Login
Sign Up


You are using the mobile version of the forum, some features have been disabled to have it responsive.
Limelight CityRP - v4b1Limelight CityRP - EU Build
Ares Defence Services DiscordAres Defence Services
Limelight Discord
Limelight CityRP - v4b1Limelight CityRP - EU BuildAres Defence Services DiscordAres Defence ServicesLimelight Discord

receiptDevelopment Blog:

Development Contributor Workflow

receiptHR Blog:

What *are* they doing over there?

receiptTeacher Blog:

Insight into the Teacher Team

receiptDevelopment Blog:

Infrastructure Upgrade 11/2019

receiptDevelopment Blog:

how suggestions???

receiptDevelopment Blog:

Planning for the future.


This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Closed 
Map Vote!
RageSquid radio_button_checked
Wannabe Cop
Membership
Posts: 78
Threads: 7
Likes Given: 43
Likes Recieved: 68 in 28 posts
Joined: Aug 2016
Reputation: 2
Dec 25, 2018, 04:55 PM
Misc:
  • There's a huge big orange hollow cube in the (non-visible) skybox so that might prove useful for devs to test inside or to build dupes inside on the build server.

And this is as far as I got, however, this map seems massive so I wouldn't be surprised if there were a lot more to it.

Another thing for Misc is a small room next to the orange box with 4 rooms that have one way glass. As only people with noclip can enter it I highly assume it is for admin Sits to take place, so they dont have to go to rooftops no more. Real nice.
[Image: e5ow0m3.gif]
You have the right to remain Silent.
The following 2 users Like RageSquid's post:
  • Markus, Pollux
Welker radio_button_checked
Clan Officer, Head of House Hightower
Administrator (CityRP)
Posts: 1,239
Threads: 158
Likes Given: 1781
Likes Recieved: 2558 in 765 posts
Joined: Aug 2015
Reputation: 37
Dec 25, 2018, 04:57 PM
(Dec 25, 2018, 04:45 PM)Markus Wrote:
(Dec 25, 2018, 04:44 PM)Welker Wrote:
(Dec 25, 2018, 04:35 PM)Markus Wrote: Also @Welker‍, aside from the texture issues and the trees, what dreadful things do you see?

The map in its entirety

How so? I'm trying to gather feedback here.

Because we're a city rp server voting to play on yet another rural town map and not even a decent quality map, at it. Might as well add rp_downtown to the vote at this point. 

We have absolutely no idea whether this map is optimized whatsoever but apparently we're willing to go head first into it. It's an experimental map and it has been out for 6 hours
(This post was last modified: Dec 25, 2018, 05:00 PM by Welker. Edited 1 time in total.)
Markus radio_button_checked
Roleplayin' since 2011
Contributor
Posts: 1,794
Threads: 175
Likes Given: 2027
Likes Recieved: 605 in 396 posts
Joined: Aug 2015
Reputation: 13
Dec 25, 2018, 04:57 PM
I have posted a reply to the map thread on Workshop with the feedback you guys have given.
I encourage you to do the same if you'd like to see changes made to the map.

What I've posted:

"Some suggestions that my community has said:

1. Fake doors could be made into actual shops, offices, etc, to make them useful for RP.
2. The map lacks wide open spaces for building (or maybe some hills in the mountains).
3. Some variety for the shops on Railway Ave. would be nice.
4. The lake could be improved a bit, however it's looking good so far, if a bit bland.
5. The fire station could use with a few pre-built props for roleplay and the hospital could do with a few more rooms like on Rockford.

Overall the map has a lot of potential and seems great. Good luck in the future. Smile"
[Image: sigs.php?steamid=STEAM_0:1:36038228]
(This post was last modified: Dec 25, 2018, 04:59 PM by Markus. Edited 1 time in total.)
The following 1 user Likes Markus's post:
  • Nudel
Markus radio_button_checked
Roleplayin' since 2011
Contributor
Posts: 1,794
Threads: 175
Likes Given: 2027
Likes Recieved: 605 in 396 posts
Joined: Aug 2015
Reputation: 13
Dec 25, 2018, 05:01 PM
(Dec 25, 2018, 04:57 PM)Welker Wrote:
(Dec 25, 2018, 04:45 PM)Markus Wrote:
(Dec 25, 2018, 04:44 PM)Welker Wrote: The map in its entirety

How so? I'm trying to gather feedback here.

Because we're a city rp server voting to play on yet another rural town map and not even a decent quality map, at it. Might as well add rp_downtown to the vote at this point. 

We have absolutely no idea whether this map is optimized whatsoever but apparently we're willing to go head first into it. It's an experimental map and it has been out for 6 hours

I believe that we currently lack the number of active players to properly pull off a city. However this could be changed after a map change obviously.
[Image: sigs.php?steamid=STEAM_0:1:36038228]
jess radio_button_checked
Friendly Neighbourhood Baker
Membership
Posts: 662
Threads: 75
Likes Given: 505
Likes Recieved: 685 in 286 posts
Joined: Dec 2017
Reputation: 23
Dec 25, 2018, 05:02 PM
Hmm i might just stick woth evo, but i dont mind truenorth either
Welker radio_button_checked
Clan Officer, Head of House Hightower
Administrator (CityRP)
Posts: 1,239
Threads: 158
Likes Given: 1781
Likes Recieved: 2558 in 765 posts
Joined: Aug 2015
Reputation: 37
Dec 25, 2018, 05:03 PM
(Dec 25, 2018, 05:01 PM)Markus Wrote:
(Dec 25, 2018, 04:57 PM)Welker Wrote:
(Dec 25, 2018, 04:45 PM)Markus Wrote: How so? I'm trying to gather feedback here.

Because we're a city rp server voting to play on yet another rural town map and not even a decent quality map, at it. Might as well add rp_downtown to the vote at this point. 

We have absolutely no idea whether this map is optimized whatsoever but apparently we're willing to go head first into it. It's an experimental map and it has been out for 6 hours

I believe that we currently lack the number of active players to properly pull off a city. However this could be changed after a map change obviously.
Yet we're a city rp server, this isn't a vote to change the title of our community. It's a vote to change the map in which we'll be doing city rp
The following 2 users Like Welker's post:
  • bimkx, Kvatch
StephanGH radio_button_checked
Member
Membership
Posts: 355
Threads: 19
Likes Given: 138
Likes Recieved: 191 in 124 posts
Joined: Aug 2016
Reputation: 3
Dec 25, 2018, 05:12 PM
Evo is just crap tho. So I'd rather vote for a rural map than have to play on Evocity
With kind regards

Amazing Sheriff, Top Notch Dispatcher, Horrible drug-runner, Mediocre Detective and Horrible Financial Advisor
StephanGH

It was only 2.5 million $ of weed... In the Ocean, it's fine!
The following 1 user Likes StephanGH's post:
  • VIVZZ
Raptor radio_button_checked
The man of many cards
Veteran Member
Posts: 2,298
Threads: 200
Likes Given: 1282
Likes Recieved: 1056 in 484 posts
Joined: Aug 2015
Reputation: 25
Dec 25, 2018, 05:18 PM
I've played on Truenorth and after I've looked around I do think its really good map for LL, its somewhat simliar to Rockford than it is to any Evocity map, but the reason for that is because those two maps are made by two different people and are two very different styles.

if it was back in 2015 or earlier, I'd say Evocity suits us, but for now, at this day of age I think maps like Rockford (even though most poeple dislike it, I kinda do too) and Truenorth open a lot of new opportunities for new types of content to be added in the future.

I think that Truenorth has more variety of landscape and structures than any evocity map and that again, will open up new opportunities for new RP ideas and new content.

