Limelight Forums

Full Version: The Animation Overhaul
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2
[Image: header-update.png]

Hello, Limeheads!

I'm here to provide you with a delightful new update for you roleplayers.
We've been using our animation system for a while which was developed by and with older animations by and . Today's update increases our animation number to an additional 71 NEW animations giving us a brand new total of 87 animations in told! There are eight brand new chair animations to allow you to customize and express how your character is feeling during their meeting, at home, on TV or on their break at work.

With the heavy amount of additional animations supplied by both and , we had to rethink our Animation Menu. Instead of the usual F5 menu where you'd have difficulty changing your character's animation and closing off the menu, we've moved the menu to the Q Menu. This allows for semi-context support for now (until we eventually add permanent support). We did love the style of the Animation Menu, but we felt this was more user-friendly and more accessible for players.

Animation Menu Location
[Image: c7NXrN1.gif]

Semi-Context Menu Support
Please note: that for Context Menu support it must be the last menu you have used in your tool menu.
[Image: divey-cmenu.gif]



"GIVE UP!!!" | A new surrender command!
With the hype of the new animations, there was one that stuck out to me that I think needs its own command as well. For those of you who want to give in to your oppressors, you can now use /giveup to give yourself up. You'll play a small animation placing your hands behind your head and putting yourself on your knees. While you are given up, you are unable to move until the animation is cancelled.

For those of you afraid to learn another command, you can still find this animation in the animation menu as well.

[Image: divey-giveup.gif]



List of New Animations
Below is a full list of the newer animations that have been added. Animations that were supplied did have copies of older animations we already have, but instead of removing them we decided to keep them as it allows for two different types of postures for those animations. Duplicate actions have been given a number after their name.



[Image: divey-header.png]
There are too many Dicks in this picture.

Credits
- Implementation of new animations and access to use while in vehicles.
- Q Menu Button Help and General Support
- General Support
- Animation Credits
- Animation Credits
Beautiful work as always!
Many thanks to and for creating these!
Woo! Thank you team for implementing this.
I've always LOVED the animations that Lesanka and Divey implemented in FL. What a time to be alive.
This is the greatest update ever on CityRP this week (excluding the Plates Update).
Omg, yes, yes, thank you so much.

Are we primarily accessing these through the menu, or is there a command I can use for some cheeky keybinds?
(Jan 24, 2025, 07:42 PM)Lesanka Wrote: [ -> ]Omg, yes, yes, thank you so much.

Are we primarily accessing these through the menu, or is there a command I can use for some cheeky keybinds?

The command is /animate, but I'm afraid I don't have a list of the animations to hand.
If you know your IDs, I don't think they've changed.
(Jan 24, 2025, 07:42 PM)Lesanka Wrote: [ -> ]Omg, yes, yes, thank you so much.

Are we primarily accessing these through the menu, or is there a command I can use for some cheeky keybinds?

Accessing will primarily be via the Q Menu, I believe /animate can be used also
‍?
any nsfw actions? asking for a friend
(Jan 24, 2025, 07:45 PM)Vadar Wrote: [ -> ]
(Jan 24, 2025, 07:42 PM)Lesanka Wrote: [ -> ]Omg, yes, yes, thank you so much.

Are we primarily accessing these through the menu, or is there a command I can use for some cheeky keybinds?

Accessing will primarily be via the Q Menu, I believe /animate can be used also
‍?

The Q menu will hold all animations.

I can make a thread at some point for specific commands or see about adding them to the F1 Commands menu as I had to change some of them.
Yeah, it would be really cool to have a list of all the /animate commands.
I want to make keybinds and macros Smile
Really good work here!
(Jan 24, 2025, 09:26 PM)Lesanka Wrote: [ -> ]Yeah, it would be really cool to have a list of all the /animate commands.
I want to make keybinds and macros Smile

Animation commands can be at the bottom of this thread here: https://limelightgaming.net/forums/threa...#pid130988
(Jan 24, 2025, 07:54 PM)pufitee Wrote: [ -> ]any nsfw actions? asking for a friend

gmod sex mod when?
This is next level, great work
(Jan 24, 2025, 08:00 PM)Dick Wrote: [ -> ]
(Jan 24, 2025, 07:45 PM)Vadar Wrote: [ -> ]
(Jan 24, 2025, 07:42 PM)Lesanka Wrote: [ -> ]Omg, yes, yes, thank you so much.

Are we primarily accessing these through the menu, or is there a command I can use for some cheeky keybinds?

Accessing will primarily be via the Q Menu, I believe /animate can be used also
‍?

The Q menu will hold all animations.

I can make a thread at some point for specific commands or see about adding them to the F1 Commands menu as I had to change some of them.

(Jan 25, 2025, 01:57 AM)Dick Wrote: [ -> ]
(Jan 24, 2025, 09:26 PM)Lesanka Wrote: [ -> ]Yeah, it would be really cool to have a list of all the /animate commands.
I want to make keybinds and macros Smile

Animation commands can be at the bottom of this thread here: https://limelightgaming.net/forums/threa...#pid130988

Wow. Yes. Thank you. Grin
Pages: 1 2