Login
Sign Up


You are using the mobile version of the forum, some features have been disabled to have it responsive.
Limelight Reunion 2024 - v4b1Limelight Discord
Ares Defence Services Discord
Limelight Reunion 2024 - v4b1Limelight DiscordAres Defence Services Discord

receiptDevelopment Blog:

Development Contributor Workflow

receiptHR Blog:

What *are* they doing over there?

receiptTeacher Blog:

Insight into the Teacher Team

receiptDevelopment Blog:

Infrastructure Upgrade 11/2019

receiptDevelopment Blog:

how suggestions???

receiptDevelopment Blog:

Planning for the future.


This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.
Poll: Add the Suggestion?
You do not have permission to vote in this poll.
Yes
86.21%
25 86.21%
No
13.79%
4 13.79%
Total 29 vote(s) 100%
* You voted for this item. [Show Results]


Closed 
CityRP Police Campaign Hat
jess radio_button_checked
Friendly Neighbourhood Baker
Membership
Posts: 662
Threads: 75
Likes Given: 505
Likes Recieved: 685 in 286 posts
Joined: Dec 2017
Reputation: 23
#1
Feb 23, 2018, 11:15 PM
Explain your suggestion, in detail:
A police campaign hat should be added for anyone who wishes to RP more realistically as Highway Patrol or State Police. Either that or just another police hat that is used a lot in the US.

https://www.michigan.gov/images/msp/MSP_...8739_7.jpg

Explain why the suggestion should be implemented:


IRL, a lot of state police and highway patrol officers use the campaign hat as their outfit, I think it looks pretty cool and think it would look nice in game.
Insert radio_button_checked
Supervising Teacher
Membership
Posts: 781
Threads: 71
Likes Given: 1236
Likes Recieved: 771 in 381 posts
Joined: Mar 2016
Reputation: 20
#2
Feb 24, 2018, 03:23 AM
Would go wonderfully with the tan uniform.
+Support
[Image: vfHH2hJ.jpg]
FINGamer radio_button_checked
Finnish Paramedic
Membership
Posts: 103
Threads: 14
Likes Given: 12
Likes Recieved: 18 in 17 posts
Joined: Feb 2017
Reputation: 1
#3
Feb 24, 2018, 11:36 AM
+ Support but is there model i ask?
[Image: uSjCpTg.jpg]
HeavyWolfPL radio_button_checked
Harrison Smith
Membership
Posts: 154
Threads: 28
Likes Given: 20
Likes Recieved: 34 in 24 posts
Joined: Aug 2017
Reputation: 0
#4
Feb 24, 2018, 02:10 PM
(Feb 24, 2018, 11:36 AM)FINGamer Wrote: + Support but is there model i ask?

Yes, there are models on workshop.
[Image: IVEfdzO.png]
Soviethooves radio_button_checked
American Player
Media Contractor
Posts: 6,711
Threads: 185
Likes Given: 3303
Likes Recieved: 3986 in 2172 posts
Joined: Aug 2015
Reputation: 33
#5
Feb 25, 2018, 05:21 AM
[Image: wfkIQ9p.gif]
<span id="sceditor-end-marker" class="sceditor-selection sceditor-ignore" style="line-height: 0; display: none;"> </span><span id="sceditor-start-marker" class="sceditor-selection sceditor-ignore" style="line-height: 0; display: none;"> </span>
[Image: n0LLhCI.jpg]
The following 2 users Like Soviethooves's post:
  • Dan, jess
SourLemon radio_button_checked
American Person
Membership
Posts: 301
Threads: 22
Likes Given: 326
Likes Recieved: 480 in 164 posts
Joined: Aug 2015
Reputation: 1
#6
Feb 25, 2018, 05:28 AM

+Support
[Image: 0LOloTa.jpg]
The following 1 user Likes SourLemon's post:
  • Dan
Dan radio_button_checked
2018 Limey most hated & most toxic
Membership
Posts: 1,016
Threads: 122
Likes Given: 1037
Likes Recieved: 1206 in 476 posts
Joined: Aug 2015
Reputation: 9
#7
Feb 25, 2018, 06:49 AM
we need some of this

[Image: gVZAZZk.jpg]
[Image: kOhF5tH.png]
(This post was last modified: Feb 25, 2018, 06:49 AM by Dan. Edited 1 time in total.)
The following 3 users Like Dan's post:
  • 26', Lord Octagon, SourLemon
Doctor Internet radio_button_checked
Management, Developer, Administrator, Business Adviser, DPO, Security
Core Manager
Posts: 12,556
Threads: 1,763
Likes Given: 425
Likes Recieved: 3473 in 1670 posts
Joined: Aug 2015
Reputation: 35
#8
Feb 25, 2018, 09:37 AM
Not possible without rebuilding the model.
For Data Protection Queries, please email info@limelightgaming.net.
For Business, Contributor or Development queries, please PM me.
For Appeals, please post in the relevant subforum.
For Security Information, your best bet is to speak to Burnett.
Wesley Lawrence radio_button_checked
Veteran
Veteran Member
Posts: 1,171
Threads: 37
Likes Given: 1303
Likes Recieved: 1063 in 602 posts
Joined: Jun 2016
Reputation: 25
#9
Feb 25, 2018, 12:12 PM
(Feb 25, 2018, 09:37 AM)Doctor Internet Wrote: Not possible without rebuilding the model.

