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Poll: Implement?
You do not have permission to vote in this poll.
+Support
100.00%
24 100.00%
-Support
0%
0 0%
Total 24 vote(s) 100%
* You voted for this item. [Show Results]


CityRP NLR Prop-death exception
Nev radio_button_checked
Real Estate Developer // Architect
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#1
Aug 29, 2017, 03:13 AM
Suggestion:
Allow NLR to be nullified when the individual is killed by prop_physics

Reason:
There's no circumstance where a person being killed by a prop is considered an IC death. It's an OOC death and should not disallow an individual from returning to their location and continuing with a role-play. This suggestion would mean removing the rule that states NLR applies in this circumstance and also removing the NLR warning(s) in-game when you are killed by a prop. This can be extremely irritating for new and old players who accidentally die from a prop in-game and either have to ask permission to return or if an administrator is offline, has to sit and stare at their building until the 10-minute timer runs down.
The following 4 users Like Nev's post:
  • Disastrous, Nudel, Protax, Vadar
Dick radio_button_checked
Developer, CityRP Administrator, ARES Project Manager
Developer
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#2
Aug 29, 2017, 03:52 PM
+Support

Should be easy to implement.
[Image: EnzxzUF.png]
Disastrous radio_button_checked
Ser Oswaldo of House Hightower
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#3
Aug 31, 2017, 06:34 AM
Definitely a +Support, happens to me quite often, accidentally spawn a prop just slightly too big, aaaaaand I'm dead
[Image: J1tTrLS.png]
Rizion radio_button_checked
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#4
Aug 31, 2017, 07:36 AM
+Support if there is a way, the game can know whether you died by a prop or something else.
[Image: pLJqlyv.png]
Credits: Bambo
Frams radio_button_checked
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#5
Aug 31, 2017, 11:40 AM
+Support
Wesley Lawrence radio_button_checked
Veteran
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#6
Aug 31, 2017, 12:51 PM
+support for the NLR notification to not pop up when you have been killed by prop_physics.

[Image: 5H73Ev1.gif]
Cochise radio_button_checked
Has the fastest virgin media connection on LL
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#7
Aug 31, 2017, 01:05 PM
+support
[Image: 9500717885.png]
Vadar radio_button_checked
L² Developer, Media Team Management
Developer
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#8
Aug 31, 2017, 01:29 PM
+ Support
[Image: Sdtvxb5.gif]
[Image: O3O30eM.png]
Nudel radio_button_checked
nuh uh
Mission Support (ADS)
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#9
Aug 31, 2017, 01:50 PM
(Aug 31, 2017, 01:29 PM)Vadar Wrote: + Support
Haamster radio_button_checked
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#10
Sep 1, 2017, 04:46 AM
+ Support

As long as it doesn't interfere with CDM I see no problem with this.
The following 1 user Likes Haamster's post:
  • yutgjctguc
Jen Away
Stell
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User is currently away.
#11
Sep 1, 2017, 10:15 PM
(Sep 1, 2017, 04:46 AM)John_Francisco Wrote: + Support

As long as it doesn't interfere with CDM I see no problem with this.
Cooli radio_button_checked
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#12
Sep 3, 2017, 12:20 AM
why not have the player instantly respawn?
The following 1 user Likes Cooli's post:
  • Frams
Protax radio_button_checked
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#13
Sep 5, 2017, 11:46 AM
My question is, why hasn't this been implemented sooner?

+1
Best regards,
Daniel Anthrophobic
yutgjctguc radio_button_checked
Finnish LimeLight donator
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#14
Sep 12, 2017, 08:00 AM
+support
yutgjctguc radio_button_checked
Finnish LimeLight donator
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#15
Oct 7, 2017, 02:19 PM
Bump this is what we need




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