We need new changes, changes keep things fresh, if we keep going back to older maps than it'll just feel the same over and over again, no matter how much our memories are attached to them.
The following 6 users Like Raptor's post:
  • Markus, Nudel, Pollux, Quantum, RageSquid, StephanGH
Pollux radio_button_checked
Nerd
Membership
Posts: 105
Threads: 4
Likes Given: 162
Likes Recieved: 106 in 41 posts
Joined: Dec 2016
Reputation: 8
Dec 25, 2018, 05:31 PM
I don't see how "fake" shops are an issue when so many are real. I'm assuming they were left out to help increase performance anyway.
Pollux
Contributor
__________________________________________________________________

(This post was last modified: Dec 25, 2018, 05:31 PM by Pollux.)
The following 2 users Like Pollux's post:
  • Nudel, Quantum
Markus radio_button_checked
Roleplayin' since 2011
Contributor
Posts: 1,794
Threads: 175
Likes Given: 2027
Likes Recieved: 605 in 396 posts
Joined: Aug 2015
Reputation: 13
Dec 25, 2018, 05:50 PM
(Dec 25, 2018, 05:31 PM)Pollux Wrote: I don't see how "fake" shops are an issue when so many are real. I'm assuming they were left out to help increase performance anyway.

Can confirm. He said his main reasons for leaving some of the shops un-themed or not actual shops were:

1. Performance: all of them would need to be rendered at the same time while inside the city and thus unsued shops
with more props would have a performance hit.
2. He likes to let players decide for themselves what they'd like to build in them.
3. He was unsure whether adding more shops would be a good idea as many would never be used (see Grif. Dr on Rockford).


By the way, this is the official suggestions thread that he linked me:
Truenorth Map Suggestions


As for the issues that Welker has pointed out, Statua told me he'll fix the texture bugs such as window textures on the park grass.
As for the trees being wobbly, here's what he said:
"Basically, $treesway is something i picked up a few weeks ago so I'm no pro at it yet. The default values made them sway like belly dancers so it's a work in progress."

If you'd like to see an example of them being used properly, look at the pine tres in the park or all around the map for example.
Oh and he's planning on making the tree sway values StormFox-compatible.


I have managed to talk to him for a bit, however, I did not want to bother him that much as it is Christmas Day after all.
[Image: sigs.php?steamid=STEAM_0:1:36038228]
(This post was last modified: Dec 25, 2018, 06:07 PM by Markus. Edited 10 times in total.)
The following 1 user Likes Markus's post:
  • Nudel
Barkles radio_button_checked
The Joker in the pack
Core Staff
Posts: 2,066
Threads: 63
Likes Given: 701
Likes Recieved: 1609 in 743 posts
Joined: Aug 2015
Reputation: 22
Dec 25, 2018, 06:59 PM
so for me I like truenorth and I think it could be a viable option

- I think it would feel more immersive with less players and its meant to be a smaller town

- I like the long roads and lots of hideaways as I this could improve two of our main RP styles: Cop/Robber.

- I like the overall vibe and style.

that being said

- theres some horrible 2D buildings that are unopenable
- some shops even have an interior but arent openable
- Gotta love the "wide expanse of fuck all" approach to the edge of the map
- I dunno I think it could either be a great map or just way too spaced out.
[Image: Z8vTR8U.png]
Project radio_button_checked
Assisting and Mapping
RP Assistant (CityRP)
Posts: 2,974
Threads: 177
Likes Given: 2850
Likes Recieved: 1515 in 918 posts
Joined: Aug 2015
Reputation: 46
Dec 25, 2018, 07:05 PM
@Welker‍, restart your game first, delete and redownload the content packs if the issue is still there.
[Image: sO5GyCt.png]
Kvatch radio_button_checked
Member
Membership
Posts: 782
Threads: 87
Likes Given: 791
Likes Recieved: 517 in 267 posts
Joined: Aug 2015
Reputation: 8
Dec 25, 2018, 07:12 PM
Everyones good points right now are great and all, and it's nice to see that people are voting for the map and want a change in the community, but I think TrueNorth, since it's just been released, is one to put on the pin board for now. It has too many bad points, and with the map change approaching (and I'm sure people want it soon), we probably don't want to sit around and wait for those flaws to be addressed. Everyone has problems with it, but not many people have problems with the Evocity maps, because they're well established, developed maps which have been build upon suggestions, design iterations, changes, etc.

