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Poll: Support
You do not have permission to vote in this poll.
+Support
75.00%
12 75.00%
-Support
25.00%
4 25.00%
Total 16 vote(s) 100%
* You voted for this item. [Show Results]


CityRP Workbench.
Nebula radio_button_checked
Where are your fingers?
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#1
Jun 22, 2016, 06:45 PM
Suggestion for in-game

In detail, explain your suggestion: Well, if you craft something. Then you just need the Schematics and the ingridients.. And plop you made them out of nowhere. What about a workbench, which could be manufactured by everybody. It might cost 50.000$ and you can remove it like the Fire Alarm. It should have a little timer to make, like if you lockpick a vehicle, the same progress bar and maybe up to 30 secs.
You can craft everything with 1 standart workbench you can craft a modern axe and a fishing rod

BMD & Gun Dealer have own Special workbenches which only they can use.
Make Out of metal a gun stock, then ammo.. etc
How should the developers add this? (BE DETAILED WITH EVERYTHING!) make a model with source SDK and code it.
 
Why should this be implemented? Its kind of unrealistic right now, its like throwing wood & metal on a sheet of paper and a axe magiclly appears. Also you could make some workshops and earn money with them.


It is not like Minecraft.[Image: latest?cb=20160109041708]
(This post was last modified: Oct 9, 2017, 01:15 PM by Nebula. Edited 3 times in total.)
Ollie630 radio_button_checked
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#2
Jun 22, 2016, 07:59 PM
Say you want to make an axe, you have to pay 50K and more for the Schematics and the ingridients?
Neutral.
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Vauld radio_button_checked
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#3
Jun 22, 2016, 08:00 PM
+Support, a basic interface would be perfect for this and simplify the confusing system we currently have.
[Image: 71W4apz.png]
(This post was last modified: Jun 22, 2016, 08:00 PM by Vauld.)
Tails radio_button_checked
give me the gamemode
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#4
Jun 22, 2016, 08:04 PM
+support, but please not 50k, crafting is expensive as it is
give me the gamemode
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ICEKILLER_99 radio_button_checked
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#5
Jun 22, 2016, 09:51 PM
-support
PaulB radio_button_checked
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#6
Jun 22, 2016, 09:53 PM
(Jun 22, 2016, 08:00 PM)Vauld Wrote: +Support, a basic interface would be perfect for this and simplify the confusing system we currently have.
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Nebula radio_button_checked
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#7
Jun 22, 2016, 10:19 PM
(Jun 22, 2016, 07:59 PM)Constrictor Wrote: Say you want to make an axe, you have to pay 50K and more for the Schematics and the ingridients?
Neutral.

Or, you could ask somebody who has the workbench, if you could use it for like 5k (or whatever price he wants)
Nebula radio_button_checked
Where are your fingers?
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#8
Jun 22, 2016, 10:22 PM
(Jun 22, 2016, 09:51 PM)ICEKILLER_99 Wrote: -support

Could you might say why ? I would like to hear your point of view. Thank you.
Razz radio_button_checked
aggressive kid
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#9
Jun 22, 2016, 10:27 PM
welkomm 2 minekrafte!
Jono radio_button_checked
something something i suppose
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#10
Jun 22, 2016, 10:30 PM
This is a good idea, but not in the current system.

For such a thing to have a realistic need to be implemented, further crafting should be added. Crafting for gun parts, home-made tazers (perhaps has chance of tazing the user), homemade flashbang etc.

This could also tie into a potential skills based system, in which a skill could be crafting. the higher the skill, the less likely it'll malfunction etc.


Definetly has potential, so will +support on the basis that further content is added to support it.

Rule Britannia and that.

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[Image: avatar1524603_20.gif]
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Woxy radio_button_checked
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#11
Jun 22, 2016, 11:20 PM
-support, smells of minecraft
Nebula radio_button_checked
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#12
Jun 23, 2016, 12:01 AM
(Jun 22, 2016, 11:20 PM)MrKat Wrote: -support, smells of minecraft

Sure, because everything which has a workbench is now minecraft. I did not even thought about that... i thought more about like fallout...
thefaketaco radio_button_checked
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#13
Jun 23, 2016, 12:24 AM
-support lol no
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Nebula radio_button_checked
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#14
Jun 23, 2016, 12:25 AM
(Jun 23, 2016, 12:24 AM)thefaketaco Wrote: -support lol no

Could you might write more of your point of view than "lol no" ? Thank you.
Raptor radio_button_checked
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#15
Jun 23, 2016, 12:28 AM
(Jun 22, 2016, 10:30 PM)Jono Wrote: This is a good idea, but not in the current system.

For such a thing to have a realistic need to be implemented, further crafting should be added. Crafting for gun parts, home-made tazers (perhaps has chance of tazing the user), homemade flashbang etc.

This could also tie into a potential skills based system, in which a skill could be crafting. the higher the skill, the less likely it'll malfunction etc.


Definetly has potential, so will +support on the basis that further content is added to support it.

With things like these being added CityRP will be more of a MMO RPG than an RP server. As much as I think this could improve crafting a lot. I do think that you can just build a crafting bench and role-play the crafting. As boring as that sounds.

I do feel as if we're adding a lot of updates that are making it easier to do functions other than simply role-playing it out. If you catch my drift.
[Image: mIhdESQ.gif]




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