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Sea of Green [Weed overhaul]
Murdoch Murdoch radio_button_checked
The future of Europa lies within you.
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#31
Oct 24, 2017, 06:53 PM
(Oct 24, 2017, 06:45 PM)Faustie Wrote:
(Oct 24, 2017, 06:42 PM)Soviethooves Wrote:
(Oct 24, 2017, 06:38 PM)Nevy Wrote:
(Oct 24, 2017, 05:08 PM)Soviethooves Wrote: I would actually prefer keeping the use of physguns to move the pots. We can move them easier that way imo and freeze them if we want them to not fall off a shelf or a contraption.

Would like to see it with contraband as well

Um no

75% of the risk with something like this is having it stolen by non-government groups. 
You're removing that entirely when you can just freeze contraband and drug pots to your base lmao

Then don’t make it freezeable lmao

There's still the issue of physguns being used to put them in places players couldn't otherwise access easily. You can use inventive builds and hiding places to hide pots just fine currently, and if you have to use hands then at least they can only be placed in places a player could reasonably access.

Unfortunately all/most inventive builds or hiding spaces are sorta restricted by the doomforting rule, as a requirement for prone or even crouch is breaching this rule. But that doesn't stop people from defending it to their last breath with their own two hands where building does not suffice.

Either way, even if you could hide it well, all your props are subject to being burned down by a Molotov.
Nev radio_button_checked
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#32
Oct 24, 2017, 06:55 PM
(Oct 24, 2017, 06:45 PM)Faustie Wrote:
(Oct 24, 2017, 06:42 PM)Soviethooves Wrote:
(Oct 24, 2017, 06:38 PM)Nevy Wrote:
(Oct 24, 2017, 05:08 PM)Soviethooves Wrote: I would actually prefer keeping the use of physguns to move the pots. We can move them easier that way imo and freeze them if we want them to not fall off a shelf or a contraption.

Would like to see it with contraband as well

Um no

75% of the risk with something like this is having it stolen by non-government groups. 
You're removing that entirely when you can just freeze contraband and drug pots to your base lmao

Then don’t make it freezeable lmao

There's still the issue of physguns being used to put them in places players couldn't otherwise access easily. You can use inventive builds and hiding places to hide pots just fine currently, and if you have to use hands then at least they can only be placed in places a player could reasonably access.

I agree - and this also comes into play when you're transporting them and accidentally drop a few out the back. Going to get out and start physgunning them back into the truck?
Vinic radio_button_checked
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#33
Oct 24, 2017, 06:59 PM
Sighs

Just another thing for people to raid my doomforts bases for.

Great update though Big Grin
(This post was last modified: Oct 24, 2017, 06:59 PM by Vinic.)
Soviethooves radio_button_checked
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#34
Oct 24, 2017, 07:15 PM
(Oct 24, 2017, 06:45 PM)Faustie Wrote:
(Oct 24, 2017, 06:42 PM)Soviethooves Wrote:
(Oct 24, 2017, 06:38 PM)Nevy Wrote:
(Oct 24, 2017, 05:08 PM)Soviethooves Wrote: I would actually prefer keeping the use of physguns to move the pots. We can move them easier that way imo and freeze them if we want them to not fall off a shelf or a contraption.

Would like to see it with contraband as well

Um no

75% of the risk with something like this is having it stolen by non-government groups. 
You're removing that entirely when you can just freeze contraband and drug pots to your base lmao

Then don’t make it freezeable lmao

There's still the issue of physguns being used to put them in places players couldn't otherwise access easily. You can use inventive builds and hiding places to hide pots just fine currently, and if you have to use hands then at least they can only be placed in places a player could reasonably access.

We already have rules coering those problems. Why not just make it easier for players to move items? Is it that big of a negative to allow someone to stack their contraband or pots neatly because a minority will abuse it and get ounished for it?
<span id="sceditor-end-marker" class="sceditor-selection sceditor-ignore" style="line-height: 0; display: none;"> </span><span id="sceditor-start-marker" class="sceditor-selection sceditor-ignore" style="line-height: 0; display: none;"> </span>
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Faustie radio_button_checked
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#35
Oct 24, 2017, 07:19 PM
(Oct 24, 2017, 07:15 PM)Soviethooves Wrote:
(Oct 24, 2017, 06:45 PM)Faustie Wrote:
(Oct 24, 2017, 06:42 PM)Soviethooves Wrote:
(Oct 24, 2017, 06:38 PM)Nevy Wrote:
(Oct 24, 2017, 05:08 PM)Soviethooves Wrote: I would actually prefer keeping the use of physguns to move the pots. We can move them easier that way imo and freeze them if we want them to not fall off a shelf or a contraption.

Would like to see it with contraband as well

Um no

75% of the risk with something like this is having it stolen by non-government groups. 
You're removing that entirely when you can just freeze contraband and drug pots to your base lmao

Then don’t make it freezeable lmao

There's still the issue of physguns being used to put them in places players couldn't otherwise access easily. You can use inventive builds and hiding places to hide pots just fine currently, and if you have to use hands then at least they can only be placed in places a player could reasonably access.

We already have rules coering those problems. Why not just make it easier for players to move items? Is it that big of a negative to allow someone to stack their contraband or pots neatly because a minority will abuse it and get ounished for it?

