Login
Sign Up


You are using the mobile version of the forum, some features have been disabled to have it responsive.
Limelight Reunion 2024 - v4b1Limelight Discord
Ares Defence Services Discord
Limelight Reunion 2024 - v4b1Limelight DiscordAres Defence Services Discord

receiptDevelopment Blog:

Development Contributor Workflow

receiptHR Blog:

What *are* they doing over there?

receiptTeacher Blog:

Insight into the Teacher Team

receiptDevelopment Blog:

Infrastructure Upgrade 11/2019

receiptDevelopment Blog:

how suggestions???

receiptDevelopment Blog:

Planning for the future.


This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.
Poll: Do you support this suggestion?
You do not have permission to vote in this poll.
+Support
74.47%
35 74.47%
-Support
25.53%
12 25.53%
Total 47 vote(s) 100%
* You voted for this item. [Show Results]


Closed 
Buff for contraband.
Nebula radio_button_checked
Where are your fingers?
Membership
Posts: 2,270
Threads: 254
Likes Given: 518
Likes Recieved: 1042 in 728 posts
Joined: Sep 2015
Reputation: 8
#46
Jul 3, 2017, 05:03 PM
(Jul 3, 2017, 04:55 PM)Oliver Burke Wrote: Contraband has more risk then wood cutting yet people say it doesn't need a buff? If it is higher risk in my opinion it should award higher amounts of money. Wood cutting involves 0 risk apart from being mugged every so often where as with contraband you can be raided etc.

Dont build bases with blocked windows and high walls that basicly invites the cops like "LOOK AT ME, I'VE GOT SOMETHING TO HIDE, PLS NO RAID, THANK"
Soviethooves radio_button_checked
American Player
Media Contractor
Posts: 6,711
Threads: 185
Likes Given: 3303
Likes Recieved: 3986 in 2172 posts
Joined: Aug 2015
Reputation: 33
#47
Jul 3, 2017, 05:20 PM
(Jul 3, 2017, 04:55 PM)Oliver Burke Wrote: Contraband has more risk then wood cutting yet people say it doesn't need a buff? If it is higher risk in my opinion it should award higher amounts of money. Wood cutting involves 0 risk apart from being mugged every so often where as with contraband you can be raided etc.

It's less a problem with the risk factor, but the interaction problem. You literally, and I mean LITERALLY, sit in a room, tab out and only tab back in to collect money, recycling the process. There is no effort, so why should we reward an effortless task? Just because it's risky doesn't mean it requires a huge payout. Mugging is maxed at $500 yet you risk your life meeting your victim face to face. That is the riskiest thing you can do as a criminal. Contraband being a risk? Maybe you wouldn't get raided if you weren't tabbed out watching Parks and Rec while the police were asking to talk to you outside your house. Effort = reward on our servers and this will only decline our already lack of player interaction when it comes to money collection.
<span id="sceditor-end-marker" class="sceditor-selection sceditor-ignore" style="line-height: 0; display: none;"> </span><span id="sceditor-start-marker" class="sceditor-selection sceditor-ignore" style="line-height: 0; display: none;"> </span>
[Image: n0LLhCI.jpg]
Oliver Burke radio_button_checked
Member
Membership
Posts: 231
Threads: 31
Likes Given: 27
Likes Recieved: 27 in 20 posts
Joined: Aug 2016
Reputation: 2
#48
Jul 11, 2017, 08:55 AM
(Jul 3, 2017, 05:20 PM)Soviethooves Wrote:
(Jul 3, 2017, 04:55 PM)Oliver Burke Wrote: Contraband has more risk then wood cutting yet people say it doesn't need a buff? If it is higher risk in my opinion it should award higher amounts of money. Wood cutting involves 0 risk apart from being mugged every so often where as with contraband you can be raided etc.

It's less a problem with the risk factor, but the interaction problem. You literally, and I mean LITERALLY, sit in a room, tab out and only tab back in to collect money, recycling the process. There is no effort, so why should we reward an effortless task? Just because it's risky doesn't mean it requires a huge payout. Mugging is maxed at $500 yet you risk your life meeting your victim face to face. That is the riskiest thing you can do as a criminal. Contraband being a risk? Maybe you wouldn't get raided if you weren't tabbed out watching Parks and Rec while the police were asking to talk to you outside your house. Effort = reward on our servers and this will only decline our already lack of player interaction when it comes to money collection.
You can literally just get another device and watch youtube on the second device while clicking your mouse to cut wood.
Vimpto radio_button_checked
Ur mum gay
Membership
Posts: 1,390
Threads: 143
Likes Given: 579
Likes Recieved: 476 in 351 posts
Joined: Apr 2016
Reputation: 16
#49
Jul 11, 2017, 09:02 AM
(Jul 11, 2017, 08:55 AM)Oliver Burke Wrote:
(Jul 3, 2017, 05:20 PM)Soviethooves Wrote:
(Jul 3, 2017, 04:55 PM)Oliver Burke Wrote: Contraband has more risk then wood cutting yet people say it doesn't need a buff? If it is higher risk in my opinion it should award higher amounts of money. Wood cutting involves 0 risk apart from being mugged every so often where as with contraband you can be raided etc.

It's less a problem with the risk factor, but the interaction problem. You literally, and I mean LITERALLY, sit in a room, tab out and only tab back in to collect money, recycling the process. There is no effort, so why should we reward an effortless task? Just because it's risky doesn't mean it requires a huge payout. Mugging is maxed at $500 yet you risk your life meeting your victim face to face. That is the riskiest thing you can do as a criminal. Contraband being a risk? Maybe you wouldn't get raided if you weren't tabbed out watching Parks and Rec while the police were asking to talk to you outside your house. Effort = reward on our servers and this will only decline our already lack of player interaction when it comes to money collection.
You can literally just get another device and watch youtube on the second device while clicking your mouse to cut wood.

You can also interact with other players woodcutting unlike contra
[Image: A0-A2-E523-B403-43-A9-80-EC-8421-F403-FB56.jpg]
[Image: D1-AB9352-843-C-47-B8-A770-E1392-CD291-FA.jpg]

Oliver Burke radio_button_checked
Member
Membership
Posts: 231
Threads: 31
Likes Given: 27
Likes Recieved: 27 in 20 posts
Joined: Aug 2016
Reputation: 2
#50
Jul 11, 2017, 09:08 AM
(Jul 11, 2017, 09:02 AM)Vimpto Wrote:
(Jul 11, 2017, 08:55 AM)Oliver Burke Wrote:
(Jul 3, 2017, 05:20 PM)Soviethooves Wrote:
(Jul 3, 2017, 04:55 PM)Oliver Burke Wrote: Contraband has more risk then wood cutting yet people say it doesn't need a buff? If it is higher risk in my opinion it should award higher amounts of money. Wood cutting involves 0 risk apart from being mugged every so often where as with contraband you can be raided etc.

It's less a problem with the risk factor, but the interaction problem. You literally, and I mean LITERALLY, sit in a room, tab out and only tab back in to collect money, recycling the process. There is no effort, so why should we reward an effortless task? Just because it's risky doesn't mean it requires a huge payout. Mugging is maxed at $500 yet you risk your life meeting your victim face to face. That is the riskiest thing you can do as a criminal. Contraband being a risk? Maybe you wouldn't get raided if you weren't tabbed out watching Parks and Rec while the police were asking to talk to you outside your house. Effort = reward on our servers and this will only decline our already lack of player interaction when it comes to money collection.
You can literally just get another device and watch youtube on the second device while clicking your mouse to cut wood.

You can also interact with other players woodcutting unlike contra
Believe it or not I can talk to my teammates when doing contraband.
Soviethooves radio_button_checked
American Player
Media Contractor
Posts: 6,711
Threads: 185
Likes Given: 3303
Likes Recieved: 3986 in 2172 posts
Joined: Aug 2015
Reputation: 33
#51
Jul 11, 2017, 03:12 PM
(Jul 11, 2017, 08:55 AM)Oliver Burke Wrote:
(Jul 3, 2017, 05:20 PM)Soviethooves Wrote:
(Jul 3, 2017, 04:55 PM)Oliver Burke Wrote: Contraband has more risk then wood cutting yet people say it doesn't need a buff? If it is higher risk in my opinion it should award higher amounts of money. Wood cutting involves 0 risk apart from being mugged every so often where as with contraband you can be raided etc.

It's less a problem with the risk factor, but the interaction problem. You literally, and I mean LITERALLY, sit in a room, tab out and only tab back in to collect money, recycling the process. There is no effort, so why should we reward an effortless task? Just because it's risky doesn't mean it requires a huge payout. Mugging is maxed at $500 yet you risk your life meeting your victim face to face. That is the riskiest thing you can do as a criminal. Contraband being a risk? Maybe you wouldn't get raided if you weren't tabbed out watching Parks and Rec while the police were asking to talk to you outside your house. Effort = reward on our servers and this will only decline our already lack of player interaction when it comes to money collection.
You can literally just get another device and watch youtube on the second device while clicking your mouse to cut wood.

