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Poll: Support
You do not have permission to vote in this poll.
+Support
75.00%
12 75.00%
-Support
25.00%
4 25.00%
Total 16 vote(s) 100%
* You voted for this item. [Show Results]


CityRP Workbench.
thefaketaco radio_button_checked
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#16
Jun 23, 2016, 12:38 AM
(Jun 23, 2016, 12:25 AM)Void Wrote:
(Jun 23, 2016, 12:24 AM)thefaketaco Wrote: -support lol no

Could you might write more of your point of view than "lol no" ? Thank you.

To make a modern axe it already cost 15k for the mixture. Lets say you also buy what you need to make it. Average price for metal is 5k. 3 wood is maybe 1k. That adds up to 21k. You sell the axe for  around 22k. You make about 1k profit. Adding a 50k workbench would add the total to make it 71k. Losing you money instead of profiting from it. So ima stay with my lol no.
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Katyusha radio_button_checked
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#17
Jun 23, 2016, 12:45 AM
Gonna have to -support this, although a great idea, your just wandering to far into the realm of technicalities when making something. Its like adding a rung to the ladder even though it reaches where you want to go. The crafting system is fine the way it is because its technical to the point where it doesn't tell you what you need to make something (most of the time), but does not require any more steps than get materials, get schematics.
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Jono radio_button_checked
something something i suppose
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#18
Jun 23, 2016, 12:52 AM
(Jun 23, 2016, 12:28 AM)Rocket Wrote:
(Jun 22, 2016, 10:30 PM)Jono Wrote: This is a good idea, but not in the current system.

For such a thing to have a realistic need to be implemented, further crafting should be added. Crafting for gun parts, home-made tazers (perhaps has chance of tazing the user), homemade flashbang etc.

This could also tie into a potential skills based system, in which a skill could be crafting. the higher the skill, the less likely it'll malfunction etc.


Definetly has potential, so will +support on the basis that further content is added to support it.

With things like these being added CityRP will be more of a MMO RPG than an RP server. As much as I think this could improve crafting a lot. I do think that you can just build a crafting bench and role-play the crafting. As boring as that sounds.

I do feel as if we're adding a lot of updates that are making it easier to do functions other than simply role-playing it out. If you catch my drift.

Problem is, is that goes on the assumption that adding this content would cancel out RP which previously existed. Quite frankly it doesn't. It just adds something todo.

As much as I get what you're saying, as long as it doesn't impede on RP and adds to immersion on the server, I don't see the issue, personally.

Rule Britannia and that.

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Nebula radio_button_checked
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#19
Jun 23, 2016, 01:41 AM
(Jun 23, 2016, 12:38 AM)thefaketaco Wrote:
(Jun 23, 2016, 12:25 AM)Void Wrote:
(Jun 23, 2016, 12:24 AM)thefaketaco Wrote: -support lol no

Could you might write more of your point of view than "lol no" ? Thank you.

To make a modern axe it already cost 15k for the mixture. Lets say you also buy what you need to make it. Average price for metal is 5k. 3 wood is maybe 1k. That adds up to 21k. You sell the axe for  around 22k. You make about 1k profit. Adding a 50k workbench would add the total to make it 71k. Losing you money instead of profiting from it. So ima stay with my lol no.

You can either try to find somebody who allready owns the workbench, and work on his workbench, or you could buy your own one and also let other People work on it, if they give you money (or not).
Further more.. The workbench isnt only for axes, it is for everything.. the axe was just a example.

(Jun 23, 2016, 12:45 AM)Katyusha Wrote: Gonna have to -support this, although a great idea, your just wandering to far into the realm of technicalities when making something. Its like adding a rung to the ladder even though it reaches where you want to go. The crafting system is fine the way it is because its technical to the point where it doesn't tell you what you need to make something (most of the time), but does not require any more steps than get materials, get schematics.

What if the ladder reaches to the place i want to, but some of the rungs are missing and it looks old and broken down ? Would you go on it and try to reach it, instead of replacing the ladder with a newer, better looking ladder?

You still need to get the Schematics & materials. They wont be just accesable at the workbench.
Maniac radio_button_checked
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#20
Jun 23, 2016, 02:18 AM
Pros:

- CityRP will become WAY more interactive. Instead of just slamming a button to manufacture people have to wait for it to be made, parts gathered and traded.
- Player based economy
- Have something to do as gundealer/chef/BMD
- Player interaction
- More RP (/me assembles X with Y *the product breaks* - etc etc)

Cons:

None, you're all just lazy and boring

+Support can't stress an interactive system enough

Either we implement this for everything gradually, or we do it for nothing. We can't have job X make self-crafted products, and job Y as boring as it is.
(This post was last modified: Jun 23, 2016, 02:20 AM by Maniac.)
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Brax radio_button_checked
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#21
Jun 23, 2016, 02:53 AM
(Jun 23, 2016, 02:18 AM)Maniac Wrote: Pros:

- CityRP will become WAY more interactive. Instead of just slamming a button to manufacture people have to wait for it to be made, parts gathered and traded.
- Player based economy
- Have something to do as gundealer/chef/BMD
- Player interaction
- More RP (/me assembles X with Y *the product breaks* - etc etc)

Cons:

None, you're all just lazy and boring

+Support can't stress an interactive system enough

Either we implement this for everything gradually, or we do it for nothing. We can't have job X make self-crafted products, and job Y as boring as it is.
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thefaketaco radio_button_checked
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#22
Jun 23, 2016, 03:10 AM
(Jun 23, 2016, 01:41 AM)Void Wrote:
(Jun 23, 2016, 12:38 AM)thefaketaco Wrote:
(Jun 23, 2016, 12:25 AM)Void Wrote:
(Jun 23, 2016, 12:24 AM)thefaketaco Wrote: -support lol no

Could you might write more of your point of view than "lol no" ? Thank you.

To make a modern axe it already cost 15k for the mixture. Lets say you also buy what you need to make it. Average price for metal is 5k. 3 wood is maybe 1k. That adds up to 21k. You sell the axe for  around 22k. You make about 1k profit. Adding a 50k workbench would add the total to make it 71k. Losing you money instead of profiting from it. So ima stay with my lol no.

You can either try to find somebody who allready owns the workbench, and work on his workbench, or you could buy your own one and also let other People work on it, if they give you money (or not).
Further more.. The workbench isnt only for axes, it is for everything.. the axe was just a example.

(Jun 23, 2016, 12:45 AM)Katyusha Wrote: Gonna have to -support this, although a great idea, your just wandering to far into the realm of technicalities when making something. Its like adding a rung to the ladder even though it reaches where you want to go. The crafting system is fine the way it is because its technical to the point where it doesn't tell you what you need to make something (most of the time), but does not require any more steps than get materials, get schematics.

What if the ladder reaches to the place i want to, but some of the rungs are missing and it looks old and broken down ? Would you go on it and try to reach it, instead of replacing the ladder with a newer, better looking ladder?

You still need to get the Schematics & materials. They wont be just accesable at the workbench.

The axe is one of the cheapest ones. Lets say you use the "repair bentley blower" schematics. Those already cost alot plus the materials and to add another 50k fee to it in my point is just dumb. Yes I do understand others can do it for you but I doubt anyone will be able to make 50k just charging others to use their workbench. still -support
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Katyusha radio_button_checked
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#23
Jun 23, 2016, 04:11 AM
(Jun 23, 2016, 03:10 AM)thefaketaco Wrote:
(Jun 23, 2016, 01:41 AM)Void Wrote: What if the ladder reaches to the place i want to, but some of the rungs are missing and it looks old and broken down ? Would you go on it and try to reach it, instead of replacing the ladder with a newer, better looking ladder?

You still need to get the Schematics & materials. They wont be just accesable at the workbench.

*Snip snip*

Well if suggestions  were about getting what you want then fine, but suggestions are opinions between players, and accessed through administration/developers. I fall in the opinion category, and my opinion is that I don't have 1 Million$ to repair a Bentley Blower with the 10 scrap/10 mechanical parts which can cost anywhere from free, to if you buy them from enzyme 40K each. Then the 600 thousand$$ car, a repair kit, and a 50,000$$ bench. And what I think you mean to say is they will not be acessable,any but the workbench. -support
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Dick radio_button_checked
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#24
Jun 23, 2016, 05:16 AM
(Jun 22, 2016, 09:53 PM)PaulB Wrote:
(Jun 22, 2016, 08:00 PM)Vauld Wrote: +Support, a basic interface would be perfect for this and simplify the confusing system we currently have.

(Jun 23, 2016, 02:18 AM)Maniac Wrote: Pros:

- CityRP will become WAY more interactive. Instead of just slamming a button to manufacture people have to wait for it to be made, parts gathered and traded.
- Player based economy
- Have something to do as gundealer/chef/BMD
- Player interaction
- More RP (/me assembles X with Y *the product breaks* - etc etc)

Cons:

None, you're all just lazy and boring

+Support can't stress an interactive system enough

Either we implement this for everything gradually, or we do it for nothing. We can't have job X make self-crafted products, and job Y as boring as it is.
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(This post was last modified: Jun 23, 2016, 05:17 AM by Dick.)
Nebula radio_button_checked
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#25
Jun 23, 2016, 11:23 AM
(Jun 23, 2016, 04:11 AM)Katyusha Wrote:
(Jun 23, 2016, 03:10 AM)thefaketaco Wrote:
(Jun 23, 2016, 01:41 AM)Void Wrote: What if the ladder reaches to the place i want to, but some of the rungs are missing and it looks old and broken down ? Would you go on it and try to reach it, instead of replacing the ladder with a newer, better looking ladder?

You still need to get the Schematics & materials. They wont be just accesable at the workbench.

*Snip snip*

Well if suggestions  were about getting what you want then fine, but suggestions are opinions between players, and accessed through administration/developers. I fall in the opinion category, and my opinion is that I don't have 1 Million$ to repair a Bentley Blower with the 10 scrap/10 mechanical parts which can cost anywhere from free, to if you buy them from enzyme 40K each. Then the 600 thousand$$ car, a repair kit, and a 50,000$$ bench. And what I think you mean to say is they will not be acessable,any but the workbench. -support

If you have the money to buy a Bentley blower and it repair stuff, then you have the money to buy a workbench for 50k which is cheap compared to the other stuff.
Nebula radio_button_checked
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#26
Jun 23, 2016, 01:21 PM
(Jun 23, 2016, 03:10 AM)thefaketaco Wrote:
(Jun 23, 2016, 01:41 AM)Void Wrote:
(Jun 23, 2016, 12:38 AM)thefaketaco Wrote:
(Jun 23, 2016, 12:25 AM)Void Wrote:
(Jun 23, 2016, 12:24 AM)thefaketaco Wrote: -support lol no

Could you might write more of your point of view than "lol no" ? Thank you.

To make a modern axe it already cost 15k for the mixture. Lets say you also buy what you need to make it. Average price for metal is 5k. 3 wood is maybe 1k. That adds up to 21k. You sell the axe for  around 22k. You make about 1k profit. Adding a 50k workbench would add the total to make it 71k. Losing you money instead of profiting from it. So ima stay with my lol no.

You can either try to find somebody who allready owns the workbench, and work on his workbench, or you could buy your own one and also let other People work on it, if they give you money (or not).
Further more.. The workbench isnt only for axes, it is for everything.. the axe was just a example.

(Jun 23, 2016, 12:45 AM)Katyusha Wrote: -snipedi-

-snap-

The axe is one of the cheapest ones. Lets say you use the "repair bentley blower" schematics. Those already cost alot plus the materials and to add another 50k fee to it in my point is just dumb. Yes I do understand others can do it for you but I doubt anyone will be able to make 50k just charging others to use their workbench. still -support
Like i said to Katysha. If you can afford the Bentley Blower and all it repair needs, then you also have the money to buy a 50k workbench. And tbh, you have 50k in 30 min with woodchopping.
Jono radio_button_checked
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#27
Jun 23, 2016, 03:35 PM
Don't see what the issue is.

If you're poor and can't afford buying the workbench, it opens the opportunity to start a business to other plays, in which they either rent said item out or mass produce the item you want.

You can make 50k easily within an hour just woodcutting alone. I don't see why everything in the game's economy should be acquirable within a few hours of play.

I've stood by this opinion for long, but please implement some expensive shit. Most players whom have played more than 100 hours will have millions of $ worth of assets, and likely hundreds of thousands in the bank. So having items worth say
15mill is expensive, but achievable too. This would then reward players whom make businesses, whom are savvy with their ingame finances etc. Rich people want unique and special items. It's not unique or special if it costs 1mill, as everyone would have it.

The lambo was along the right lines, but there were too many of them initially.

Rule Britannia and that.

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Cunix radio_button_checked
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#28
Jun 23, 2016, 04:18 PM
(Jun 23, 2016, 02:18 AM)Maniac Wrote: Pros:

- CityRP will become WAY more interactive. Instead of just slamming a button to manufacture people have to wait for it to be made, parts gathered and traded.
- Player based economy
- Have something to do as gundealer/chef/BMD
- Player interaction
- More RP (/me assembles X with Y *the product breaks* - etc etc)

Cons:

None, you're all just lazy and boring

+Support can't stress an interactive system enough

Either we implement this for everything gradually, or we do it for nothing. We can't have job X make self-crafted products, and job Y as boring as it is.
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Nebula radio_button_checked
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#29
Jun 23, 2016, 04:29 PM
(Jun 23, 2016, 12:28 AM)Rocket Wrote:
(Jun 22, 2016, 10:30 PM)Jono Wrote: -snip

With things like these being added CityRP will be more of a MMO RPG than an RP server. As much as I think this could improve crafting a lot. I do think that you can just build a crafting bench and role-play the crafting. As boring as that sounds.

I do feel as if we're adding a lot of updates that are making it easier to do functions other than simply role-playing it out. If you catch my drift.
I dont really get what you mean, could you try to explain it with more detail, please? Thank you.
alan245 radio_button_checked
Hi
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#30
Jun 23, 2016, 04:43 PM
+ support
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