Login
Sign Up


You are using the mobile version of the forum, some features have been disabled to have it responsive.
Limelight CityRP - v4b1Limelight CityRP - EU Build
Ares Defence Services DiscordAres Defence Services
Limelight Discord
Limelight CityRP - v4b1Limelight CityRP - EU BuildAres Defence Services DiscordAres Defence ServicesLimelight Discord

receiptDevelopment Blog:

Development Contributor Workflow

receiptHR Blog:

What *are* they doing over there?

receiptTeacher Blog:

Insight into the Teacher Team

receiptDevelopment Blog:

Infrastructure Upgrade 11/2019

receiptDevelopment Blog:

how suggestions???

receiptDevelopment Blog:

Planning for the future.


This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Kevlar anti-crash and 'take off' option
Faustie radio_button_checked
Veteran
Veteran Member
Posts: 3,039
Threads: 305
Likes Given: 1050
Likes Recieved: 2419 in 844 posts
Joined: Aug 2015
Reputation: 25
#1
Aug 29, 2015, 05:23 PM
Kevlar will no longer be lost on crash; it is only removed from your inventory now on death. You can also take off kevlar, but if your health is too low you won't be able to. Currently you can heal back up to take it off, but I'll look into options to save kevlar damage, which could perhaps let us add additional kevlar types (damaged/upgraded).

I'm not quite sure how best to handle kevlar and arrest, so I left it as it is at the minute. Would you like to see some form of confiscation where you lose equipped items on arrest?

Next: I'll be working on the woodcutting system some more, and buff it up a bit again, as the stamina nerf was too strong.
<p><br></p>
Rouch122 radio_button_checked
AYAYA
Membership
Posts: 26
Threads: 2
Likes Given: 10
Likes Recieved: 1 in 1 posts
Joined: Aug 2015
Reputation: 1
#2
Aug 29, 2015, 05:32 PM
Nice work Big Grin Amazing work you've been doing. What might the command be to 'take off' the Kevlar?
[Image: giphy.gif]
Faustie radio_button_checked
Veteran
Veteran Member
Posts: 3,039
Threads: 305
Likes Given: 1050
Likes Recieved: 2419 in 844 posts
Joined: Aug 2015
Reputation: 25
#3
Aug 29, 2015, 05:38 PM
It's the same as clothing. Just go into your inventory and click 'take off'.
<p><br></p>
SirWulf radio_button_checked
Former Fire and Rescue
Veteran Member
Posts: 2,033
Threads: 31
Likes Given: 628
Likes Recieved: 1179 in 537 posts
Joined: Aug 2015
Reputation: 21
#4
Aug 29, 2015, 05:51 PM
Sounds good.  Think that is a good addition there.

Losing items on arrest... that one I'm conflicted on.  If there was a way to specialize arrests maybe.  For minor crimes like getting arrested for having a car in the city, I'd say no.  But for major crimes then yes.
Jono radio_button_checked
something something i suppose
Veteran Member
Posts: 1,710
Threads: 98
Likes Given: 678
Likes Recieved: 1484 in 660 posts
Joined: Aug 2015
Reputation: 34
#5
Aug 29, 2015, 06:09 PM
The thing is, if items are not confiscated, it gives people an incentive to surrender to the police. (I mentioned this argument on a suggestion fairly recently.)

That means if faced in a position where they can either fight, or surrender and get arrested, surrendering would mean they would retain their items, and fighting gives them a chance of loosing it, and as such, more people would be inclined to surrender. (Whereas making it confiscated on arrest would only incite more violence towards police, as people would rather have the chance of saving their items by fighting, rather than surrendering.)

Once again, a great update, has been requests for the longest time.

Rule Britannia and that.