TrueNorth has only just come out, and I think using a fresh new map where the creator's creativitity was limited to himself and maybe a few friends' opinions isn't a great idea. I could be wrong, he could've done the the whole process taking a community's input the whole time, but I feel as though with the number of people who don't want TrueNorth and would rather stick to the Evocity maps, it would become an issue for the server's population and general gameplay satisfaction.

If we're gonna go with TrueNorth, I say wait until the next release of it and see what the creator changes, and see what issues he addresses, because it seems there's a lot of issues.

Forum Rep  |  Steam Profile
The following 1 user Likes Kvatch's post:
  • bimkx
Noble radio_button_checked
Veteran Developer
Developer
Posts: 1,230
Threads: 73
Likes Given: 1007
Likes Recieved: 1281 in 459 posts
Joined: Aug 2015
Reputation: 21
Dec 25, 2018, 07:58 PM
Truenorth is damn good and seems to take nearly what all of Rockford offers but condense it more into the main part of town. Typically maps split sections to save on performance (Evocity tunnels) but it seems the maker managed to do so using the fields off on the side of the town.

It should definitely be tested (as I clearly remember everyone pitching a fit over v33x when we found out how bad that map was for performance) but if performance isn't affected it shouldn't be ruled out.

The fake building are inevitable when you build maps that hit the limits of the engine like this. Opening up each of those buildings would probably crash the map if you could even load it (Rockford does it as well but with much larger buildings all over the edge of town).

Overall it's a large map like Rockford but should keep players more condensed to the main part rather than pushing them to split into 3 different areas like Rockford does.


Edit: Just found the top layer, honestly think that part should be blocked off and just handle fishing in the river next to the road that goes up there. Could just do what Rockford does and put a road barrier up and then an invisible wall. The top area is just too big and has no real purpose.

Edit 2: It's made by the same dude who made Rockford. I'm guessing optimization is going to be fine but should still be tested.
(This post was last modified: Dec 25, 2018, 08:18 PM by Noble. Edited 3 times in total.)
The following 1 user Likes Noble's post:
  • StephanGH
Markus radio_button_checked
Roleplayin' since 2011
Contributor
Posts: 1,794
Threads: 175
Likes Given: 2027
Likes Recieved: 605 in 396 posts
Joined: Aug 2015
Reputation: 13
Dec 25, 2018, 08:35 PM
(Dec 25, 2018, 07:58 PM)Noble Wrote: Truenorth is damn good and seems to take nearly what all of Rockford offers but condense it more into the main part of town. Typically maps split sections to save on performance (Evocity tunnels) but it seems the maker managed to do so using the fields off on the side of the town.

It should definitely be tested (as I clearly remember everyone pitching a fit over v33x when we found out how bad that map was for performance) but if performance isn't affected it shouldn't be ruled out.

The fake building are inevitable when you build maps that hit the limits of the engine like this. Opening up each of those buildings would probably crash the map if you could even load it (Rockford does it as well but with much larger buildings all over the edge of town).

Overall it's a large map like Rockford but should keep players more condensed to the main part rather than pushing them to split into 3 different areas like Rockford does.


Edit: Just found the top layer, honestly think that part should be blocked off and just handle fishing in the river next to the road that goes up there. Could just do what Rockford does and put a road barrier up and then an invisible wall. The top area is just too big and has no real purpose.

Edit 2: It's made by the same dude who made Rockford. I'm guessing optimization is going to be fine but should still be tested.

I believe the top part is what makes 40% of the map and what makes it unique and interesting.
It has many functions such as little homes, dirt roads, a lake, fun places for car chases and this is what really makes this feel like a mountainous area and
removing it or blocking it off would serve no purpose than amputate one of the vital organs of this living, breathing atmosphere.

I'd rather, you gave ideas on what should be put up there for a better experience and post them on the suggestions thread provided above (https://steamcommunity.com/workshop/file...197572448/).
[Image: sigs.php?steamid=STEAM_0:1:36038228]
(This post was last modified: Dec 25, 2018, 08:39 PM by Markus. Edited 2 times in total.)
Closed 




Users browsing this thread: 1 Guest(s)