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Map Vote!
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Dec 25, 2018, 01:45 PM
We have added Truenorth. You'll need to revote in the in-game panel.

Apologies for the inconvenience it might have caused.

This is only done to bring you the best experience possible, and a map is vital to that.
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Dec 25, 2018, 01:45 PM
how about rp_downtown_v4c_v2 ?
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Dec 25, 2018, 01:47 PM
(Dec 25, 2018, 01:44 PM)Daley Wrote: It's kinda ironic to me, how the same people who were objected to V5P because of it's size, even though it had a pretty decent central hub area, are now using that to justify true north? I have not had a look at it yet, so I will reserve my judgment for after that, I might even agree.

The issue I had with V5P is how linear it's roads are. There's only one way to get to the entire bottom half of the map which is via a steep hill with so many bumps on it. Truenorth just has a better road system and has so many more shops on mainstreet with varying sizes.
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Markus radio_button_checked
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Dec 25, 2018, 01:52 PM
I agree with what Pollux has said above me. I'd also like to add that Truenorth seems bigger vertically as well due to the mountainous area, all the while not as steep roads (at least for the highways) to make it impossible to climb with cheaper cars.
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Daley radio_button_checked
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Dec 25, 2018, 02:05 PM
I just had a look at TrueNorth and it definitely has some really nice areas. I like the mainstreet, and the jails area. (Besides the one way glass roof) The map seems decently optimized, but it is a lot bigger then V5P. The main issue I have, is that there are a lot of roads, too many. It also seems like there are some huge areas dedicated to certain buildings that quite frankly have limited applications. The metal manufacturing plant looks amazing, but it's massive, you would need the entire server in there to make it feel like a factory. So it will just be used for contra farming. 

This map has a lot of potential, and it pretty well optimized, but there are some glitches, and the map looks really ugly at certain locations, and in others there seems to be a slight layer of fog. I think this map has improvements to be made, and needs to be streamlined. But it is pretty good.
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Slowkiller965 radio_button_checked
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Dec 25, 2018, 02:40 PM


I made a video about the important places for the people who haven't downloaded the map yet, ik it's long and pls don't mind the Script error, it's from an TTT addon that I haven't disabled in the Singleplayer.

Of course there are more places than just the ones that I'm showing in the video.
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Dec 25, 2018, 02:48 PM
Had a look at TrueNorth, and I don't really like it personally...

Inside the city

It does well to look nice from a distance but inspecting shop windows up close, they're just tiny empty rooms that you can look into and see that it's literally an empty room, and the door doesn't work. There are a few of these shops. All of the shops in the central area are copy pastes of each other, just with different textures. I also think there are way too many apartment complexes in the main area. I think there are 5 or 6? All within 10 second walking distance of each other? How hard is it going to be when police are trying to communicate with each other to find the right apartment complex.

The Town Hall has a small and decorative entrance, with what looks to be two court rooms? There are stairs upwards which leads to a nice big office, which is on the same floor as 4 fake doors. Considering the aforementioned office is the only room on that floor, it's fair to say that the town hall is very small, featuring only 3 rooms, 4 including the reception/lobby/entrance thing. There are way too many fake doors, and no office for a Vice President or any sort of security office, meaning the Secret Service have nowhere to spawn and get their equipment.

As for services, the Fire Station is large with lots of room to build in. There are basically no props already, meaning you need a good few props to fill the place out a little. As for the hospital, I prefer the v5p hospital. The hospital on TrueNorth is medium sized, with almost no rooms and an open corridor with a bunch of beds out in the open.

For the PD, I really like the fact that it has its own impound lot. It's fenced off and has a gate like the one in Rockford. That's my favourite part about the PD. It has a nice big car park, too. The garage's inside textures are horrendous and give me a headache. The jails are very functional, with buttons in a control room that open each door separately. There's a lockdown button with an alarm and a button to open/close all doors at the same time. The PD also features some kind of breach training room, or just a general training room that isn't functional or propped at all. The corridors can be confusing at first but lead to some nice, purposeful rooms.

Outside the city

The huge maze-like forestry with the foot paths would be great for a dune buggy, but since the majority of the server don't have the REPs for a dune buggy, traversing this would be a nightmare.

There's also a huge underground tunnel system. This is a very nice idea, however this is City RP 2, not Half Life 2. I feel like this doesn't really fit our gamemode, and can cause all sorts of issues with encouraging underground (no pun intended) RP, or aggressive RP, when the state of that is already as bad as it is. We don't want to give people a hermit hole to crawl into to do their contraband in, leaving the police stuck on what to do. Going down there alone as a cop seems almost fail RP ish. You wouldn't expect that from an officer IRL. This would mean that you'd have to expect raids to be in large groups, but then we're moving into the territory of similar RP to that in Half Life 2 RP with Combine sector sweeps.