It's a possibility, but you know from your previous experience just how swamped @ can get with calls on a busy server. If the possibility of abuse can be reduced without any major negatives - and I don't see having to use hands as a huge negative - then why not reduce it? Furthermore, while physguns are used for a lot of things, it is slightly more 'RP' to use hands than a physgun to move pots around. 

Plus, I'm not sure how low the possibility of abuse would be. I'm sure major abuse such as placing them in the sky would be rare, but it's very easy to pull of minor cheeky abuse when loading pots into a truck during a fight, for example - if you can save a second or two with probably no consequences using the scroll wheel, why wouldn't you? 

Anyway, I'm not 100% against it, but there would need to be some damn good reasons and very concrete arguments for it, which I just don't see right now.
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Soviethooves radio_button_checked
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#36
Oct 24, 2017, 07:41 PM
(Oct 24, 2017, 07:19 PM)Faustie Wrote:
(Oct 24, 2017, 07:15 PM)Soviethooves Wrote:
(Oct 24, 2017, 06:45 PM)Faustie Wrote:
(Oct 24, 2017, 06:42 PM)Soviethooves Wrote:
(Oct 24, 2017, 06:38 PM)Nevy Wrote: Um no

75% of the risk with something like this is having it stolen by non-government groups. 
You're removing that entirely when you can just freeze contraband and drug pots to your base lmao

Then don’t make it freezeable lmao

There's still the issue of physguns being used to put them in places players couldn't otherwise access easily. You can use inventive builds and hiding places to hide pots just fine currently, and if you have to use hands then at least they can only be placed in places a player could reasonably access.

We already have rules coering those problems. Why not just make it easier for players to move items? Is it that big of a negative to allow someone to stack their contraband or pots neatly because a minority will abuse it and get ounished for it?

It's a possibility, but you know from your previous experience just how swamped @ can get with calls on a busy server. If the possibility of abuse can be reduced without any major negatives - and I don't see having to use hands as a huge negative - then why not reduce it? Furthermore, while physguns are used for a lot of things, it is slightly more 'RP' to use hands than a physgun to move pots around. 

Plus, I'm not sure how low the possibility of abuse would be. I'm sure major abuse such as placing them in the sky would be rare, but it's very easy to pull of minor cheeky abuse when loading pots into a truck during a fight, for example - if you can save a second or two with probably no consequences using the scroll wheel, why wouldn't you? 

Anyway, I'm not 100% against it, but there would need to be some damn good reasons and very concrete arguments for it, which I just don't see right now.

My main problem is the consequences of using your hands. It allows you to lose contraband or pots via glitches, accidentally killing you in the process sometimes. If there was collision with the object when they were picked up, I wouldn’t have a problem with them.
<span id="sceditor-end-marker" class="sceditor-selection sceditor-ignore" style="line-height: 0; display: none;"> </span><span id="sceditor-start-marker" class="sceditor-selection sceditor-ignore" style="line-height: 0; display: none;"> </span>
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#37
Oct 24, 2017, 08:02 PM
You can pickup props with low weight when pressing E on them
They maintain their collisions with props

Maybe a way o utlize that
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#38
Oct 24, 2017, 08:04 PM
(Oct 24, 2017, 08:02 PM)Nevy Wrote: You can pickup props with low weight when pressing E on them
They maintain their collisions with props

Maybe a way o utlize that

That’s what I thought the alternative could be, but we use that key to collect the money. Can we just shift that over to right click picking up?
<span id="sceditor-end-marker" class="sceditor-selection sceditor-ignore" style="line-height: 0; display: none;"> </span><span id="sceditor-start-marker" class="sceditor-selection sceditor-ignore" style="line-height: 0; display: none;"> </span>
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#39
Oct 24, 2017, 08:12 PM
if the issue is people putting their contraband in bad places, it can be done anyway rather easily, Just put it in a small prop contailer and plop it where you want,

Or you could simply hide it behind a wall without a keypad.
No matter what, it can still be hidden, physgun just makes it easier, and for the sake of a few cheaters why punish everyone with terrible fist movement. It gross.

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#40
Oct 24, 2017, 11:03 PM
I have a question.

Just completed my second cycle of weed. It gave me 55 packs of weed. I used UV lights during this whole process. I just sold the two cylces worth and got 27k. Is this price correct?
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#41
Oct 24, 2017, 11:22 PM
Should give you 6 packets per pot at that cycle = 30 packets total however if you count the 5 packet per pot from cycle 1, which would be 25, you would have a total of 55
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Murdoch Murdoch radio_button_checked
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#42
Oct 24, 2017, 11:42 PM
I strongly warn against touching this shit for the first week.

Cops are on profit patrol for it. And they are hungry.
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#43
Oct 24, 2017, 11:51 PM
Do my UV lights look close enough or too far away? https://steamcommunity.com/sharedfiles/f...1179937939
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#44
Oct 25, 2017, 12:08 AM
(Oct 24, 2017, 11:42 PM)Murdoch Murdoch Wrote: I strongly warn against touching this shit for the first week.

Cops are on profit patrol for it. And they are hungry.

Been doing that since we got meth bb
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#45
Oct 25, 2017, 12:49 AM
Very nice to see. Now I believe it should be mandatory to have a fire alarm for every building. For safety reasons of course. The Fire Marshall shall have to make this mandatory.
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