[Image: Fyew3LC.png]
[Image: avatar1524603_20.gif]
Vedette radio_button_checked
Member
Membership
Posts: 369
Threads: 8
Likes Given: 0
Likes Recieved: 6 in 6 posts
Joined: Aug 2015
Reputation: 0
#6
Aug 29, 2015, 06:12 PM
Yes!
HellShell radio_button_checked
User
Registered User
Posts: 16
Threads: 2
Likes Given: 0
Likes Recieved: 1 in 1 posts
Joined: Aug 2015
Reputation: 0
#7
Aug 29, 2015, 06:24 PM
Great updates man, thank you.
Can't wait for the updates on the woodcutting system.
JayJayFlutter radio_button_checked
User
Registered User
Posts: 14
Threads: 1
Likes Given: 0
Likes Recieved: 0 in 0 posts
Joined: Aug 2015
Reputation: 0
#8
Aug 29, 2015, 06:26 PM
Awesome! Can't wait to try it out!
[Image: w1a6sW.jpg]
GRiiM radio_button_checked
Member
Membership
Posts: 521
Threads: 37
Likes Given: 281
Likes Recieved: 439 in 216 posts
Joined: Aug 2015
Reputation: 5
#9
Aug 29, 2015, 06:34 PM
Very nice, great update Smile
[Image: qqGXQQw.gif]
Cunix radio_button_checked
Member
Membership
Posts: 1,103
Threads: 20
Likes Given: 331
Likes Recieved: 106 in 93 posts
Joined: Aug 2015
Reputation: 4
#10
Aug 29, 2015, 08:34 PM
Great update!
[Image: TW0Q5mI.png]
Member since: August 1st, 2015, 12:00 pm
BasicallyMental radio_button_checked
I'm as basic as goes
Membership
Posts: 540
Threads: 71
Likes Given: 212
Likes Recieved: 257 in 142 posts
Joined: Aug 2015
Reputation: 2
#11
Aug 29, 2015, 08:36 PM
Good to see!
[Image: wPPAWM3.jpg]
Kobi Blade Away
Member
Membership
Posts: 195
Threads: 8
Likes Given: 19
Likes Recieved: 10 in 10 posts
Joined: Aug 2015
Reputation: 0
User is currently away.
#12
Aug 29, 2015, 09:16 PM
We should not lose items to the police, if that happens, people will just start killing police everytime they come in their direction with fear to lose their gear, it will increase agressive behaviour and cop killing, specially when newbies play police and arrest randomly.

Not only that, but it gives this newbies access to high powered gear.

Plus we should surrender to the police, in order to give way to more passive RP, if the reward we get for surrender is losing our gear, then no one will surrender and fight to dead anyway.
(This post was last modified: Aug 30, 2015, 08:48 PM by Kobi Blade.)
Wrabbie radio_button_checked
Member
Membership
Posts: 11
Threads: 1
Likes Given: 6
Likes Recieved: 0 in 0 posts
Joined: Aug 2015
Reputation: 0
#13
Aug 29, 2015, 10:29 PM
(Aug 29, 2015, 06:09 PM)Jono link Wrote: The thing is, if items are not confiscated, it gives people an incentive to surrender to the police. (I mentioned this argument on a suggestion fairly recently.)

That means if faced in a position where they can either fight, or surrender and get arrested, surrendering would mean they would retain their items, and fighting gives them a chance of loosing it, and as such, more people would be inclined to surrender. (Whereas making it confiscated on arrest would only incite more violence towards police, as people would rather have the chance of saving their items by fighting, rather than surrendering.)

Once again, a great update, has been requests for the longest time.
Sup
Tawee Away
Member
Membership
Posts: 146
Threads: 4
Likes Given: 1
Likes Recieved: 4 in 4 posts
Joined: Aug 2015
Reputation: 0
User is currently away.
#14
Aug 29, 2015, 10:38 PM
Nice update!
[Image: MNCcwpx.png]
Doctor KuLa radio_button_checked
User
Registered User
Posts: 8
Threads: 1
Likes Given: 0
Likes Recieved: 0 in 0 posts
Joined: Aug 2015
Reputation: 0
#15
Aug 29, 2015, 10:51 PM
So much saved money, since I'm very aggressive person  ;D




Users browsing this thread: 1 Guest(s)