Login
Sign Up


You are using the mobile version of the forum, some features have been disabled to have it responsive.
Limelight CityRP - v4b1Limelight CityRP - EU Build
Ares Defence Services DiscordAres Defence Services
Limelight Discord
Limelight CityRP - v4b1Limelight CityRP - EU BuildAres Defence Services DiscordAres Defence ServicesLimelight Discord

receiptDevelopment Blog:

Development Contributor Workflow

receiptHR Blog:

What *are* they doing over there?

receiptTeacher Blog:

Insight into the Teacher Team

receiptDevelopment Blog:

Infrastructure Upgrade 11/2019

receiptDevelopment Blog:

how suggestions???

receiptDevelopment Blog:

Planning for the future.


This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.
Poll: Add the Suggestion?
You do not have permission to vote in this poll.
Yes
58.82%
10 58.82%
No
41.18%
7 41.18%
Total 17 vote(s) 100%
* You voted for this item. [Show Results]


Closed 
CityRP Remove Guns on Arrest
Dick radio_button_checked
Developer, CityRP Administrator, ARES Project Manager
Developer
Posts: 4,740
Threads: 487
Likes Given: 1902
Likes Recieved: 2111 in 1293 posts
Joined: Aug 2015
Reputation: 25
#1
Jan 4, 2025, 10:45 PM
Explain your suggestion, in detail:
When arrested by police, any weapon you have on you should confiscated.

Explain why the suggestion should be implemented:
This will both help a little with the Economy, allow for more gundealer-related interactions and give more of a reason to be afraid of gun conflicts.
[Image: EnzxzUF.png]
Limelight Gaming radio_button_checked
Community Management
Posts: 6,035
Threads: 119
Likes Given: 2
Likes Recieved: 135 in 40 posts
Joined: Nov 2015
Reputation: 48
#2
Jan 4, 2025, 10:45 PM
Thank you for your suggestion, Dick!

It will take a while for it to be reviewed by our staff-members.
Meanwhile, expect some nice feedback from our community.
Temar radio_button_checked
Owner
Owner
Posts: 1,122
Threads: 123
Likes Given: 152
Likes Recieved: 1118 in 276 posts
Joined: Aug 2015
Reputation: 23
#3
Jan 4, 2025, 10:49 PM
Yes and no
I think the best way would be if you recently had the gun in your hand then you lose all due to being armed,
however if you don't recently have the gun in hand, so most likely an arrest for other reasons, you get to keep you stuff
the having weapon in hand will be the check done, but will then apply to all relevant equipment
The following 2 users Like Temar's post:
  • Burnett, Mrhowe
Stomm radio_button_checked
haha, turbo goes PSSSHHH
Moderator (CityRP)
Posts: 904
Threads: 67
Likes Given: 279
Likes Recieved: 564 in 312 posts
Joined: Aug 2015
Reputation: 2
#4
Jan 4, 2025, 11:18 PM
If I recall correctly, arrested players were allowed to keep their weapons for 2 reasons-
1: It provided some protection for players arrested by minge cops
2: It incentivized peaceful resolutions over shootouts; If you were guaranteed to lose guns on arrest, or had a chance of shooting your way out, the thinking was that most people would take the chance, and if they failed, they didn't lose anything they wouldn't have lost anyways.

I still think those are very valid reasons, and due to that, I will have to say
-Support
[Image: sI57cru.png]
The following 1 user Likes Stomm's post:
  • Nudel
Nudel radio_button_checked
nuh uh
Mission Support (ADS)
Posts: 3,066
Threads: 181
Likes Given: 8812
Likes Recieved: 2117 in 1298 posts
Joined: Oct 2015
Reputation: 52
#5
Jan 4, 2025, 11:26 PM
(Jan 4, 2025, 11:18 PM)Stomm Wrote: If I recall correctly, arrested players were allowed to keep their weapons for 2 reasons-
1: It provided some protection for players arrested by minge cops
2: It incentivized peaceful resolutions over shootouts; If you were guaranteed to lose guns on arrest, or had a chance of shooting your way out, the thinking was that most people would take the chance, and if they failed, they didn't lose anything they wouldn't have lost anyways.

I still think those are very valid reasons, and due to that, I will have to say
-Support

This. People were also just unplugging their ethernet cable en masse to avoid losing expensive guns like the M249.

-support
Da Cool Cow radio_button_checked
medea teem riter
Media Contractor
Posts: 346
Threads: 45
Likes Given: 129
Likes Recieved: 168 in 116 posts
Joined: Dec 2016
Reputation: 3
#6
Jan 5, 2025, 02:17 PM
+Support

Perhaps an option for the officer to confiscate the weapon, as some presidents may set laws which may permit weapon possession.

Ultimately, if you’re equipping a weapon, you’re doing so at your own risk and if police search you or you get arrested (and you aren’t meant to have it) then you lose it.
Taylor radio_button_checked
"You are not torturing people in your office"
Contributor
Posts: 3,152
Threads: 180
Likes Given: 2713
Likes Recieved: 2055 in 1254 posts
Joined: Aug 2015
Reputation: 44
#7
Jan 12, 2025, 06:12 PM
(Jan 4, 2025, 11:18 PM)Stomm Wrote: If I recall correctly, arrested players were allowed to keep their weapons for 2 reasons-
1: It provided some protection for players arrested by minge cops
2: It incentivized peaceful resolutions over shootouts; If you were guaranteed to lose guns on arrest, or had a chance of shooting your way out, the thinking was that most people would take the chance, and if they failed, they didn't lose anything they wouldn't have lost anyways.

I still think those are very valid reasons, and due to that, I will have to say
-Support

As Stomm said, this would definitely just incentivise people to try and shoot their way out, which isn't what we want

-Support
[Image: 800px-PWRR_Tiger.svg.png]
Have I helped you out? Leave a rep!
Limelight Gaming radio_button_checked
Community Management
Posts: 6,035
Threads: 119
Likes Given: 2
Likes Recieved: 135 in 40 posts
Joined: Nov 2015
Reputation: 48
#8
Jan 15, 2025, 10:00 AM
Pushing for Staff Review.

#type:[review]
Doctor Internet radio_button_checked
Management, Developer, Administrator, Business Adviser, DPO, Security
Core Manager
Posts: 12,782
Threads: 1,821
Likes Given: 479
Likes Recieved: 3582 in 1703 posts
Joined: Aug 2015
Reputation: 35
#9
Mar 25, 2025, 04:38 PM
Approved.
For Data Protection Queries, please email info@limelightgaming.net.
For Business, Contributor or Development queries, please PM me.
For Appeals, please post in the relevant subforum.
For Security Information, your best bet is to speak to Burnett.
Closed 




Users browsing this thread: 1 Guest(s)