Login
Sign Up


You are using the mobile version of the forum, some features have been disabled to have it responsive.
Limelight CityRP - v4b1Limelight CityRP - EU Build
Ares Defence Services DiscordAres Defence Services
Limelight Discord
Limelight CityRP - v4b1Limelight CityRP - EU BuildAres Defence Services DiscordAres Defence ServicesLimelight Discord

receiptDevelopment Blog:

Development Contributor Workflow

receiptHR Blog:

What *are* they doing over there?

receiptTeacher Blog:

Insight into the Teacher Team

receiptDevelopment Blog:

Infrastructure Upgrade 11/2019

receiptDevelopment Blog:

how suggestions???

receiptDevelopment Blog:

Planning for the future.


This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.
Poll: Support
You do not have permission to vote in this poll.
+Support
68.42%
13 68.42%
-Support
31.58%
6 31.58%
Total 19 vote(s) 100%
* You voted for this item. [Show Results]


CityRP The 'Holstering' Problem
Cooli radio_button_checked
Member
Membership
Posts: 2,052
Threads: 99
Likes Given: 522
Likes Recieved: 874 in 646 posts
Joined: Oct 2015
Reputation: 27
#31
Apr 23, 2017, 02:37 AM
+Support, but no pickup timer as that doesnt make any sense. If someone picks it up just add it to their hotbar/equipped items.
Dick radio_button_checked
Developer, CityRP Administrator, ARES Project Manager
Developer
Posts: 4,740
Threads: 487
Likes Given: 1902
Likes Recieved: 2111 in 1293 posts
Joined: Aug 2015
Reputation: 25
#32
Apr 24, 2017, 02:45 PM
(Feb 20, 2016, 09:01 PM)Overlewd Wrote:
(Feb 20, 2016, 08:34 PM)SirWulf Wrote: +support, as it is right now it is very difficult to prove that someone committed a crime that just happened.

On the other hand, it would be annoying to have to wait to holster your fishing pole or axe.
Good point, maybe restrict this to black market items and weapons?
[Image: EnzxzUF.png]
Blazing radio_button_checked
Member
Membership
Posts: 712
Threads: 41
Likes Given: 51
Likes Recieved: 224 in 142 posts
Joined: Aug 2015
Reputation: 5
#33
Jul 11, 2017, 12:42 AM
Bump.
[Image: jrpM8xb.jpg]

Looking to contact me? You can find my Steam profile here.
Blazing radio_button_checked
Member
Membership
Posts: 712
Threads: 41
Likes Given: 51
Likes Recieved: 224 in 142 posts
Joined: Aug 2015
Reputation: 5
#34
Jul 12, 2017, 04:44 PM
Updated the OP.
[Image: jrpM8xb.jpg]

Looking to contact me? You can find my Steam profile here.
Blazing radio_button_checked
Member
Membership
Posts: 712
Threads: 41
Likes Given: 51
Likes Recieved: 224 in 142 posts
Joined: Aug 2015
Reputation: 5
#35
Jul 17, 2017, 01:13 PM
Bump.
[Image: jrpM8xb.jpg]

Looking to contact me? You can find my Steam profile here.
Soviethooves radio_button_checked
American Player
Media Contractor
Posts: 6,710
Threads: 185
Likes Given: 3303
Likes Recieved: 3986 in 2172 posts
Joined: Aug 2015
Reputation: 33
#36
Jul 17, 2017, 08:10 PM
(Feb 21, 2016, 11:39 AM)Blazing Wrote:
(Feb 21, 2016, 01:10 AM)Stomm Wrote: +Support

Maybe add an alternative for ditching the weapon though, a way to drop it directly from your hand to try and hide the evidence.

It wouldn't show up when you were searched, but a search of the area might turn it up, and someone might stumble upon it and keep it for themselves.

That would also be a good addition, but how would it be implemented? /drop currently does this, but it allows the person who dropped the item to simply pick it back up again.

