Login
Sign Up


You are using the mobile version of the forum, some features have been disabled to have it responsive.
Limelight Reunion 2024 - v4b1Limelight Discord
Ares Defence Services Discord
Limelight Reunion 2024 - v4b1Limelight DiscordAres Defence Services Discord

receiptDevelopment Blog:

Development Contributor Workflow

receiptHR Blog:

What *are* they doing over there?

receiptTeacher Blog:

Insight into the Teacher Team

receiptDevelopment Blog:

Infrastructure Upgrade 11/2019

receiptDevelopment Blog:

how suggestions???

receiptDevelopment Blog:

Planning for the future.


This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

LimeLight is Boring.
Barkles radio_button_checked
The Joker in the pack
Core Staff
Posts: 2,051
Threads: 63
Likes Given: 687
Likes Recieved: 1587 in 730 posts
Joined: Aug 2015
Reputation: 22
Jun 15, 2020, 09:44 PM
I mean I love LL and I helped start it but it doesn't mean that sadly it has longevity anymore purely due to the product itself and difficulties surrounding it. The team does a great job with few resources so hats off to them.
[Image: Z8vTR8U.png]
Quest radio_button_checked
Member
Membership
Posts: 1,606
Threads: 80
Likes Given: 2348
Likes Recieved: 726 in 477 posts
Joined: Mar 2016
Reputation: 9
Jun 15, 2020, 10:51 PM
(Jun 15, 2020, 09:44 PM)Barkles Wrote: I mean I love LL and I helped start it but it doesn't mean that sadly it has longevity anymore purely due to the product itself and difficulties surrounding it. The team does a great job with few resources so hats off to them.

I agree with you to an extent. However competition such as Fearless has been able to stay afloat and has consistently higher player count than LL. There must be something that we are doing wrong; can you not agree?
[Image: ObFHLGq.png]
Doctor Internet radio_button_checked
Management, Developer, Administrator, Business Adviser, DPO, Security
Core Manager
Posts: 12,549
Threads: 1,763
Likes Given: 422
Likes Recieved: 3471 in 1669 posts
Joined: Aug 2015
Reputation: 35
Jun 15, 2020, 10:56 PM
(Jun 15, 2020, 10:51 PM)Quest Wrote:
(Jun 15, 2020, 09:44 PM)Barkles Wrote: I mean I love LL and I helped start it but it doesn't mean that sadly it has longevity anymore purely due to the product itself and difficulties surrounding it. The team does a great job with few resources so hats off to them.

I agree with you to an extent. However competition such as Fearless has been able to stay afloat and has consistently higher player count than LL. There must be something that we are doing wrong; can you not agree?

Yeah, they moved into DarkRP, with a ruleset fit for that demographic.
For Data Protection Queries, please email info@limelightgaming.net.
For Business, Contributor or Development queries, please PM me.
For Appeals, please post in the relevant subforum.
For Security Information, your best bet is to speak to Burnett.
ForceGhost
Guest
 
Jun 15, 2020, 11:42 PM
(Jun 15, 2020, 10:56 PM)Doctor Internet Wrote:
(Jun 15, 2020, 10:51 PM)Quest Wrote:
(Jun 15, 2020, 09:44 PM)Barkles Wrote: I mean I love LL and I helped start it but it doesn't mean that sadly it has longevity anymore purely due to the product itself and difficulties surrounding it. The team does a great job with few resources so hats off to them.

I agree with you to an extent. However competition such as Fearless has been able to stay afloat and has consistently higher player count than LL. There must be something that we are doing wrong; can you not agree?

Yeah, they moved into DarkRP, with a ruleset fit for that demographic.

As well as regular, significantly game changing updates and additions, better overall performance, a more robust clan system, more passive RP options, more aggressive RP options.

Limelight used to be the king of content, now it's sadly the other way around.
The following 5 users Like ForceGhost's post:
  • bimkx, Nev, Nudel, Ollie630, Quest
Nev radio_button_checked
Real Estate Developer // Architect
Veteran Member
Posts: 1,071
Threads: 180
Likes Given: 217
Likes Recieved: 1527 in 599 posts
Joined: Aug 2015
Reputation: 14
Jun 15, 2020, 11:55 PM
(May 19, 2020, 04:40 PM)goigle Wrote: what he's talking about is a p. good idea. I've seen it on some serious RP servers too. Character perma death is not after every death, but only certain deaths.

https://limelightgaming.net/forums/thread-16838.html
<p><br></p>
goigle radio_button_checked
american!!!!
Developer
Posts: 978
Threads: 96
Likes Given: 535
Likes Recieved: 584 in 261 posts
Joined: Aug 2015
Reputation: 17
Jun 16, 2020, 02:12 AM
dw Nev I have a little doc with a bunch of your suggestions (organized with some others by category). I was going through all and you had a bunch of great ones. they're not forgotten :D

You have some really good ones and the docs go pretty in depth for them which is nice

If you fell for it, you're legally obligated to give me a +rep.         [Image: s7Y0Ioo.png]
Faustie radio_button_checked
Veteran
Veteran Member
Posts: 3,039
Threads: 305
Likes Given: 1050
Likes Recieved: 2419 in 844 posts
Joined: Aug 2015
Reputation: 25
Jun 16, 2020, 02:19 AM
(May 18, 2020, 06:17 PM)Faustie Wrote: Of 78 existing rules:
- 37 will be kept;
- 10 will be replaced by in-game mechanics;
- 6 will be modified or merged;
- 4 will be kept but reduced;
- 21 will be removed entirely.

Of those being kept, many of them have no impact on RP/combat anyway (i.e. general rules regarding cheating, scamming etc.) so with that in mind, more than half of the RP-limiting rules are being removed.

Ok, final update on this. We've gone through and got full agreement on all of these, so on the 17th (Wednesday) at some point these changes will go live. I'm posting this here just as a preview but we'll announce it properly then. This just gives us a last day to spot any small issues.

The changes will be as follows. Note that the last few changes won't be released on the 17th as we need time to develop in-game mechanisms for these and check if they work OK.

[Image: fd571f7b2b58aa70f542d6b1a5c0eb69.png]

[Image: 09f60a1977f55d7fe6442fb4803e582c.png]

Slight update to the numbers, also. From these changes, 34 rules will not be affected - of these, 17 don't even affect RP or combat and are just general rules i.e. cheating, scamming, rule 1.5 etc. We're removing, replacing or merging (mostly removing) 31 rules in total. This means we'll have 45 rules left; 17 don't affect RP or combat, and a few are reduced. Leaving 28 rules that impact either RP or combat.

It's pretty late so if I missed a few out, don't worry, not a huge deal; you'll be able to see the full new ruleset on the 17th anyway.

In addition to this, HR said they'll be shifting towards much more lenient application of the remaining rules; lots will draw on rule 1.5 and FailRP in ridiculous situations, but otherwise they'll aim for leniency and benefit of the doubt policies. Of course this won't apply if - as often is the case - we get a small minority who try to bend this to their advantage.
(This post was last modified: Jun 16, 2020, 02:23 AM by Faustie. Edited 1 time in total.)
The following 3 users Like Faustie's post:
  • Dutch, Markus, Tom*
Nev radio_button_checked
Real Estate Developer // Architect
Veteran Member
Posts: 1,071
Threads: 180
Likes Given: 217
Likes Recieved: 1527 in 599 posts
Joined: Aug 2015
Reputation: 14
Jun 16, 2020, 04:18 AM
'do not call emergency services JUST to hostage them'

ok ill call them, hostage them and also make them a nice dinner
<p><br></p>
The following 2 users Like Nev's post:
  • Project, Taylor
Daley radio_button_checked
I got spurs that jingle jangle jingle
Administrator (CityRP)
Posts: 2,330
Threads: 136
Likes Given: 1005
Likes Recieved: 2302 in 830 posts
Joined: Sep 2015
Reputation: 30
Jun 16, 2020, 11:18 AM
The issue is, is that LimeLight is very much content focused, and many players have reached that content cap. Clans provide RP incentives, but they don't have any gamemode benefits of joining besides having a group op like-minded players, and they don't interact with any of the gameplay mechanics. Most servers get around this by hosting daily events, and offering some form of progression or by having A lot of content in the forms of skills to level up, cool items to obtain, etc. (Look at gta online's whole stick)

And the downwards spiral of having a lower player count, thus not attracting new players to try doesn't help neither. 

I don't think rule changes are going to change how the server is doing, while in certain areas it would help to get rid of some restrictive rules, ultimately I don't think it's going to be a game changer
The following 2 users Like Daley's post:
  • Dutch, Quest
Markus radio_button_checked
Roleplayin' since 2011
Contributor
Posts: 1,752
Threads: 167
Likes Given: 1951
Likes Recieved: 579 in 384 posts
Joined: Aug 2015
Reputation: 11
Jun 16, 2020, 01:28 PM
(Jun 16, 2020, 11:18 AM)Daley Wrote: The issue is, is that LimeLight is very much content focused, and many players have reached that content cap. Clans provide RP incentives, but they don't have any gamemode benefits of joining besides having a group op like-minded players, and they don't interact with any of the gameplay mechanics. Most servers get around this by hosting daily events, and offering some form of progression or by having A lot of content in the forms of skills to level up, cool items to obtain, etc. (Look at gta online's whole stick)

And the downwards spiral of having a lower player count, thus not attracting new players to try doesn't help neither. 

I don't think rule changes are going to change how the server is doing, while in certain areas it would help to get rid of some restrictive rules, ultimately I don't think it's going to be a game changer

The point of the rule changes is not for it to be an all-in-one all-encompassing solution, but to solve one big part of the problem, as was agreed by many on this thread.
[Image: sigs.php?steamid=STEAM_0:1:36038228]
(This post was last modified: Jun 16, 2020, 01:45 PM by Markus. Edited 3 times in total.)
goigle radio_button_checked
american!!!!
Developer
Posts: 978
Threads: 96
Likes Given: 535
Likes Recieved: 584 in 261 posts
Joined: Aug 2015
Reputation: 17
Jun 16, 2020, 04:27 PM
(Jun 16, 2020, 11:18 AM)Daley Wrote: The issue is, is that LimeLight is very much content focused, and many players have reached that content cap. Clans provide RP incentives, but they don't have any gamemode benefits of joining besides having a group op like-minded players, and they don't interact with any of the gameplay mechanics.

The rule change is largely being handled by the administrative side. The development side is also working on new content and revamping existing systems to be more polished and interact with the world. There's obviously overlap between the two sides but the rule change isn't the only thing being done

If you fell for it, you're legally obligated to give me a +rep.         [Image: s7Y0Ioo.png]
The following 2 users Like goigle's post:
  • Daley, Markus
Judge Rage radio_button_checked
Deny, Defend, Depose
RP Assistant (CityRP)
Posts: 1,049
Threads: 79
Likes Given: 747
Likes Recieved: 1364 in 535 posts
Joined: Aug 2015
Reputation: 12
Jun 16, 2020, 05:13 PM
What are we actually doing to attract new players?

(havent read much before this)
[Image: e2383c4b9c0b468c036343bcb016445a.gif]

[Image: dae6afafc7acf1d8463545c4bd530ec1.png]
(This post was last modified: Jun 16, 2020, 05:13 PM by Judge Rage.)
Taylor radio_button_checked
"You are not torturing people in your office"
Contributor
Posts: 3,088
Threads: 177
Likes Given: 2625
Likes Recieved: 1972 in 1215 posts
Joined: Aug 2015
Reputation: 40
Jun 16, 2020, 09:50 PM
(Jun 16, 2020, 11:18 AM)Daley Wrote: Most servers get around this by hosting daily events,

Imo remove the event server and have events hosted on the main.
[Image: 800px-PWRR_Tiger.svg.png]
Have I helped you out? Leave a rep!
The following 2 users Like Taylor's post:
  • bimkx, Dutch
Montyfatcat radio_button_checked
Shameless REP Whore
Membership
Posts: 1,390
Threads: 137
Likes Given: 741
Likes Recieved: 970 in 539 posts
Joined: Mar 2018
Reputation: 6
Jun 17, 2020, 01:25 AM
(Jun 16, 2020, 09:50 PM)Faustin Wrote:
(Jun 16, 2020, 11:18 AM)Daley Wrote: Most servers get around this by hosting daily events,

Imo remove the event server and have events hosted on the main.

The only time event should be used is for map changes and maybe serious night because of the nature of the event. Any kind if event which would uproot the normal humdrum should be done in main for the sake of making the server look actually fun instead of elitist to some extent (all the players being in a password locked server for an event comes off like that sometimes)
[Image: Be4Bhyy.png]
Taylor radio_button_checked
"You are not torturing people in your office"
Contributor
Posts: 3,088
Threads: 177
Likes Given: 2625
Likes Recieved: 1972 in 1215 posts
Joined: Aug 2015
Reputation: 40
Jun 17, 2020, 02:41 AM
(Jun 17, 2020, 01:25 AM)Montyfatcat Wrote:
(Jun 16, 2020, 09:50 PM)Faustin Wrote:
(Jun 16, 2020, 11:18 AM)Daley Wrote: Most servers get around this by hosting daily events,

Imo remove the event server and have events hosted on the main.

The only time event should be used is for map changes and maybe serious night because of the nature of the event.

Why? @Vauld‍ did some mad shit on the main server back in the day, including murdering everyone that wasnt indoors for one event. This was back on v2d and was honestly the height of Limelight
[Image: 800px-PWRR_Tiger.svg.png]
Have I helped you out? Leave a rep!
The following 2 users Like Taylor's post:
  • Judge Rage, Ollie630




Users browsing this thread: