Login
Sign Up


You are using the mobile version of the forum, some features have been disabled to have it responsive.
Limelight Reunion 2024 - v4b1Limelight Discord
Ares Defence Services Discord
Limelight Reunion 2024 - v4b1Limelight DiscordAres Defence Services Discord

receiptDevelopment Blog:

Development Contributor Workflow

receiptHR Blog:

What *are* they doing over there?

receiptTeacher Blog:

Insight into the Teacher Team

receiptDevelopment Blog:

Infrastructure Upgrade 11/2019

receiptDevelopment Blog:

how suggestions???

receiptDevelopment Blog:

Planning for the future.


This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.
Poll: Add the Suggestion?
You do not have permission to vote in this poll.
Yes
100.00%
13 100.00%
No
0%
0 0%
Total 13 vote(s) 100%
* You voted for this item. [Show Results]


Closed 
CityRP Shop Prices
Montyfatcat radio_button_checked
Shameless REP Whore
Membership
Posts: 1,393
Threads: 137
Likes Given: 744
Likes Recieved: 978 in 541 posts
Joined: Mar 2018
Reputation: 6
#1
Feb 4, 2019, 07:31 PM
Idea: Lower the prices of retail shops along Railway Avenue by about $100 a day

Why?: The prices are ridiculously high, about $250 a day for a 7x3 room with no back room. On Rockford, you'd be paying half that easily, for a room way larger. Why should we have a sudden price hike on shops, killing passiveRP amongst poorer players? The shops aren't allowed to be used as bases anyway, so why make them so expensive?
[Image: Be4Bhyy.png]
jess radio_button_checked
Friendly Neighbourhood Baker
Membership
Posts: 662
Threads: 75
Likes Given: 505
Likes Recieved: 685 in 286 posts
Joined: Dec 2017
Reputation: 23
#2
Feb 4, 2019, 07:40 PM
The really small ones? If so then yeah, current price would be too high
Posts: 3,063
Threads: 181
Likes Given: 8799
Likes Recieved: 2113 in 1295 posts
Joined: Oct 2015
Reputation: 52
#3
Feb 8, 2019, 06:06 PM
In general, most renting prices are way too high.

350$/5 minutes for renting the bank. This destroys passive RP.
The following 2 users Like Nudel's post:
  • goigle, Quest
Nev radio_button_checked
Real Estate Developer // Architect
Veteran Member
Posts: 1,071
Threads: 180
Likes Given: 217
Likes Recieved: 1527 in 599 posts
Joined: Aug 2015
Reputation: 14
#4
Feb 9, 2019, 01:16 AM
maybe development time should go towards adding meaning to passive RP businesses
which means adding more purpose to running a business than just pointless /mes and selling items anyone can get themselves when they play as that job
<p><br></p>
The following 2 users Like Nev's post:
  • Nudel, Welker
Pollux radio_button_checked
Nerd
Membership
Posts: 105
Threads: 4
Likes Given: 162
Likes Recieved: 106 in 41 posts
Joined: Dec 2016
Reputation: 8
#5
Feb 9, 2019, 06:59 PM
(Feb 9, 2019, 01:16 AM)David Phillips Wrote: maybe development time should go towards adding meaning to passive RP businesses
which means adding more purpose to running a business than just pointless /mes and selling items anyone can get themselves when they play as that job

I mean we're open to suggestions on things we can add to help with actual shop businesses. 

That aside, I still think they're way too expensive so +support
Pollux
Contributor
__________________________________________________________________

Nev radio_button_checked
Real Estate Developer // Architect
Veteran Member
Posts: 1,071
Threads: 180
Likes Given: 217
Likes Recieved: 1527 in 599 posts
Joined: Aug 2015
Reputation: 14
#6
Feb 9, 2019, 07:30 PM
(Feb 9, 2019, 06:59 PM)Pollux Wrote:
(Feb 9, 2019, 01:16 AM)David Phillips Wrote: maybe development time should go towards adding meaning to passive RP businesses
which means adding more purpose to running a business than just pointless /mes and selling items anyone can get themselves when they play as that job

I mean we're open to suggestions on things we can add to help with actual shop businesses. 

That aside, I still think they're way too expensive so +support

@Pollux

Wiremod
https://limelightgaming.net/forums/thread-20894.html 

Enables a number of different player-developed technologies/contraptions that can be used for a never ending amount of RP scenarios. Suggestion details what needs to be removed to prevent abuse. The Advanced Duplication market needs an update and this would certainly be just that. Imagine residential properties that also had pre-installed security systems, automated doors, etcetera. The player-market would skyrocket from this mod being added in. I could see intellectual property stemming from this more than anything and potentially the creation of law/legal entities in the clan section.


Small Business Update
https://limelightgaming.net/forums/thread-16858.html

Number of different additions to PassiveRP including prop-assets that make setting up shop easier for low and high hour players. Models properly categorized into spawnlists for their respective use.



Oil Update:
https://limelightgaming.net/forums/thread-7925.html (Oil, Dynamic Petrol Prices)

System where players are able to invest in machinery to extract oil, this oil is then processed and sold to an NPC that stores this information and depending on the amount of inventory - fluctuates the price of gasoline in the market and changing the price at the gas station to show this. Users can purchase empty petrol cans of different sizes, 10%/25%/50% that they can fill and sell directly to players. Creates a player market, can possibly tie into the stocks of Goodwill Oil.



Wholesale Manufacturing
https://limelightgaming.net/forums/thread-9407.html

Investment into different schematics for different items that allows the user to spawn larger quantities of an item with standard cool-down timers of 30 seconds. Created a way for players/businesses to invest in methods that would allow them to have market edge by being able to produce items faster and potentially be able to sell in larger quantities in-game or on a forum marketplace thread.

Personally, I felt like this would've been more beneficial to PassiveRP businesses than just the drastic reduction of the cool-down timers.


Remove Chinese Food 
https://limelightgaming.net/forums/thread-17083.html


The issue with Chinese Food is that for $1,000 you can have (5) items that replenished more than half of your hunger. This results in serious issues in the sense that people are able to afford quality food at $200 per item and this in itself becomes a factor when determining the 'market value' of a resource such as fish that is collected by players and actually takes some work into it. It prevents a true value that is being formed from supply and demand.



Skill System
https://limelightgaming.net/forums/thread-9779.html

Just a necessary aspect to creating a sense of progression in a game and also becomes a factor when you are a business owner or clan owner looking to hire/recruit someone. 



LimeOS
https://limelightgaming.net/forums/thread-12045.html

Online network that is web-based and has access to an in-game chatroom, username/anonymity optional, calculator (useful for businesses), access to a simple notepad, access to the DarkNet where blackmarket sales are advertised since using /advert for that kind of thing is FailRP.



Fishing Update
https://limelightgaming.net/forums/thread-24235.html

Very important to bring back value to the fish market and also ties into the need to remove other more accessible forms of food (Chinese Food)



Simple Cooking Update
https://limelightgaming.net/forums/thread-24276.html

Creates a way to cook food in a very simple way that doesn't require much additional coding - enables individuals and businesses to actually run restaurants that serve more purpose than just being a cesspool of RP /me's and make pretend play-house. 



Clan and Business Accounts
https://limelightgaming.net/forums/thread-24274.html

Create a way to enable clans and businesses to store, deposit and withdraw money into their own account. Provide logs, etcetera. Useful when operating a business that has multiple employees and that are potentially on different time zones. Company funds used as a line of credit for inventory, rent, etc. Could tie into the ECSE and be one of many indicators of clan/business value.


<p><br></p>
(This post was last modified: Feb 9, 2019, 07:31 PM by Nev. Edited 1 time in total.)
The following 1 user Likes Nev's post:
  • Pollux
Nev radio_button_checked
Real Estate Developer // Architect
Veteran Member
Posts: 1,071
Threads: 180
Likes Given: 217
Likes Recieved: 1527 in 599 posts
Joined: Aug 2015
Reputation: 14
#7
Feb 9, 2019, 07:38 PM
In the case of this suggestion @Montyfatcat‍ I think that money from clan/business accounts should go directly toward rent. If the clan/business account doesn't have sufficient funds, it'll give you an eviction notice/warning.

I personally think the price is fair considering what is important in running a business. Location, location, location. You don't see many small business stores IRL being able to afford rent in high-traffic shopping areas. You're either going to need to figure out how to afford the rent of this location or expand your business to increase revenue across the board and to be able to afford the cost of rent in a high-traffic and high-visibility area.

Additionally I think the same thing can be achieved by simply relating the cost of rent in certain locations based on the player-count. The cost of a shop on main street should be higher during peak times.
<p><br></p>
(This post was last modified: Feb 9, 2019, 07:38 PM by Nev.)
Druggo radio_button_checked
Inactive Player
Membership
Posts: 241
Threads: 44
Likes Given: 70
Likes Recieved: 90 in 58 posts
Joined: Mar 2018
Reputation: 12
#8
Feb 9, 2019, 09:05 PM
+support i had a store and i was paying for a tiny little store $250 everytime i lost more money then what i earned...
[Image: sigs.php?steamid=STEAM_0:0:419707422&t=2]

Oneshott radio_button_checked
Member
Membership
Posts: 337
Threads: 11
Likes Given: 492
Likes Recieved: 217 in 138 posts
Joined: Sep 2018
Reputation: 14
#9
Feb 9, 2019, 09:42 PM
+support
Limelight Gaming radio_button_checked
Community Management
Posts: 5,913
Threads: 114
Likes Given: 2
Likes Recieved: 134 in 39 posts
Joined: Nov 2015
Reputation: 47
#10
Feb 10, 2019, 01:00 PM
Pushing for Staff Review.

#type:[review]
Doctor Internet radio_button_checked
Management, Developer, Administrator, Business Adviser, DPO, Security
Core Manager
Posts: 12,590
Threads: 1,772
Likes Given: 435
Likes Recieved: 3488 in 1678 posts
Joined: Aug 2015
Reputation: 35
#11
Feb 25, 2019, 06:46 PM
Approved.
For Data Protection Queries, please email info@limelightgaming.net.
For Business, Contributor or Development queries, please PM me.
For Appeals, please post in the relevant subforum.
For Security Information, your best bet is to speak to Burnett.
Doctor Internet radio_button_checked
Management, Developer, Administrator, Business Adviser, DPO, Security
Core Manager
Posts: 12,590
Threads: 1,772
Likes Given: 435
Likes Recieved: 3488 in 1678 posts
Joined: Aug 2015
Reputation: 35
#12
Mar 5, 2019, 12:37 PM
Small stores reduced to 80.
Medium stores reduced to 110.
Large stores reduced to 140.
For Data Protection Queries, please email info@limelightgaming.net.
For Business, Contributor or Development queries, please PM me.
For Appeals, please post in the relevant subforum.
For Security Information, your best bet is to speak to Burnett.
The following 1 user Likes Doctor Internet's post:
  • Apollo
Closed 




Users browsing this thread: 1 Guest(s)