Buff for contraband. - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html) +--- Forum: Suggestions (https://limelightgaming.net/forums/forum-239.html) +---- Forum: Finished (https://limelightgaming.net/forums/forum-242.html) +---- Thread: Buff for contraband. (/thread-11300.html) |
Buff for contraband. - Woxy - Jul 23, 2016 Suggestion for <in-game/forum/teamspeak etc.>in-game In detail, explain your suggestion: On my last suggestion many people said that they would like to see buffed contraband providing more money so here I am doing so. As doing contraband we are at risk being searched and arrested or raided. The fact that you can raid because you heard contraband also does not help so I am considering a buff to how much money is gained per 5 minutes. Or maybe let the printers print every minute? Some change to give us more. How should the developers add this? (BE DETAILED WITH EVERYTHING!) Just change to the coding of the contraband's money produced. Why should this be implemented? To make contraband ACTUALLY worth the effort of protecting it and actually using it. RE: Buff for contraband. - The Rock - Jul 23, 2016 +Support for upgrates on printers and drug labs RE: Buff for contraband. - give him the gamemode - Jul 23, 2016 +Support I've hardly seen anyone using drug labs or money printers to earn money, mostly wood cutting which has no risk to it other than getting robbed of $500 every so often and has a higher payout. Having a higher payout on these things would make them worth it, and could increase police RP with more house raids for money printers and drug labs. RE: Buff for contraband. - evilmat360 - Jul 24, 2016 -support Thought one of the whole intentions of the woodcutting was to tempt people away from contra and to interact with others rather than sitting around in bases and baiting police into raiding them. Could see this taking people back inside off the streets. RE: Buff for contraband. - Nudel - Jul 24, 2016 +Support RE: Buff for contraband. - ICEKILLER_99 - Jul 24, 2016 +support RE: Buff for contraband. - Soviethooves - Aug 8, 2016 Move to Popular RE: Buff for contraband. - Vimpto - Jun 25, 2017 +support RE: Buff for contraband. - Nebula - Jun 25, 2017 -support Standing around and not doing anything shouldnt be rewarded too much. RE: Buff for contraband. - Soviethooves - Jun 26, 2017 -Support You literally sit in a room and wait for money. The risk is equal to the reward right now. RE: Buff for contraband. - Rizion - Jun 26, 2017 +Support Contraband is useless at the moment. The risk is way too high for the reward of money you get at the moment. RE: Buff for contraband. - Nebula - Jun 26, 2017 (Jun 26, 2017, 08:10 AM)Rizion Wrote: +Support What risk ? When i do Contraband, i choose a house that isnt suspicous and i'm not buildin defensive walls that say "I've got something to hide" dont build a wall and dont block the windows, that immediatly lowers the risk of Police suspecting you . RE: Buff for contraband. - Zona - Jun 26, 2017 (Jul 24, 2016, 12:32 AM)evilmat360 Wrote: -support I totally agree with you here @evilmat360 -Suport Limelight's passive roleplays are lack as I've heard. Why should we upgrade the printers? To earn money to buy the most expensive car? We are here to role play right? But I felt that doing passive roleplays on the LL servers were going better and better after the wood chopping script and other passive related scripts. It made me feel good and happy and I think that we should try to raise the Passive role plays back to the servers. Phone RE: Buff for contraband. - yutgjctguc - Jun 26, 2017 (Jul 23, 2016, 05:35 PM)The Rock Wrote: +Support for upgrates on printers and drug labs RE: Buff for contraband. - Soviethooves - Jun 26, 2017 (Jun 26, 2017, 08:10 AM)Rizion Wrote: +Support You sit in a room doing literally nothing... You do bothing but press E.... Why give player a bigger reward for something that requires the least amount of skill to do? |