I would actually prefer people to be able to pick it up. Ditching a firearm like that is a desperate and risky attempt to hide evidence.
<span id="sceditor-end-marker" class="sceditor-selection sceditor-ignore" style="line-height: 0; display: none;"> </span><span id="sceditor-start-marker" class="sceditor-selection sceditor-ignore" style="line-height: 0; display: none;"> </span>
[Image: n0LLhCI.jpg]
The following 1 user Likes Soviethooves's post:
  • Project
Blazing radio_button_checked
Member
Membership
Posts: 712
Threads: 41
Likes Given: 51
Likes Recieved: 224 in 142 posts
Joined: Aug 2015
Reputation: 5
#37
Jul 18, 2017, 01:33 PM
(Jul 17, 2017, 08:10 PM)Soviethooves Wrote:
(Feb 21, 2016, 11:39 AM)Blazing Wrote:
(Feb 21, 2016, 01:10 AM)Stomm Wrote: +Support

Maybe add an alternative for ditching the weapon though, a way to drop it directly from your hand to try and hide the evidence.

It wouldn't show up when you were searched, but a search of the area might turn it up, and someone might stumble upon it and keep it for themselves.

That would also be a good addition, but how would it be implemented? /drop currently does this, but it allows the person who dropped the item to simply pick it back up again.

I would actually prefer people to be able to pick it up. Ditching a firearm like that is a desperate and risky attempt to hide evidence.

I assume they wouldn't be able to put it back into their inventory, so this would mean that /drop and /holster would need a rework.

What do you think of the idea that /drop would work instantly, and with a weapon/black market tool it would make anyone who picks it up equip the item? /holster would require a 5 minute cooldown and it would be the only way to acquire your weapon/black market tool back into your inventory.
[Image: jrpM8xb.jpg]

Looking to contact me? You can find my Steam profile here.
Soviethooves radio_button_checked
American Player
Media Contractor
Posts: 6,710
Threads: 185
Likes Given: 3303
Likes Recieved: 3986 in 2172 posts
Joined: Aug 2015
Reputation: 33
#38
Jul 18, 2017, 03:43 PM
(Jul 18, 2017, 01:33 PM)Blazing Wrote:
(Jul 17, 2017, 08:10 PM)Soviethooves Wrote:
(Feb 21, 2016, 11:39 AM)Blazing Wrote:
(Feb 21, 2016, 01:10 AM)Stomm Wrote: +Support

Maybe add an alternative for ditching the weapon though, a way to drop it directly from your hand to try and hide the evidence.

It wouldn't show up when you were searched, but a search of the area might turn it up, and someone might stumble upon it and keep it for themselves.

That would also be a good addition, but how would it be implemented? /drop currently does this, but it allows the person who dropped the item to simply pick it back up again.

I would actually prefer people to be able to pick it up. Ditching a firearm like that is a desperate and risky attempt to hide evidence.

I assume they wouldn't be able to put it back into their inventory, so this would mean that /drop and /holster would need a rework.

What do you think of the idea that /drop would work instantly, and with a weapon/black market tool it would make anyone who picks it up equip the item? /holster would require a 5 minute cooldown and it would be the only way to acquire your weapon/black market tool back into your inventory.

/dropped weapons get immediately equipped with only one magazine's worth of ammo and /disarm is the only way to take it off. 5 minutes is way too much, so let's keep 45 sec.
<span id="sceditor-end-marker" class="sceditor-selection sceditor-ignore" style="line-height: 0; display: none;"> </span><span id="sceditor-start-marker" class="sceditor-selection sceditor-ignore" style="line-height: 0; display: none;"> </span>
[Image: n0LLhCI.jpg]
Blazing radio_button_checked
Member
Membership
Posts: 712
Threads: 41
Likes Given: 51
Likes Recieved: 224 in 142 posts
Joined: Aug 2015
Reputation: 5
#39
Jul 18, 2017, 04:14 PM
(Jul 18, 2017, 03:43 PM)Soviethooves Wrote:
(Jul 18, 2017, 01:33 PM)Blazing Wrote:
(Jul 17, 2017, 08:10 PM)Soviethooves Wrote:
(Feb 21, 2016, 11:39 AM)Blazing Wrote:
(Feb 21, 2016, 01:10 AM)Stomm Wrote: +Support

Maybe add an alternative for ditching the weapon though, a way to drop it directly from your hand to try and hide the evidence.

