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CityRP Breaches remove doors
Montyfatcat radio_button_checked
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#1
Mar 21, 2019, 06:05 PM
Idea: Have breaches remove doors from their hinges when they go off, as opposed to just opening them, kind of like how shotguns work.

Why?: More fun first off, seeing a door be shot into a room at 30-odd-mph, and also adds a bit more of a dazing effect to when the breach goes off, maybe causing panic amongst the defenders and giving the user a bit of time to move in. Also this shouldn't be too hard to add right? Correct me if I'm wrong of course.
[Image: Be4Bhyy.png]
Nev radio_button_checked
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#2
Mar 21, 2019, 06:25 PM
Used to be like this I thought 
+Support
<p><br></p>
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Faustie radio_button_checked
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#3
Mar 21, 2019, 07:17 PM
Yeah this is quite easy to add back if desired, though I was thinking of some new possible breach solutions we could add too. I'll make another suggestion for those later though.

But yeah, dev-wise this is easy.
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Tom* radio_button_checked
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#4
Mar 21, 2019, 10:28 PM
+support
Wesley Lawrence radio_button_checked
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#5
Mar 22, 2019, 03:38 PM
(Mar 21, 2019, 07:17 PM)Faustie Wrote: Yeah this is quite easy to add back if desired, though I was thinking of some new possible breach solutions we could add too. I'll make another suggestion for those later though.

But yeah, dev-wise this is easy.

If you get a proper battering ram in, that can also take doors off their hinges... I'll give you my soul.

OT:

+support

[Image: 5H73Ev1.gif]
The following 1 user Likes Wesley Lawrence's post:
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Montyfatcat radio_button_checked
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#6
Mar 22, 2019, 05:40 PM
(Mar 22, 2019, 03:38 PM)Wesley Lawrence Wrote:
(Mar 21, 2019, 07:17 PM)Faustie Wrote: Yeah this is quite easy to add back if desired, though I was thinking of some new possible breach solutions we could add too. I'll make another suggestion for those later though.

But yeah, dev-wise this is easy.

If you get a proper battering ram in, that can also take doors off their hinges... I'll give you my soul.

OT:

+support

If I knew how to make mods, I would design one just for you wes <3
[Image: Be4Bhyy.png]
Project radio_button_checked
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#7
Mar 22, 2019, 09:28 PM
(Mar 22, 2019, 03:38 PM)Wesley Lawrence Wrote:
(Mar 21, 2019, 07:17 PM)Faustie Wrote: Yeah this is quite easy to add back if desired, though I was thinking of some new possible breach solutions we could add too. I'll make another suggestion for those later though.

But yeah, dev-wise this is easy.

If you get a proper battering ram in, that can also take doors off their hinges... I'll give you my soul.

OT:

+support

I support this man's statement. Please make it happen.
[Image: sO5GyCt.png]
Faustie radio_button_checked
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#8
Mar 23, 2019, 05:46 PM
(Mar 22, 2019, 09:28 PM)Project Wrote:
(Mar 22, 2019, 03:38 PM)Wesley Lawrence Wrote:
(Mar 21, 2019, 07:17 PM)Faustie Wrote: Yeah this is quite easy to add back if desired, though I was thinking of some new possible breach solutions we could add too. I'll make another suggestion for those later though.

But yeah, dev-wise this is easy.

If you get a proper battering ram in, that can also take doors off their hinges... I'll give you my soul.

OT:

+support

I support this man's statement. Please make it happen.

We would need a model (usually the hardest part currently) but otherwise this is quite easy.
Nebula radio_button_checked
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#9
Mar 24, 2019, 05:40 PM
(Mar 23, 2019, 05:46 PM)Faustie Wrote:
(Mar 22, 2019, 09:28 PM)Project Wrote:
(Mar 22, 2019, 03:38 PM)Wesley Lawrence Wrote: If you get a proper battering ram in, that can also take doors off their hinges... I'll give you my soul.

OT:

+support

I support this man's statement. Please make it happen.

We would need a model (usually the hardest part currently) but otherwise this is quite easy.

Couldnt you just use the RPG upside down, or alter the RPG bit?
[Image: giphy.gif]
Limelight Gaming radio_button_checked
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#10
Mar 25, 2019, 01:00 PM
Pushing for Staff Review.

#type:[review]
Doctor Internet radio_button_checked
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#11
Apr 16, 2019, 04:44 PM
Approved.
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#12
Dec 22, 2019, 02:57 PM
Done when /detonate was fixed.
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