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CityRP No proper display name for MESKA items
Markus radio_button_checked
Roleplayin' since 2011
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#1
Feb 4, 2025, 06:37 PM
Server [EU Live/EU Build/Event]:
All.

Description:
Items have no prpoper display name in the MESKA sections of the F1: Cooking Skill and Fishing Skill.

Bug observed since:
Today


Images/Screenshots:
[Image: cw5l5zz.png]
[Image: jUBvawl.png]

Steps to Reproduce:

1. Open up the F1 menu
2. Go into the Skills tab

3. Open up either the "Cooking Skill" or the "Fishing Skill" section.
[Image: sigs.php?steamid=STEAM_0:1:36038228]
Limelight Gaming radio_button_checked
Community Management
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#2
Feb 4, 2025, 06:37 PM
Thank you for your bug report, Markus!

It will be reviewed as soon as possible by our Developers.
Burnett radio_button_checked
Security Officer, CityRP2 Core Developer
Developer
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#3
Feb 4, 2025, 08:30 PM
Hey this is not a bug but a feature. I changed the human-readable names to showing their real item names, when we released mining.
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Burnett
Markus radio_button_checked
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#4
Feb 4, 2025, 09:24 PM
(Feb 4, 2025, 08:30 PM)Burnett Wrote: Hey this is not a bug but a feature. I changed the human-readable names to showing their real item names, when we released mining.

Oh. What is the purpose of this,if you don't mind me asking?
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The following 1 user Likes Markus's post:
  • Burnett
Burnett radio_button_checked
Security Officer, CityRP2 Core Developer
Developer
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#5
Feb 4, 2025, 10:14 PM
Originally I was thinking that displaying the original items uniqueids will make it easier when matching items to meskas skill configuration. In there, the original items uniqueids are also used whilst being synced/mirrored to the db.
This way we can also quickly identify the items in case we receive debug reports.
For the end-user this is purely cosmetics and not really of a benefit. It is basically the "raw" output as raw as you can get.

I think a good trade-off might be displaying the names in the old way (as seen on your screenshot),
whilst showing the uniqueid on hover/alt ?
For completeness I really think the uniqueid will be beneficial in future contexts and should be visible in UI somewhere.

Let me know what you think

Thanks and greetings

Burnett
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Burnett
The following 1 user Likes Burnett's post:
  • Markus
Markus radio_button_checked
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#6
Feb 5, 2025, 12:29 AM
(Feb 4, 2025, 10:14 PM)Burnett Wrote: Originally I was thinking that displaying the original items uniqueids will make it easier when matching items to meskas skill configuration. In there, the original items uniqueids are also used whilst being synced/mirrored to the db.
This way we can also quickly identify the items in case we receive debug reports.
For the end-user this is purely cosmetics and not really of a benefit. It is basically the "raw" output as raw as you can get.

I think a good trade-off might be displaying the names in the old way (as seen on your screenshot),
whilst showing the uniqueid on hover/alt ?
For completeness I really think the uniqueid will be beneficial in future contexts and should be visible in UI somewhere.

Let me know what you think

Thanks and greetings

Burnett

I see why it is like this at the moment and I agree that it is needed. I think we could do a hover-over for the uniqeid and the default be the proper names. Would that work?
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The following 1 user Likes Markus's post:
  • Burnett
Burnett radio_button_checked
Security Officer, CityRP2 Core Developer
Developer
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#7
Feb 5, 2025, 10:55 PM
Deal!  I think doing it on hover is a good tradeoff Smile 

Thank you!
If you have questions regarding Limelight Gaming's security, infrastructure or backend related topics,
feel free to contact me directly via Discord or PM.
Please note that confidential information cannot be disclosed.

Burnett
The following 1 user Likes Burnett's post:
  • Markus
Markus radio_button_checked
Roleplayin' since 2011
Contributor
Posts: 1,773
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#8
Feb 5, 2025, 11:32 PM
(Feb 5, 2025, 10:55 PM)Burnett Wrote: Deal!  I think doing it on hover is a good tradeoff Smile 

Thank you!

Thanks for taking my input! Smile
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