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CityRP Breaches remove doors - Printable Version

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Breaches remove doors - Montyfatcat - Mar 21, 2019

Idea: Have breaches remove doors from their hinges when they go off, as opposed to just opening them, kind of like how shotguns work.

Why?: More fun first off, seeing a door be shot into a room at 30-odd-mph, and also adds a bit more of a dazing effect to when the breach goes off, maybe causing panic amongst the defenders and giving the user a bit of time to move in. Also this shouldn't be too hard to add right? Correct me if I'm wrong of course.


RE: Breaches remove doors - Nev - Mar 21, 2019

Used to be like this I thought 
+Support


RE: Breaches remove doors - Faustie - Mar 21, 2019

Yeah this is quite easy to add back if desired, though I was thinking of some new possible breach solutions we could add too. I'll make another suggestion for those later though.

But yeah, dev-wise this is easy.


RE: Breaches remove doors - Tom* - Mar 21, 2019

+support


RE: Breaches remove doors - Wesley Lawrence - Mar 22, 2019

(Mar 21, 2019, 07:17 PM)Faustie Wrote: Yeah this is quite easy to add back if desired, though I was thinking of some new possible breach solutions we could add too. I'll make another suggestion for those later though.

But yeah, dev-wise this is easy.

If you get a proper battering ram in, that can also take doors off their hinges... I'll give you my soul.

OT:

+support


RE: Breaches remove doors - Montyfatcat - Mar 22, 2019

(Mar 22, 2019, 03:38 PM)Wesley Lawrence Wrote:
(Mar 21, 2019, 07:17 PM)Faustie Wrote: Yeah this is quite easy to add back if desired, though I was thinking of some new possible breach solutions we could add too. I'll make another suggestion for those later though.

But yeah, dev-wise this is easy.

If you get a proper battering ram in, that can also take doors off their hinges... I'll give you my soul.

OT:

+support

If I knew how to make mods, I would design one just for you wes <3


RE: Breaches remove doors - Project - Mar 22, 2019

(Mar 22, 2019, 03:38 PM)Wesley Lawrence Wrote:
(Mar 21, 2019, 07:17 PM)Faustie Wrote: Yeah this is quite easy to add back if desired, though I was thinking of some new possible breach solutions we could add too. I'll make another suggestion for those later though.

But yeah, dev-wise this is easy.

If you get a proper battering ram in, that can also take doors off their hinges... I'll give you my soul.

OT:

+support

I support this man's statement. Please make it happen.


RE: Breaches remove doors - Faustie - Mar 23, 2019

(Mar 22, 2019, 09:28 PM)Project Wrote:
(Mar 22, 2019, 03:38 PM)Wesley Lawrence Wrote:
(Mar 21, 2019, 07:17 PM)Faustie Wrote: Yeah this is quite easy to add back if desired, though I was thinking of some new possible breach solutions we could add too. I'll make another suggestion for those later though.

But yeah, dev-wise this is easy.

If you get a proper battering ram in, that can also take doors off their hinges... I'll give you my soul.

OT:

+support

I support this man's statement. Please make it happen.

We would need a model (usually the hardest part currently) but otherwise this is quite easy.


RE: Breaches remove doors - Nebula - Mar 24, 2019

(Mar 23, 2019, 05:46 PM)Faustie Wrote:
(Mar 22, 2019, 09:28 PM)Project Wrote:
(Mar 22, 2019, 03:38 PM)Wesley Lawrence Wrote: If you get a proper battering ram in, that can also take doors off their hinges... I'll give you my soul.

OT:

+support

I support this man's statement. Please make it happen.

We would need a model (usually the hardest part currently) but otherwise this is quite easy.

Couldnt you just use the RPG upside down, or alter the RPG bit?


RE: Breaches remove doors - Limelight Gaming - Mar 25, 2019

Pushing for Staff Review.

#type:[review]


Breaches remove doors - Doctor Internet - Apr 16, 2019

Approved.


RE: Breaches remove doors - Doctor Internet - Dec 22, 2019

Done when /detonate was fixed.