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Poll: Add the Suggestion?
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Yes
64.29%
9 64.29%
No
35.71%
5 35.71%
Total 14 vote(s) 100%
* You voted for this item. [Show Results]


Closed 
CityRP Add Traits
Stomm radio_button_checked
haha, turbo goes PSSSHHH
Moderator (CityRP)
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#1
Feb 1, 2025, 08:35 PM
WHAT: Add the ability for players to choose a primary and secondary trait for their characters. These traits would slightly modify various aspects to help better personalize a character's skills. Some traits may be Primary only, but most will be available to either, with a weaker version for secondary traits.

There should be a restriction on when these can be changed, such as maybe once on hour, or only for a few minutes after a character (re)spawns.

A quick list of 'Traits' I've thought of and their rough effects:
WHY: This will allow players to better tweak their characters for an RP without putting those who lack certain traits at a disadvantage. It will add choices for players to make in order to best reflect their character's skills.

OTHER: This is a loose idea that I am open to workshopping. Please let me know any concerns, tweaks, additions you may have in mind.
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Limelight Gaming radio_button_checked
Community Management
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#2
Feb 1, 2025, 08:35 PM
Thank you for your suggestion, Stomm!

It will take a while for it to be reviewed by our staff-members.
Meanwhile, expect some nice feedback from our community.
pufitee radio_button_checked
escaped pigeon
RP Assistant (CityRP)
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#3
Feb 1, 2025, 09:10 PM
+support

should do it like project zomboid, gotta do the negative ones for the positive ones
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The following 1 user Likes pufitee's post:
  • Ishnifan
Ishnifan radio_button_checked
aka vd236
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#4
Feb 1, 2025, 10:04 PM
+support for this and what pufitee said
Hardcore alcoholic, or alcocore hardholic.
Maybe holiccore hardalco?
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bimkx radio_button_checked
Developer | Moderator
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#5
Feb 1, 2025, 10:58 PM
I like this but it might be best off paired with some sort of character system update
The following 5 users Like bimkx's post:
  • Ishnifan, Montyfatcat, Stomm, Taylor, Vadar
Montyfatcat radio_button_checked
Shameless REP Whore
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#6
Feb 2, 2025, 09:39 PM
-supp

I've seen how this goes on ss13, and I'm not a fan. The famous phrase "given enough time, players will optimise the fun out of the game" is especially true for quirk systems like this. People make objectively optimal builds, and you end up having to contend with either trimming down the effects to the point that you only do them if you care too much or you have players releasing tutorials on the best practice for each job so that new players aren't at an inherent disadvantage by not knowing the meta.
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Markus radio_button_checked
Roleplayin' since 2011
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#7
Feb 5, 2025, 12:42 AM
+Support

I was just thinking of this!
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Taylor radio_button_checked
"You are not torturing people in your office"
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#8
Feb 5, 2025, 01:43 AM
-Support

As much as I love the idea, this would probably need to tie in with something like a permanent character system. I don’t think a system like that is what LL needs.
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Limelight Gaming radio_button_checked
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#9
Feb 5, 2025, 10:01 PM
Pushing for Staff Review.

#type:[review]
Doctor Internet radio_button_checked
Management, Developer, Administrator, Business Adviser, DPO, Security
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#10
Feb 15, 2025, 01:18 PM
Approved.
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