How hard is it to rebuild a model? Are there any good guides on how to get started with that? I've always wanted to revamp the government forces a little bit.

[Image: 5H73Ev1.gif]
Doctor Internet radio_button_checked
Management, Developer, Administrator, Business Adviser, DPO, Security
Core Manager
Posts: 12,556
Threads: 1,763
Likes Given: 425
Likes Recieved: 3473 in 1670 posts
Joined: Aug 2015
Reputation: 35
#10
Feb 25, 2018, 12:18 PM
(Feb 25, 2018, 12:12 PM)Wesley Lawrence Wrote:
(Feb 25, 2018, 09:37 AM)Doctor Internet Wrote: Not possible without rebuilding the model.

How hard is it to rebuild a model? Are there any good guides on how to get started with that? I've always wanted to revamp the government forces a little bit.

Best person to ask would be @CMR99, who made our current Police Models.
For Data Protection Queries, please email info@limelightgaming.net.
For Business, Contributor or Development queries, please PM me.
For Appeals, please post in the relevant subforum.
For Security Information, your best bet is to speak to Burnett.
The following 1 user Likes Doctor Internet's post:
  • Wesley Lawrence
Stomm radio_button_checked
haha, turbo goes PSSSHHH
Moderator (CityRP)
Posts: 893
Threads: 66
Likes Given: 276
Likes Recieved: 555 in 307 posts
Joined: Aug 2015
Reputation: 2
#11
Feb 27, 2018, 03:48 AM


+Support

All the hats
[Image: sI57cru.png]
Midget. radio_button_checked
He do be small doe
Membership
Posts: 1,179
Threads: 58
Likes Given: 569
Likes Recieved: 632 in 431 posts
Joined: Nov 2015
Reputation: 10
#12
Feb 28, 2018, 05:16 PM
(Feb 25, 2018, 09:37 AM)Doctor Internet Wrote: Not possible without rebuilding the model.

L i e s
Noble radio_button_checked
Veteran Developer
Developer
Posts: 1,230
Threads: 73
Likes Given: 1007
Likes Recieved: 1281 in 459 posts
Joined: Aug 2015
Reputation: 21
#13
Feb 28, 2018, 05:30 PM
(Feb 28, 2018, 05:16 PM)Midget. Wrote:
(Feb 25, 2018, 09:37 AM)Doctor Internet Wrote: Not possible without rebuilding the model.

L i e s


He is right, you'd have to edit the playermodel and recompile it which is the tricky part since that usually trashes the playermodel rigging.

CMR could do it but is pretty busy with IRL stuff at the moment. Only other option would be to make the hat a separate model and set up some sort of hat system.
Midget. radio_button_checked
He do be small doe
Membership
Posts: 1,179
Threads: 58
Likes Given: 569
Likes Recieved: 632 in 431 posts
Joined: Nov 2015
Reputation: 10
#14
Feb 28, 2018, 05:39 PM
(Feb 28, 2018, 05:30 PM)Noble Wrote:
(Feb 28, 2018, 05:16 PM)Midget. Wrote:
(Feb 25, 2018, 09:37 AM)Doctor Internet Wrote: Not possible without rebuilding the model.

L i e s


He is right, you'd have to edit the playermodel and recompile it which is the tricky part since that usually trashes the playermodel rigging.

CMR could do it but is pretty busy with IRL stuff at the moment. Only other option would be to make the hat a separate model and set up some sort of hat system.

Oh I know that but there are ways around it.

I myself might be able to bone weight it etc, just getting it in-game is the fun part since I haven't tried that yet.
[Image: kwK7PER.gif]

Did I help you? Give a +REP here!
Noble radio_button_checked
Veteran Developer
Developer
Posts: 1,230
Threads: 73
Likes Given: 1007
Likes Recieved: 1281 in 459 posts
Joined: Aug 2015
Reputation: 21
#15
Feb 28, 2018, 05:41 PM
(Feb 28, 2018, 05:39 PM)Midget. Wrote:
(Feb 28, 2018, 05:30 PM)Noble Wrote:
(Feb 28, 2018, 05:16 PM)Midget. Wrote:
(Feb 25, 2018, 09:37 AM)Doctor Internet Wrote: Not possible without rebuilding the model.

L i e s


He is right, you'd have to edit the playermodel and recompile it which is the tricky part since that usually trashes the playermodel rigging.

CMR could do it but is pretty busy with IRL stuff at the moment. Only other option would be to make the hat a separate model and set up some sort of hat system.

Oh I know that but there are ways around it.

I myself might be able to bone weight it etc, just getting it in-game is the fun part since I haven't tried that yet.

Yeah that would work, sort of like our weapon on playermodel system we have now. Pretty sure it'd be an identical approach
Closed 




Users browsing this thread: