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Suggestion for in-game

In detail, explain your suggestion: Well, if you craft something. Then you just need the Schematics and the ingridients.. And plop you made them out of nowhere. What about a workbench, which could be manufactured by everybody. It might cost 50.000$ and you can remove it like the Fire Alarm. It should have a little timer to make, like if you lockpick a vehicle, the same progress bar and maybe up to 30 secs.
You can craft everything with 1 standart workbench you can craft a modern axe and a fishing rod

BMD & Gun Dealer have own Special workbenches which only they can use.
Make Out of metal a gun stock, then ammo.. etc
How should the developers add this? (BE DETAILED WITH EVERYTHING!) make a model with source SDK and code it.
 
Why should this be implemented? Its kind of unrealistic right now, its like throwing wood & metal on a sheet of paper and a axe magiclly appears. Also you could make some workshops and earn money with them.


It is not like Minecraft.[Image: latest?cb=20160109041708]
Say you want to make an axe, you have to pay 50K and more for the Schematics and the ingridients?
Neutral.
+Support, a basic interface would be perfect for this and simplify the confusing system we currently have.
+support, but please not 50k, crafting is expensive as it is
-support
(Jun 22, 2016, 07:00 PM)Vauld Wrote: [ -> ]+Support, a basic interface would be perfect for this and simplify the confusing system we currently have.
(Jun 22, 2016, 06:59 PM)Constrictor Wrote: [ -> ]Say you want to make an axe, you have to pay 50K and more for the Schematics and the ingridients?
Neutral.

Or, you could ask somebody who has the workbench, if you could use it for like 5k (or whatever price he wants)
(Jun 22, 2016, 08:51 PM)ICEKILLER_99 Wrote: [ -> ]-support

Could you might say why ? I would like to hear your point of view. Thank you.
welkomm 2 minekrafte!
This is a good idea, but not in the current system.

For such a thing to have a realistic need to be implemented, further crafting should be added. Crafting for gun parts, home-made tazers (perhaps has chance of tazing the user), homemade flashbang etc.

This could also tie into a potential skills based system, in which a skill could be crafting. the higher the skill, the less likely it'll malfunction etc.


Definetly has potential, so will +support on the basis that further content is added to support it.
-support, smells of minecraft
(Jun 22, 2016, 10:20 PM)MrKat Wrote: [ -> ]-support, smells of minecraft

Sure, because everything which has a workbench is now minecraft. I did not even thought about that... i thought more about like fallout...
-support lol no
(Jun 22, 2016, 11:24 PM)thefaketaco Wrote: [ -> ]-support lol no

Could you might write more of your point of view than "lol no" ? Thank you.
(Jun 22, 2016, 09:30 PM)Jono Wrote: [ -> ]This is a good idea, but not in the current system.

For such a thing to have a realistic need to be implemented, further crafting should be added. Crafting for gun parts, home-made tazers (perhaps has chance of tazing the user), homemade flashbang etc.

This could also tie into a potential skills based system, in which a skill could be crafting. the higher the skill, the less likely it'll malfunction etc.


Definetly has potential, so will +support on the basis that further content is added to support it.

With things like these being added CityRP will be more of a MMO RPG than an RP server. As much as I think this could improve crafting a lot. I do think that you can just build a crafting bench and role-play the crafting. As boring as that sounds.

I do feel as if we're adding a lot of updates that are making it easier to do functions other than simply role-playing it out. If you catch my drift.
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