Feb 1, 2018, 09:37 PM
When I was on active duty, the 12B's showed me how to use 1000cc's of IV fluids and a small bit of detcord to blow in steel doors. Perhaps we could move breaches to the gov and get something a bit more illegal like you said.
Lots of good feedback in here, love it.
I'm not understanding why he's the black market if most of his items are legal by default. It would seem that over the course of the gamemode, the polarity has shifted and perhaps he should be rebranded, or we could start hashing out illegal items that function into this job. I have loved the BMD since I first played back in the day. My first 200 hours on this GM were all BMD. He's just not nearly what he used to be, with the way all the changes have taken place.
Perhaps this new placeable C4 breach has an alternate skin we can use for the BMD when it becomes a thing.
With the drugs having no realistic value, what do yall think we should do with that system? It seems pointless to have 4-5 different ways to potentially kill yourself. I still say that they should give temporary buffs, as well as their shitty overlay effects, to give them some purpose. Another idea would be to remove them from market, make them growable / produceable, and add them to the dealer NPC for him to buy, then rework all the pricing to make it more fluid to one another.
There is a dark rp that I used to play on which the drug labs functioned differently. Instead of producing money (exactly like printers), you would select which drug you wanted it to produce. It would then produce the drug at a variable time (in a range) depending on which drug was selected. At the end it would shit out the drug, but with our systems it could just hold it and give it to the inventory when you press E.
The difference with that game though was that you had to buy crates to put them in, then inventory the crate, then take the crate to the npc. With our system I do not think this is possible, but if it was, it would make use of the dusty packaging system we have. Would require some database work to have the packages store the items, but if the package renamed to something that could be used as an ID (I.E. Heroine Package 1/XX) then it would function fine. Could even make it where you had to hand carry the package to the NPC and deliver that way, would give the trucks some additional purpose, and the vans if they hold the props. This would also present more opportunity for the government/criminal interactions, as they would actually have to leave the base to deliver the goods, which would mean that they would have to decide how big of a load, run protection, possibly bribe off cops, ect.
If you went with the package system, you could also add an NPC to the PD for when the police collect up boxes of drugs, for them to turn it. If we adopt the government budget ideas, this could be used as additional income for such a system.
Last idea: What if contraband was purchased via BMD? Could be stored in inventory at that time, as it's dropped not used. Would kinda make sense that you can't just asspull contra from thin air.
DISCLAIMER: I AM NOT LIMELIGHT STAFF. I DO NOT MAKE POLICY. I AM JUST A PLAYER. This is needed because I'm tired of people thinking that I think I'm staff when I have no misconception that I am player.
(This post was last modified: Feb 1, 2018, 09:48 PM by Jokhah. Edited 5 times in total.)
|