The lake is very very far from the main city, making fishing a trip in itself. It's obnoxiously big, with bland empty land surrounding it, and I can see this having little to no use, with barely any building room around it. Where you think you might have room, that room is disturbed by a tree, or simply meeting the edge of the lake or a road. This means there's only really small plots of land to build in, and even then, you're stuck with building wooden stereotypical Canadian shacks to fit the area, to avoid it looking out of place.

The roads are also obnoxiously massive. This would lead to short and uninteresting police pursuits. A simple blockade from the police could end a pursuit with little effort. Driving past it would have your car shot and you'd die instantly; dead, end game, RP over. There's basically no room for anything on these roads.

Conclusion

Overall I think the map has great pontential, and with it being a first release, can be worked on. I think it's definitely a candidate for the map after this one, but for this, I feel like we need a more established map that's had critisism and has been through a few versions, first. It's bland in some areas, with obvious copy-pastes everywhere which doesn't make it feel unique whatsoever, and actually makes the map feel smaller than it actually is. I definitely feel as though one of the evocity maps, which are already established maps, would be better suited for the gamemode.

The outdoors area is very ambitious, and is trying to be large, but as you can only be in one place a time, the size is useless and meaningless unless the area you're in can provide a somewhat decent area to build and RP in. Nowhere has this as far as I know. Everywhere features narrow roads, random spotted trees making it impossible to build anywhere, and random dips in the grass which strech for the length of that area.



That's my honest opinion of TrueNorth. #v5p4life

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Markus radio_button_checked
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Dec 25, 2018, 03:06 PM
In response to @Daley‍ and @Kvatch‍.

1. There are many open spaces that are quite valid for roleplaying such as the riverbed, big open spaces next to the river, along the roads in the mountains, the lake, and the list goes on and on.

2. With the tunnels in v5p, the roads can be closed off just as easily (on Truenorth there are actually many shortcuts to be used).

3. The lake being far means traveling there is a journey in itself, making (in my opinion) a great time for bonding with your travel mates instead of just arriving in 2 minutes like on Rockford.

4. The mineshafts give police officers many many entrances to attack from, all the while promoting teamwork.

5. The copy paste shops, in my opinion, are a non-issue as the street itself is very cozy and well-designed.

6. The dirt roads can also be used to travel by foot such as hiking and can be great to set up little cabins of your own or other neat spots.

7. I have yet to see an ugly spot (save for that glitch in the bend, which can easily be fixed with simple trees from the skybox or in a small update by the developer).


With all that said, I'll try to contact Statua again, and give him some feedback.
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Dec 25, 2018, 03:30 PM
(Dec 25, 2018, 01:28 PM)Markus Wrote: After trying the map out for a solid hour, here's my take on the map from a player's standpoint.
The list will be updated as I find more noteworthy and unique things to add:

Main City:
  • The trees on the sidewalk move in the wind.
  • The presidential office is big with a balcony to give speeches.
  • The Town Hall has a back entrance for prisoner transport to the courtroom holding cells.
    (Could also be used for raiding low-profile)

  • Office building next to Town Hall has a rooftop entrance
    (minor, but gives an opportunity to RP; no, the presidential balcony is not visible sadly)

  • The ambient sounds (constant wind blowing), as well as the skybox (mountains all around), give an overall
    chilly (as in cold) and from my experience in cold countries such as Austria, very real atmosphere.

  • Huge police parking lot with a fenced off area (secure parking? impound lot?)
  • Prison control room (haven't seen that since v4b1).
  • Police Station is fused with the jails.
  • The jails are massive compared to Rockford. Shower, courtyard, dining room.
  • The cells itself open to a common area with a skybox. 14 cells in total (that means 28 prisoners).
    They each have a toilet and bunk beds (2 prisoners per cell).

  • Police Station has a common area (kitchen and sofas), a meeting/briefing room as well as an office area.
  • Motels with apartments that each have 2 rooms + a living room (cause we all missed those).
  • A big park in the middle of the city ( @"miss joley"‍ )
  • 15 shops on one of the main streets.
    (street with shops is called Railway Ave, there is another called Main St.)

  • A retro diner in addition to your standard fast food ones ( @MrMarsh‍ )
  • We still have underground parking if that's your turn-on.
  • Hospital and Fire Dept. as expected.
  • Auto Shop and Auto Repairs

Industrial/Outside:
  • Big Warehouse
  • Scrapyard
  • A massive steel factory (Northern Steel) with another big warehouse.
  • A sugar farm 
  • An actual moving train with railway crossings and bells and horns and all that.
  • A massive river with empty riverbed, ripe for the taking.
  • A suburbs (aka Richard Dr. aka villas aka mafia)
  • Cinema
  • Many many hideouts.