However that happens less than contraband hoarders. If you are woodcutting, you are outside and have the chance of RPing. If you are in a locked room, there is no chance of interaction.
<span id="sceditor-end-marker" class="sceditor-selection sceditor-ignore" style="line-height: 0; display: none;"> </span><span id="sceditor-start-marker" class="sceditor-selection sceditor-ignore" style="line-height: 0; display: none;"> </span>
[Image: n0LLhCI.jpg]
Soviethooves radio_button_checked
American Player
Media Contractor
Posts: 6,711
Threads: 185
Likes Given: 3303
Likes Recieved: 3986 in 2172 posts
Joined: Aug 2015
Reputation: 33
#52
Jul 11, 2017, 03:14 PM
Again, you are asking for more money from a machine that does all the work, is cheap, and requires you to press one button. I don't see why you should get more than you already do from it now.
<span id="sceditor-end-marker" class="sceditor-selection sceditor-ignore" style="line-height: 0; display: none;"> </span><span id="sceditor-start-marker" class="sceditor-selection sceditor-ignore" style="line-height: 0; display: none;"> </span>
[Image: n0LLhCI.jpg]
Klinex radio_button_checked
Member
Membership
Posts: 307
Threads: 18
Likes Given: 405
Likes Recieved: 139 in 99 posts
Joined: Aug 2015
Reputation: 1
#53
Jul 11, 2017, 06:56 PM
Increasing the amount of money gained from contraband will only increase the already large amount of criminal RP over passive RP. If you want money, work for it by cutting wood.

The argument 'you don't interact with people when you hit wood' is a bit silly with all respects. When someone comes over to the trees with you, give them a wave and hello and ask about their day, that's interaction and RP.

-support.
Blazing radio_button_checked
Member
Membership
Posts: 712
Threads: 41
Likes Given: 51
Likes Recieved: 224 in 142 posts
Joined: Aug 2015
Reputation: 5
#54
Jul 12, 2017, 04:10 PM
I don't think a buff for contraband is needed so much as a nerf for woodcutting is. It's ridiculously easy to get money from woodcutting at the moment and it simply disadvantages those who do not woodcut.
[Image: jrpM8xb.jpg]

Looking to contact me? You can find my Steam profile here.
The following 2 users Like Blazing's post:
  • Nudel, Soviethooves
Nebula radio_button_checked
Where are your fingers?
Membership
Posts: 2,270
Threads: 254
Likes Given: 518
Likes Recieved: 1042 in 728 posts
Joined: Sep 2015
Reputation: 8
#55
Jul 12, 2017, 04:19 PM
(Jul 12, 2017, 04:10 PM)Blazing Wrote: I don't think a buff for contraband is needed so much as a nerf for woodcutting is. It's ridiculously easy to get money from woodcutting at the moment and it simply disadvantages those who do not woodcut.

Nothing keeps you from woodcutting. There's no need for a nerf. If you dont cut then it's your own fault.
(This post was last modified: Jul 12, 2017, 04:20 PM by Nebula.)
Blazing radio_button_checked
Member
Membership
Posts: 712
Threads: 41
Likes Given: 51
Likes Recieved: 224 in 142 posts
Joined: Aug 2015
Reputation: 5
#56
Jul 12, 2017, 04:23 PM
(Jul 12, 2017, 04:19 PM)Nebula Wrote:
(Jul 12, 2017, 04:10 PM)Blazing Wrote: I don't think a buff for contraband is needed so much as a nerf for woodcutting is. It's ridiculously easy to get money from woodcutting at the moment and it simply disadvantages those who do not woodcut.

Nothing keeps you from woodcutting. There's no need for a nerf. If you dont cut then it's your own fault.

That's a horrible argument in my opinion. It's like saying nothing keeps you from unnecessarily taking donations from a food bank in real life, and that if you don't steal in this way then it's your own fault.

A lot of people prefer to do other kinds of RP such as in the government sector. These players find that when they want to do a different type of RP, they cannot afford some of the things which would make it better, such as suitable cars and clothes.

