, bimkx, Brynn, Burnett, Daley, Divey, goigle, Jen, Jessixa, Jompe, Lesanka, Markus, Mr.Sir, MrMarsh, MRZ, Nacreas, Project, Taylor, Vadar, Welker, Zona
Vadar radio_button_checked
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#2
Jan 24, 2025, 07:35 PM
Beautiful work as always!
Many thanks to @Divey and @Lesanka for creating these!
[Image: Sdtvxb5.gif]
[Image: O3O30eM.png]
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MRZ radio_button_checked
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#3
Jan 24, 2025, 07:36 PM
Woo! Thank you team for implementing this.
I've always LOVED the animations that Lesanka and Divey implemented in FL. What a time to be alive.
Markus radio_button_checked
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#4
Jan 24, 2025, 07:37 PM
This is the greatest update ever on CityRP this week (excluding the Plates Update).
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Lesanka radio_button_checked
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#5
Jan 24, 2025, 07:42 PM
Omg, yes, yes, thank you so much.

Are we primarily accessing these through the menu, or is there a command I can use for some cheeky keybinds?
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Doctor Internet radio_button_checked
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#6
Jan 24, 2025, 07:45 PM
(Jan 24, 2025, 07:42 PM)Lesanka Wrote: Omg, yes, yes, thank you so much.

Are we primarily accessing these through the menu, or is there a command I can use for some cheeky keybinds?

The command is /animate, but I'm afraid I don't have a list of the animations to hand.
If you know your IDs, I don't think they've changed.
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Vadar radio_button_checked
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#7
Jan 24, 2025, 07:45 PM
(Jan 24, 2025, 07:42 PM)Lesanka Wrote: Omg, yes, yes, thank you so much.

Are we primarily accessing these through the menu, or is there a command I can use for some cheeky keybinds?

Accessing will primarily be via the Q Menu, I believe /animate can be used also
@Dick‍?
[Image: Sdtvxb5.gif]
[Image: O3O30eM.png]
pufitee radio_button_checked
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#8
Jan 24, 2025, 07:54 PM
any nsfw actions? asking for a friend
[Image: bNevqTZ.png]

[Image: fpJ7oKl.png]
Dick radio_button_checked
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#9
Jan 24, 2025, 08:00 PM
(Jan 24, 2025, 07:45 PM)Vadar Wrote:
(Jan 24, 2025, 07:42 PM)Lesanka Wrote: Omg, yes, yes, thank you so much.

Are we primarily accessing these through the menu, or is there a command I can use for some cheeky keybinds?

Accessing will primarily be via the Q Menu, I believe /animate can be used also
@Dick‍?

The Q menu will hold all animations.

I can make a thread at some point for specific commands or see about adding them to the F1 Commands menu as I had to change some of them.
[Image: EnzxzUF.png]
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  • Lesanka
Lesanka radio_button_checked
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#10
Jan 24, 2025, 09:26 PM
Yeah, it would be really cool to have a list of all the /animate commands.
I want to make keybinds and macros Smile
Apollo radio_button_checked
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#11
Jan 24, 2025, 11:08 PM
Really good work here!
[Image: i1AqGn6.gif]
Dick radio_button_checked
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#12
Jan 25, 2025, 01:57 AM
(Jan 24, 2025, 09:26 PM)Lesanka Wrote: Yeah, it would be really cool to have a list of all the /animate commands.
I want to make keybinds and macros Smile

Animation commands can be at the bottom of this thread here: https://limelightgaming.net/forums/threa...#pid130988
[Image: EnzxzUF.png]
(This post was last modified: Jan 25, 2025, 01:57 AM by Dick.)
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John Jong radio_button_checked
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#13
Jan 25, 2025, 02:27 AM
(Jan 24, 2025, 07:54 PM)pufitee Wrote: any nsfw actions? asking for a friend

gmod sex mod when?
Welker radio_button_checked
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#14
Jan 25, 2025, 03:40 AM
This is next level, great work
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Lesanka radio_button_checked
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#15
Jan 25, 2025, 12:22 PM
(Jan 24, 2025, 08:00 PM)Dick Wrote:
(Jan 24, 2025, 07:45 PM)Vadar Wrote:
(Jan 24, 2025, 07:42 PM)Lesanka Wrote: Omg, yes, yes, thank you so much.

Are we primarily accessing these through the menu, or is there a command I can use for some cheeky keybinds?

Accessing will primarily be via the Q Menu, I believe /animate can be used also
@Dick‍?

The Q menu will hold all animations.

I can make a thread at some point for specific commands or see about adding them to the F1 Commands menu as I had to change some of them.

(Jan 25, 2025, 01:57 AM)Dick Wrote:
(Jan 24, 2025, 09:26 PM)Lesanka Wrote: Yeah, it would be really cool to have a list of all the /animate commands.
I want to make keybinds and macros Smile

Animation commands can be at the bottom of this thread here: https://limelightgaming.net/forums/threa...#pid130988

Wow. Yes. Thank you. Grin




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