Mountains:
  • Dirt road shortcuts between highways (feels like fricking NFS: Most Wanted in here)
  • Hideaways (think Lake House but in the mountains)
  • A lake with what seems like camping spots and vacation homes.
  • Country roaaaads.
  • A mineshaft system connecting multiple parts of the map. (Running from the police, I hear?)
Misc:
  • There's a huge big orange hollow cube in the (non-visible) skybox so that might prove useful for devs to test inside or to build dupes inside on the build server.

And this is as far as I got, however, this map seems massive so I wouldn't be surprised if there were a lot more to it.
Um what map is it so i can start planning my park Smile
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Dec 25, 2018, 03:32 PM
Holy shit

Truenorth looks amazing

Im changing my vote
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Welker radio_button_checked
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Dec 25, 2018, 04:27 PM
True north looks absolutely dreadful even without its issues. I want to play CityRP, not country town RP, I've been playing that since Rockford was implemented. Not even sure why Limelight would consider what is essentially an experimental map at this point.
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Daley radio_button_checked
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Dec 25, 2018, 04:34 PM
(Dec 25, 2018, 03:06 PM)Markus Wrote: In response to @Daley‍ and @Kvatch‍.

1. There are many open spaces that are quite valid for roleplaying such as the riverbed, big open spaces next to the river, along the roads in the mountains, the lake, and the list goes on and on.

2. With the tunnels in v5p, the roads can be closed off just as easily (on Truenorth there are actually many shortcuts to be used).

3. The lake being far means traveling there is a journey in itself, making (in my opinion) a great time for bonding with your travel mates instead of just arriving in 2 minutes like on Rockford.

4. The mineshafts give police officers many many entrances to attack from, all the while promoting teamwork.

5. The copy paste shops, in my opinion, are a non-issue as the street itself is very cozy and well-designed.

6. The dirt roads can also be used to travel by foot such as hiking and can be great to set up little cabins of your own or other neat spots.

7. I have yet to see an ugly spot (save for that glitch in the bend, which can easily be fixed with simple trees from the skybox or in a small update by the developer).


With all that said, I'll try to contact Statua again, and give him some feedback.

There are not that many open spaces with flat terrain, but that is not necessarily a deal breaker for me.

I don't mind a simpler road structure, driving around or walking around through a long stretch of roads does not seem that appealing to me, but I do like the remoteness of certain areas. 

I think the shops are mostly fine, it does feel a bit empty, and could do with some more variety there.

There is also really barely any space on these trails to "setup your own cabin".

There are several ugly spots(Yes yes optimization and such):

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Markus radio_button_checked
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Dec 25, 2018, 04:35 PM
(Dec 25, 2018, 04:27 PM)Welker Wrote: True north looks absolutely dreadful even without its issues. I want to play CityRP, not country town RP, I've been playing that since Rockford was implemented. Not even sure why Limelight would consider what is essentially an experimental map at this point.

I'm not sure how you managed to get those errors and texture bugs lol

@Daley‍ To be fair, you did move above player or vehicle height in certain "Ugly" spots so some of those cannot be seen from a regular player's POV.

Like I said, though, I'll try to relay the info to Statua if I get a hold of him.


Also @Welker‍, aside from the texture issues and the trees, what dreadful things do you see?
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Dec 25, 2018, 04:44 PM
(Dec 25, 2018, 04:35 PM)Markus Wrote:
(Dec 25, 2018, 04:27 PM)Welker Wrote: True north looks absolutely dreadful even without its issues. I want to play CityRP, not country town RP, I've been playing that since Rockford was implemented. Not even sure why Limelight would consider what is essentially an experimental map at this point.


Also @Welker‍, aside from the texture issues and the trees, what dreadful things do you see?

The map in its entirety
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Markus radio_button_checked
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Dec 25, 2018, 04:45 PM
(Dec 25, 2018, 04:44 PM)Welker Wrote:
(Dec 25, 2018, 04:35 PM)Markus Wrote:
(Dec 25, 2018, 04:27 PM)Welker Wrote: True north looks absolutely dreadful even without its issues. I want to play CityRP, not country town RP, I've been playing that since Rockford was implemented. Not even sure why Limelight would consider what is essentially an experimental map at this point.


Also @Welker‍, aside from the texture issues and the trees, what dreadful things do you see?

The map in its entirety

How so? I'm trying to gather feedback here.
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