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Poll: Add the Suggestion?
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Yes
60.00%
9 60.00%
No
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6 40.00%
Total 15 vote(s) 100%
* You voted for this item. [Show Results]


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CityRP Reduce Max Player Count
Monkey radio_button_checked
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#1
Aug 9, 2018, 01:35 AM
Explain your suggestion, in detail: Reduce the max players to 60-70.

Explain why the suggestion should be implemented: It's very clear that the server cannot hold more than 70 people for a sustained amount of time. Reducing the max players will reduce crashes at higher player counts by not letting more people join. In my opinion, the dedi that LL is using is very poor and can't handle a website, multiple GMOD servers, and probably other services. Either split services between 2 dedicated servers or upgrade the current one. Maybe something that will help performance throughout all of LL's services. I'm not sure on income, but I am guessing upgrades could be done.
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Dan radio_button_checked
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#2
Aug 9, 2018, 01:52 AM
The server hardly ever gets above 60 anyway.
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Woody Mac radio_button_checked
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#3
Aug 9, 2018, 02:02 AM
(Aug 9, 2018, 01:52 AM)Dan Wrote: The server hardly ever gets above 60 anyway.
The server starts getting laggy st 30-50 players.
(This post was last modified: Aug 9, 2018, 02:02 AM by Woody Mac. Edited 1 time in total.)
Ketchup radio_button_checked
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#4
Aug 9, 2018, 02:17 AM
(Aug 9, 2018, 02:02 AM)Gamerpro2266 Wrote:
(Aug 9, 2018, 01:52 AM)Dan Wrote: The server hardly ever gets above 60 anyway.
The server starts getting laggy st 30-50 players.
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Fly radio_button_checked
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#5
Aug 9, 2018, 11:00 AM
1000£ month pass and proper servers
enjoy

++[------>+<]>-.[-->+++++<]>.+++++.+++++.++++[->+++<]>.+++++++++++++.++.[---->+<]>+++.-[--->++<]>-.+++++++++.---.-.-----.------.[--->+<]>-.+[->+++<]>.++++++++++++.--..--------.+++++++++.++++++.[---->+<]>+++.[->+++<]>+.+.+++++++++++++.++++++.-.[---->+<]>+++.--[->++++<]>+.----------.++++++.-[---->+<]>+++.--[->++++<]>-.-[->+++<]>-.--[--->+<]>--.+.-----------.+++++.-------.-[--->+<]>--.--[->++++<]>+.----------.++++++.---.[-->+++++<]>+++.---[->++++<]>.-----------.++++.--------.--[--->+<]>-.++[->+++<]>.+++.+++++.----------.+++++.+++++.-------.-[--->+<]>--.[->+++<]>+.-[->+++<]>.[->+++<]>++.[--->+<]>----.+++[->+++<]>++.++++++++.+++++.--------.-[--->+<]>--.+[->+++<]>+.++++++++.-[++>---<]>+.-[--->++<]>-.+++++.++++++.+++[->+++<]>.+++++++++++++.--.++.-------------.[--->+<]>---.+++[->+++<]>.+++++++++++++.[++>---<]>-.

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#6
Aug 9, 2018, 02:34 PM
(Aug 9, 2018, 02:02 AM)Gamerpro2266 Wrote:
(Aug 9, 2018, 01:52 AM)Dan Wrote: The server hardly ever gets above 60 anyway.
The server starts getting laggy at 30-50 players.
Nudel radio_button_checked
nuh uh
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#7
Aug 9, 2018, 03:39 PM
It was on 75 some time ago. I don't know why it got increased to 80 as we barely hit 50.

+support for 65 or 70.
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#8
Aug 12, 2018, 07:31 AM
(Aug 9, 2018, 02:17 AM)ajit pai the master jedi Wrote:
(Aug 9, 2018, 02:02 AM)Gamerpro2266 Wrote:
(Aug 9, 2018, 01:52 AM)Dan Wrote: The server hardly ever gets above 60 anyway.
The server starts getting laggy st 30-50 players.
>be corgi
>be anarchist
>be armed for obvious reasons
>perma weapon blacklist for cop baiting
>excusemewhatthefuck.png
>mfw

[img][Image: WHOY4yb.jpg][/img]
Dan radio_button_checked
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#9
Aug 12, 2018, 07:37 AM
(Aug 9, 2018, 02:02 AM)Gamerpro2266 Wrote:
(Aug 9, 2018, 01:52 AM)Dan Wrote: The server hardly ever gets above 60 anyway.
The server starts getting laggy st 30-50 players.

cool.
OP is wanting to limit between 60 and 70.
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#10
Aug 13, 2018, 11:59 AM
Pushing for Staff Review.

#type:[review]
Project radio_button_checked
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#11
Aug 13, 2018, 12:02 PM
We could have it so when one becomes full, a second server launches?
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#12
Aug 13, 2018, 12:08 PM
The reason why its so busy at the moment is school holidays.
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#13
Aug 13, 2018, 12:30 PM
Tbh I think 2 40-50 slot servers on evocity would be be better than one large server so +Supprot
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#14
Aug 29, 2018, 08:53 PM
Approved.
However, be noted, that due to the fact we're actively looking into player optimisation currently, and as such, implementing this may disguise optimisation issues, and as such may take a long time to be implemented, or may be dropped.
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#15
Jan 2, 2025, 12:17 AM
Implemented, set at 50.
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