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CityRP Breaches remove doors - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html) +--- Forum: Suggestions (https://limelightgaming.net/forums/forum-239.html) +---- Forum: Finished (https://limelightgaming.net/forums/forum-242.html) +---- Thread: CityRP Breaches remove doors (/thread-24808.html) |
Breaches remove doors - Montyfatcat - Mar 21, 2019 Idea: Have breaches remove doors from their hinges when they go off, as opposed to just opening them, kind of like how shotguns work. Why?: More fun first off, seeing a door be shot into a room at 30-odd-mph, and also adds a bit more of a dazing effect to when the breach goes off, maybe causing panic amongst the defenders and giving the user a bit of time to move in. Also this shouldn't be too hard to add right? Correct me if I'm wrong of course. RE: Breaches remove doors - Nev - Mar 21, 2019 Used to be like this I thought +Support RE: Breaches remove doors - Faustie - Mar 21, 2019 Yeah this is quite easy to add back if desired, though I was thinking of some new possible breach solutions we could add too. I'll make another suggestion for those later though. But yeah, dev-wise this is easy. RE: Breaches remove doors - Tom* - Mar 21, 2019 +support RE: Breaches remove doors - Wesley Lawrence - Mar 22, 2019 (Mar 21, 2019, 07:17 PM)Faustie Wrote: Yeah this is quite easy to add back if desired, though I was thinking of some new possible breach solutions we could add too. I'll make another suggestion for those later though. If you get a proper battering ram in, that can also take doors off their hinges... I'll give you my soul. OT: +support RE: Breaches remove doors - Montyfatcat - Mar 22, 2019 (Mar 22, 2019, 03:38 PM)Wesley Lawrence Wrote:(Mar 21, 2019, 07:17 PM)Faustie Wrote: Yeah this is quite easy to add back if desired, though I was thinking of some new possible breach solutions we could add too. I'll make another suggestion for those later though. If I knew how to make mods, I would design one just for you wes <3 RE: Breaches remove doors - Project - Mar 22, 2019 (Mar 22, 2019, 03:38 PM)Wesley Lawrence Wrote:(Mar 21, 2019, 07:17 PM)Faustie Wrote: Yeah this is quite easy to add back if desired, though I was thinking of some new possible breach solutions we could add too. I'll make another suggestion for those later though. I support this man's statement. Please make it happen. RE: Breaches remove doors - Faustie - Mar 23, 2019 (Mar 22, 2019, 09:28 PM)Project Wrote:(Mar 22, 2019, 03:38 PM)Wesley Lawrence Wrote:(Mar 21, 2019, 07:17 PM)Faustie Wrote: Yeah this is quite easy to add back if desired, though I was thinking of some new possible breach solutions we could add too. I'll make another suggestion for those later though. We would need a model (usually the hardest part currently) but otherwise this is quite easy. RE: Breaches remove doors - Nebula - Mar 24, 2019 (Mar 23, 2019, 05:46 PM)Faustie Wrote:(Mar 22, 2019, 09:28 PM)Project Wrote:(Mar 22, 2019, 03:38 PM)Wesley Lawrence Wrote: If you get a proper battering ram in, that can also take doors off their hinges... I'll give you my soul. Couldnt you just use the RPG upside down, or alter the RPG bit? RE: Breaches remove doors - Limelight Gaming - Mar 25, 2019 Pushing for Staff Review. #type:[review] Breaches remove doors - Doctor Internet - Apr 16, 2019 Approved. RE: Breaches remove doors - Doctor Internet - Dec 22, 2019 Done when /detonate was fixed. |