Nov 6, 2017, 01:57 PM
@"Nevy"
Gonna do this by paragraph then tack on anything left at the end.
P1: Feels like an opinion to me, as I have had plenty of decent "semi-serious" roleplay encounters from low hour players like myself. Content updates seem to be varied and mostly focused on fixing or otherwise making things more playable. EX: I complained that the coroner truck couldn't get rid of bodies, update was pushed inside a few hours tops. That's effin service by Gmod standards.
P2: Realism and Serious RP generally are hand in hand. You can't have realism without a degree of seriousness. We are semi-realistic and semi-serious. The content doesn't push past semi, take weed or contra for example. You don't load it, water it, or generally maintain it past pressing E on it every now and then. Weed is one step more at its base by having you place pots and plant a seed, but past that it takes care of itself. I've seen more indepth growing systems on terrible games like SlaveRP, which required both light (natural or artificial) and water, in addition to pots and seeds, but to a degree it was still the same as the only effected factor was yield, not the plant itself. LL feels like a semi-serious, which by gmod standards, just means that there are an abnormally high amount and complexity of rules designed to force a specific play style or ban you out of existence. Neither of those outcomes are ideal for a person playing a video game, as the point of playing a game is to have fun and generally play how YOU want, not how the SERVER wants.
P3: I never expected to hear those word fly out of your mouth, kid. Of course players are here to have fun. Why else would you show up? This isn't a job, nor anything except a game, which who wants to play an unfun game. Go crack open a game of mousetrap, where the game breaks more often then a gmod gamemode from 10 years ago, you'll understand what I mean, AND you'll understand what it means to be one of the devs (though nothing you said has anything to do with them, just a fun thought). If there is no Freedom to RP, honestly eff even being on the server. No one comes on to be a "bot" roleplaying a specific "script." Serious RP doesn't mean no Freedom RP, but without Freedom RP you have Zero RP. This is more of the common complaint of passive vs aggressive, hidden under something else.
P4: There are a lot of fluff content updates for the government. I can agree with that statement. Criminal RP seems less fluffed and more towards the "near complete" side of life. The masks, guns, and lightbar updates, ect, are more from a general understanding of where other servers have failed to meet up with some demands of that degree of RP. Government RP needs to be on point at all times for a specific reason. If your gov options and systems suck, you won't have anyone in that section. There will always be criminals so long as you have guns and things to steal. But sadly, there isn't much to steal here. Contraband largely has no value to a criminal past their own, only police are rewarded for destroying it, meaning that most raiders are only doing it to be dicks, which sucks, but there should be real purpose to this activity beyond that.
P5: Completely disagree. You should have about 25% of your server population playing gov. If you didn't, there wouldn't be enough gov to hold down the city, which would be as far from serious and realistic as you could get. Remember, "citizens" rely on the gov to do nearly everything without involving @ and bans for rule violations. This is partly your annoying rule system that restricts aspects of only a selection of groups. And still yet, fear and fail RP are both stupid and crap in terms of rules, as fear is subjective to neccessity, and fail rp is only an opinion, because walking down the street saying "boooooopppp" is something I CAN do in real life and not be arrested or banned for doing it. It's harmless, if not annoying, and creates more roleplay situations then it ruins when you consider how butt hurt people get about it and all the things they do to make it stop. After the hour it took to get the annoying dude away from you, you should go back and reflect that he gave you an hour of something to do other than sit and stare at your contraband. Maybe a thank you is in order. It also opens the door for the "serious" (nazi) roleplayers to have all sorts of cool RP events. Too bad most of them just complain because they lack the capacity to see that they can turn it into something positive, merely because complaining is easier. EX Fear RP break: Man runs from police but is still unarmed, cops chase man back to his hiding hole and find out that he's really doing illegal immigrant rp or that his daughter is hostaged and the takers demanded this of him for safe return. EX Fail RP: Oh you don't respond to normal stimuli or respond? Call the psych ward, we got another one, Jeb.
P6: No, I don't agree with anything in this paragraph. You don't need to make things harder for the crims nor the gov. You need to make more options to make money in more legit ways. Lemme lay it out. Yall nerfed lumberjack RP because people flocked to it, now you are complaining about how everyone sits in their houses on contra, but it's really the only way to make good money. What, you want us all to run around broke and play poor people rp? We aren't supplied with a car, on a larger map, that takes money. We have to keep up with food, that takes money or a pole which took money (speaking of, robbers steal those, making it more annoying). We have to buy the stuff we sell, or we have to buy the recipes and usually the items to craft. Past that, you might make some money if you are a good builder or buy a good build, but neither of those concepts have to do with the game, but the player. Making money on a build (I.E. Gambling) is a way for some, but exclusive to those whom actually can figure out how to do it in a way that works without creating issues for the server, and it has to be tamper proof too. This isn't Builderclub RP and not all of us have a good mind for constructions using silly and often restricted toolgun features. To be crystal clear, MORE WAYS TO MAKE MONEY = LESS CONTRAFARMERS. NERFING LUMBER BECAUSE OF "BOTS" SOLVED NOTHING BECAUSE BOTS CONTRAFARM. Action RP (what kids call Aggressive RP) isn't the problem. Your lack of options in Talking RP is.
P7: Whitelisting any job does nothing except make people wait. It doesn't ensure the quality of the player, nor does it ensure the player won't misuse the job. In fact, whitelisting has a negative impact on both quality of player and misuse of the job, as they have to wait till they have X hours to start learning the job. When a player passes Y hours, they are no longer new and held to a different standard by everyone, so you are making it harder on them at that point, as they will be held to a standard that they might not be ready for. As for the no more TP to jail issue. No, huge no. You people need to stop and think about that long and hard. Don't come on here telling me you have, because I promise you haven't thought about it enough if you still support it. Sometimes it can take minutes to get a warrant to arrest. Now you want me to waste even more time, while do all your stupid /me commands that I couldn't care less about, while you get me in the car, try to get me to PD, process me, then after all that stupid wanna be roleplay garbage, which really is just the cop player jacking his own horn, then I finally get to serve my time? 5-15 minute teleport to jail, or would you like to spend an extra 5-60 minutes waiting to serve your 5-15 minutes jail time? Or worse, there is no jail timer and you get forgotten about in jail. Stupidest thing ever suggested in the history of semi-serious RP. And most arresting players and staff use this "Don't do the crime if you don't wanna...." crap. That is just an excuse for you intentionally taking up my time, for your personal enjoyment, because you don't even get rewarded for doing it. Literally, the only reason you say it is because IRL says it and you don't care that they can't play, you get off on it.
Will do the rest in the next reply, but chew on this while you wait for part two. This isn't an attack, this is a discussion, and I don't want you to feel like I'm just refuting what you say. These are my singular opinions and hold that weight, basically weight-less.
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