Whilst things like working for the government will always put you at an economic disadvantage, they shouldn't be missing out on ridiculously easy money-making through woodcutting by such a great extent.
[Image: jrpM8xb.jpg]

Looking to contact me? You can find my Steam profile here.
Soviethooves radio_button_checked
American Player
Media Contractor
Posts: 6,711
Threads: 185
Likes Given: 3303
Likes Recieved: 3986 in 2172 posts
Joined: Aug 2015
Reputation: 33
#57
Jul 12, 2017, 04:24 PM
You do have a point, Blazing. At the moment, all you need is a few bucks to buy an axe and time to make thousands. Unless the trees get cut down and have like a growing timer, it's a cash farm that's too much.
<span id="sceditor-end-marker" class="sceditor-selection sceditor-ignore" style="line-height: 0; display: none;"> </span><span id="sceditor-start-marker" class="sceditor-selection sceditor-ignore" style="line-height: 0; display: none;"> </span>
[Image: n0LLhCI.jpg]
Blazing radio_button_checked
Member
Membership
Posts: 712
Threads: 41
Likes Given: 51
Likes Recieved: 224 in 142 posts
Joined: Aug 2015
Reputation: 5
#58
Jul 12, 2017, 04:29 PM
(Jul 12, 2017, 04:24 PM)Soviethooves Wrote: You do have a point, Blazing. At the moment, all you need is a few bucks to buy an axe and time to make thousands. Unless the trees get cut down and have like a growing timer, it's a cash farm that's too much.

Yeah, suitable methods of nerfing lumberjacking would be to make it less sustainable in the long term. Right now, you make an initial investment of buying an axe (usually a modern axe for long-term earnings) and you never lose that axe if you're careful.

There needs to be some drainage of cash during the lumberjacking process. As you said, trees could get cut down and have a timer for growing (and lumberjacks could even be given the option to use fertilizer to increase this rate of growth). Also, axes could have a random chance of breaking (higher chance for basic, lower chance for modern) so that you have to be continually spending money to lumberjack.
[Image: jrpM8xb.jpg]

Looking to contact me? You can find my Steam profile here.
Nebula radio_button_checked
Where are your fingers?
Membership
Posts: 2,270
Threads: 254
Likes Given: 518
Likes Recieved: 1042 in 728 posts
Joined: Sep 2015
Reputation: 8
#59
Jul 12, 2017, 04:43 PM
(Jul 12, 2017, 04:29 PM)Blazing Wrote:
(Jul 12, 2017, 04:24 PM)Soviethooves Wrote: You do have a point, Blazing. At the moment, all you need is a few bucks to buy an axe and time to make thousands. Unless the trees get cut down and have like a growing timer, it's a cash farm that's too much.

Yeah, suitable methods of nerfing lumberjacking would be to make it less sustainable in the long term. Right now, you make an initial investment of buying an axe (usually a modern axe for long-term earnings) and you never lose that axe if you're careful.

There needs to be some drainage of cash during the lumberjacking process. As you said, trees could get cut down and have a timer for growing (and lumberjacks could even be given the option to use fertilizer to increase this rate of growth). Also, axes could have a random chance of breaking (higher chance for basic, lower chance for modern) so that you have to be continually spending money to lumberjack.

I dont get it, just because you're too lazy to woocut and click your mouse, you want to nerf it because you dont profit from it ?
Blazing radio_button_checked
Member
Membership
Posts: 712
Threads: 41
Likes Given: 51
Likes Recieved: 224 in 142 posts
Joined: Aug 2015
Reputation: 5
#60
Jul 12, 2017, 04:48 PM
(Jul 12, 2017, 04:43 PM)Nebula Wrote:
(Jul 12, 2017, 04:29 PM)Blazing Wrote:
(Jul 12, 2017, 04:24 PM)Soviethooves Wrote: You do have a point, Blazing. At the moment, all you need is a few bucks to buy an axe and time to make thousands. Unless the trees get cut down and have like a growing timer, it's a cash farm that's too much.

Yeah, suitable methods of nerfing lumberjacking would be to make it less sustainable in the long term. Right now, you make an initial investment of buying an axe (usually a modern axe for long-term earnings) and you never lose that axe if you're careful.

There needs to be some drainage of cash during the lumberjacking process. As you said, trees could get cut down and have a timer for growing (and lumberjacks could even be given the option to use fertilizer to increase this rate of growth). Also, axes could have a random chance of breaking (higher chance for basic, lower chance for modern) so that you have to be continually spending money to lumberjack.

I dont get it, just because you're too lazy to woocut and click your mouse, you want to nerf it because you dont profit from it ?

You need to open your eyes a bit and have a more open mind.

It's not about me, and you don't have to turn this argument into something personal. If you actually saw me, then you would see that I'm often one of the players woodcutting.

However, I've seen a great disparity economically between players who woodcut and players who do not. Woodcutting should be profitable, but not to such a great extent. The income could remain the same, but there needs to be some sources of money drain during the process.

Currently, it's a one time investment and you only ever make money from that point onwards. It's like paying a relatively small fee for your electricity, and then having full access to that electricity forever.
[Image: jrpM8xb.jpg]

Looking to contact me? You can find my Steam profile here.
Closed 




Users browsing this thread: 1 Guest(s)