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CityRP NLR Prop-death exception - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html) +--- Forum: Suggestions (https://limelightgaming.net/forums/forum-239.html) +---- Forum: Staff Review (https://limelightgaming.net/forums/forum-240.html) +----- Forum: Approved Suggestions (https://limelightgaming.net/forums/forum-499.html) +----- Thread: CityRP NLR Prop-death exception (/thread-17000.html) Pages:
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NLR Prop-death exception - Nev - Aug 29, 2017 Suggestion: Allow NLR to be nullified when the individual is killed by prop_physics Reason: There's no circumstance where a person being killed by a prop is considered an IC death. It's an OOC death and should not disallow an individual from returning to their location and continuing with a role-play. This suggestion would mean removing the rule that states NLR applies in this circumstance and also removing the NLR warning(s) in-game when you are killed by a prop. This can be extremely irritating for new and old players who accidentally die from a prop in-game and either have to ask permission to return or if an administrator is offline, has to sit and stare at their building until the 10-minute timer runs down. RE: NLR Prop-death exception - Dick - Aug 29, 2017 +Support Should be easy to implement. RE: NLR Prop-death exception - Disastrous - Aug 31, 2017 Definitely a +Support, happens to me quite often, accidentally spawn a prop just slightly too big, aaaaaand I'm dead RE: NLR Prop-death exception - Rizion - Aug 31, 2017 +Support if there is a way, the game can know whether you died by a prop or something else. RE: NLR Prop-death exception - Frams - Aug 31, 2017 +Support RE: NLR Prop-death exception - Wesley Lawrence - Aug 31, 2017 +support for the NLR notification to not pop up when you have been killed by prop_physics. RE: NLR Prop-death exception - Cochise - Aug 31, 2017 +support RE: NLR Prop-death exception - Vadar - Aug 31, 2017 + Support RE: NLR Prop-death exception - Nudel - Aug 31, 2017 (Aug 31, 2017, 01:29 PM)Vadar Wrote: + Support RE: NLR Prop-death exception - Haamster - Sep 1, 2017 + Support As long as it doesn't interfere with CDM I see no problem with this. RE: NLR Prop-death exception - Jen - Sep 1, 2017 (Sep 1, 2017, 04:46 AM)John_Francisco Wrote: + Support RE: NLR Prop-death exception - Cooli - Sep 3, 2017 why not have the player instantly respawn? RE: NLR Prop-death exception - Protax - Sep 5, 2017 My question is, why hasn't this been implemented sooner? +1 RE: NLR Prop-death exception - yutgjctguc - Sep 12, 2017 +support RE: NLR Prop-death exception - yutgjctguc - Oct 7, 2017 Bump this is what we need |