It wouldn't show up when you were searched, but a search of the area might turn it up, and someone might stumble upon it and keep it for themselves.

That would also be a good addition, but how would it be implemented? /drop currently does this, but it allows the person who dropped the item to simply pick it back up again.

I would actually prefer people to be able to pick it up. Ditching a firearm like that is a desperate and risky attempt to hide evidence.

I assume they wouldn't be able to put it back into their inventory, so this would mean that /drop and /holster would need a rework.

What do you think of the idea that /drop would work instantly, and with a weapon/black market tool it would make anyone who picks it up equip the item? /holster would require a 5 minute cooldown and it would be the only way to acquire your weapon/black market tool back into your inventory.

/dropped weapons get immediately equipped with only one magazine's worth of ammo and /disarm is the only way to take it off. 5 minutes is way too much, so let's keep 45 sec.

That would probably be a good solution.
[Image: jrpM8xb.jpg]

Looking to contact me? You can find my Steam profile here.
Blazing radio_button_checked
Member
Membership
Posts: 712
Threads: 41
Likes Given: 51
Likes Recieved: 224 in 142 posts
Joined: Aug 2015
Reputation: 5
#40
Jul 20, 2017, 02:21 PM
Not sure why we aren't getting more input on this when it's a potential solution to a problem which is being faced every single day when the cops are called on somebody who is armed.
[Image: jrpM8xb.jpg]

Looking to contact me? You can find my Steam profile here.
Blazing radio_button_checked
Member
Membership
Posts: 712
Threads: 41
Likes Given: 51
Likes Recieved: 224 in 142 posts
Joined: Aug 2015
Reputation: 5
#41
Jul 23, 2017, 02:02 PM
Bump.
[Image: jrpM8xb.jpg]

Looking to contact me? You can find my Steam profile here.
Blazing radio_button_checked
Member
Membership
Posts: 712
Threads: 41
Likes Given: 51
Likes Recieved: 224 in 142 posts
Joined: Aug 2015
Reputation: 5
#42
Jul 24, 2017, 11:34 PM
Updated OP for additional clarity.
[Image: jrpM8xb.jpg]

Looking to contact me? You can find my Steam profile here.
Blazing radio_button_checked
Member
Membership
Posts: 712
Threads: 41
Likes Given: 51
Likes Recieved: 224 in 142 posts
Joined: Aug 2015
Reputation: 5
#43
Aug 27, 2017, 01:32 PM
Bump.
[Image: jrpM8xb.jpg]

Looking to contact me? You can find my Steam profile here.
Doctor Internet radio_button_checked
Management, Developer, Administrator, Business Adviser, DPO, Security
Core Manager
Posts: 12,782
Threads: 1,821
Likes Given: 479
Likes Recieved: 3584 in 1703 posts
Joined: Aug 2015
Reputation: 35
#44
Oct 9, 2017, 01:08 PM
Pushing for Staff Review.
For Data Protection Queries, please email info@limelightgaming.net.
For Business, Contributor or Development queries, please PM me.
For Appeals, please post in the relevant subforum.
For Security Information, your best bet is to speak to Burnett.
Doctor Internet radio_button_checked
Management, Developer, Administrator, Business Adviser, DPO, Security
Core Manager
Posts: 12,782
Threads: 1,821
Likes Given: 479
Likes Recieved: 3584 in 1703 posts
Joined: Aug 2015
Reputation: 35
#45
Nov 28, 2017, 07:21 AM
Approved.
For Data Protection Queries, please email info@limelightgaming.net.
For Business, Contributor or Development queries, please PM me.
For Appeals, please post in the relevant subforum.
For Security Information, your best bet is to speak to Burnett.




Users browsing this thread: 1 Guest(s)