Jan 2, 2019, 06:59 PM
Too big, couldn't even find my way around the mine without getting lost. Takes me forever to figure out where I need to go, also feels incredibly empty with 60 players. No thanks
(Jan 1, 2019, 10:16 PM)Kvatch Wrote: [ -> ]Moving away from the lacking buildings in the inner city, the outer city also features some rather questionable design ideas. The absolute labrynth that is the road system is confusing to new players and will put them off wanting to play on Limelight because of this map. I frequently find myself either going in circles, or just ending up back at the city when I'm trying to reach a specific location. It seems like the map creator tried making a realistic layout with the roads - fair - but we don't have a GPS system to aid the emergency services in arriving promptly on scene. If there's a shoot out, the culprits will be gone before the police even arrive on scene. That's realistic and great and all, but we also lack the "detective RP" features needed to chase up this kind of RP.
(Jan 2, 2019, 06:59 PM)Vimpto Wrote: [ -> ]Too big, couldn't even find my way around the mine without getting lost. Takes me forever to figure out where I need to go, also feels incredibly empty with 60 players. No thanks
(Jan 2, 2019, 08:05 PM)Nudelsalat im Panzer Wrote: [ -> ](Jan 2, 2019, 06:59 PM)Vimpto Wrote: [ -> ]Too big, couldn't even find my way around the mine without getting lost. Takes me forever to figure out where I need to go, also feels incredibly empty with 60 players. No thanks
The city feels much more alive than on Rockford.
I also like that you actually have to drive a bit in order to go somewhere outer city.
(Jan 2, 2019, 09:38 PM)Blazing Wrote: [ -> ]50-60 FPS in the city, and 55-70 FPS outside of the city with:
Frame times are really poor with this map
(Jan 2, 2019, 09:56 PM)Nudelsalat im Panzer Wrote: [ -> ](Jan 2, 2019, 09:38 PM)Blazing Wrote: [ -> ]50-60 FPS in the city, and 55-70 FPS outside of the city with:
Frame times are really poor with this map
?????
(Jan 2, 2019, 10:30 PM)Blazing Wrote: [ -> ](Jan 2, 2019, 09:56 PM)Nudelsalat im Panzer Wrote: [ -> ](Jan 2, 2019, 09:38 PM)Blazing Wrote: [ -> ]50-60 FPS in the city, and 55-70 FPS outside of the city with:
Frame times are really poor with this map
?????
Frames per second and frame times are different.
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(Jan 2, 2019, 06:46 PM)Quest Wrote: [ -> ]
Idk what shit you're smoking because I have plenty of dupes for grassy fields and you can fit atleast 1 or 2 rp's on there.
(Jan 3, 2019, 03:36 AM)Cody Wrote: [ -> ]This map in a way is one big placebo..Replacing actual buildings with beautiful and grasping facades making us feel like we have nicer, more familiar to us buildings, but actually leaving us with just walls to look at and nothing more. The lack of large-scale build areas completely turns me off and the overall separation/distance between everything can really get confusing. Lots of unenterable doors and buildings makes me feel like I'm playing DayZ. Undoubtedly the map does have significant potential, like the Autoplex (Car dealership, Car Rental Building & Mechanics Area) But it lacks creative freedom for standalone builds. Some buildings, such as the cinema, rip props straight from Rockford. The rear buildings in Buttstallion Memorial Park have duplicated textures of wall objects placed on the ground. Overall I'm saying that the map has potential but I personally believe its not the kind of map for us.
(Jan 3, 2019, 09:23 AM)Markus Wrote: [ -> ](Jan 3, 2019, 03:36 AM)Cody Wrote: [ -> ]This map in a way is one big placebo..Replacing actual buildings with beautiful and grasping facades making us feel like we have nicer, more familiar to us buildings, but actually leaving us with just walls to look at and nothing more. The lack of large-scale build areas completely turns me off and the overall separation/distance between everything can really get confusing. Lots of unenterable doors and buildings makes me feel like I'm playing DayZ. Undoubtedly the map does have significant potential, like the Autoplex (Car dealership, Car Rental Building & Mechanics Area) But it lacks creative freedom for standalone builds. Some buildings, such as the cinema, rip props straight from Rockford. The rear buildings in Buttstallion Memorial Park have duplicated textures of wall objects placed on the ground. Overall I'm saying that the map has potential but I personally believe its not the kind of map for us.
1. The map creator said that having lots of open shops would decrease FPS even more because of rendering issues and would leave many shops empty. However he said that he'll look into adding more should the community want more. There are always people telling him to add more decor and people advising against it.
(btw DayZ SA has most buildings enterable)
Nobody expects all the buildings to be real, but I know I personally would don't think having fake buildings for the sake of enlarging the map with useless filler content severely degrades the quality of the map. It's big for the sake of being big, it doesn't actually have much content. Just don't have fake buildings, don't add them to begin with if you cannot balance performance with content.
2. There are many building positions such as the side of the hill, next to the river, next to lake, near suburbs.
(Has RP really become this lazy?)
3. The cinema doesn't "rip" props. He is the same creator.
4. The texture bugs have already been reported and responded to.
(I wish people visited the threads I linked.)
Reported, but there's no ETA or real assurance it'll ever be updated, I don't think LL should be banking the community's future on the promises that eventually it'll be updated and fixed. True North seems to be alot of "Some day" "Soon" "Eventually". We need now.