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Full Version: NLR Prop-death exception
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Suggestion:
Allow NLR to be nullified when the individual is killed by prop_physics

Reason:
There's no circumstance where a person being killed by a prop is considered an IC death. It's an OOC death and should not disallow an individual from returning to their location and continuing with a role-play. This suggestion would mean removing the rule that states NLR applies in this circumstance and also removing the NLR warning(s) in-game when you are killed by a prop. This can be extremely irritating for new and old players who accidentally die from a prop in-game and either have to ask permission to return or if an administrator is offline, has to sit and stare at their building until the 10-minute timer runs down.
+Support

Should be easy to implement.
Definitely a +Support, happens to me quite often, accidentally spawn a prop just slightly too big, aaaaaand I'm dead
+Support if there is a way, the game can know whether you died by a prop or something else.
+Support
+support for the NLR notification to not pop up when you have been killed by prop_physics.
+support
+ Support
(Aug 31, 2017, 12:29 PM)Vadar Wrote: [ -> ]+ Support
+ Support

As long as it doesn't interfere with CDM I see no problem with this.
(Sep 1, 2017, 03:46 AM)John_Francisco Wrote: [ -> ]+ Support

As long as it doesn't interfere with CDM I see no problem with this.
why not have the player instantly respawn?
My question is, why hasn't this been implemented sooner?

+1
+support
Bump this is what we need
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