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Closed 
CityRP Disconnect: Client 5 overflowed reliable channel..
Woody Mac radio_button_checked
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#1
Dec 30, 2017, 01:38 AM
Server [Rockford/Build/Event]: Rockford
Map (if not default):
Description: happened 2 times now and everyone is getting kicked for Disconnect: Client 5 overflowed reliable channel..
Bug observed since: Now
Images/Screenshots:
Steps to Reproduce:
(This post was last modified: Jan 2, 2018, 12:40 PM by Doctor Internet. Edited 2 times in total.)
Limelight Gaming radio_button_checked
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#2
Dec 30, 2017, 01:38 AM
Thank you for your bug-report, Gamerpro2266!

It will be reviewed as soon as possible by our Developers.
Wesley Lawrence radio_button_checked
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#3
Dec 30, 2017, 01:42 AM
Involved

Same thing happened to me around the same timestamp, too.


[Image: 6A89027AFB6B9BA016E044239A3FEC22DDC99AB2]

[Image: 5H73Ev1.gif]
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  • Nudel
Nudel radio_button_checked
nuh uh
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#4
Dec 30, 2017, 02:22 AM
Same here. Once for Client 15, then for Client 14.
Barkles radio_button_checked
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#5
Dec 30, 2017, 12:55 PM
This issue is being investigated, personally I think I know the cause but I wont go further until we're certain
[Image: Z8vTR8U.png]
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Quest radio_button_checked
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#6
Dec 30, 2017, 01:09 PM
I got it too
[Image: ObFHLGq.png]
Kahjo radio_button_checked
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#7
Dec 30, 2017, 01:26 PM
Well, don't know if this helps at all to solve the issue or smthn. Back in the days when I owned a shitty DarkRP server, I had addons. One day someone came on it with a hack called Bridgehack, then he could kick people with that message, like there was an option to "kick admins" and they'd get kicked with that message. (This might be not whats happening but that's my experience with this message.)
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Wesley Lawrence radio_button_checked
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#8
Dec 30, 2017, 11:01 PM
(Dec 30, 2017, 12:55 PM)Barkles Wrote: This issue is being investigated, personally I think I know the cause but I wont go further until we're certain

I've got respect to those who can keep certain things confidential, however, if it is the cause you're thinking of; will we be notified of what it was in case it was something malicious?

[Image: 5H73Ev1.gif]
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Barkles radio_button_checked
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#9
Dec 31, 2017, 12:17 AM
(Dec 30, 2017, 11:01 PM)Wesley Lawrence Wrote:
(Dec 30, 2017, 12:55 PM)Barkles Wrote: This issue is being investigated, personally I think I know the cause but I wont go further until we're certain

I've got respect to those who can keep certain things confidential, however, if it is the cause you're thinking of; will we be notified of what it was in case it was something malicious?
I mean it can be anything tbh it could just be an error, I know the damage logs if too many shots are registered can do this.

I personally think it's related to the hacker ban from last night but im not sure. I can find evidence either way but this wasn't something that affected clients
[Image: Z8vTR8U.png]
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Wesley Lawrence radio_button_checked
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#10
Dec 31, 2017, 02:32 AM
(Dec 31, 2017, 12:17 AM)Barkles Wrote:
(Dec 30, 2017, 11:01 PM)Wesley Lawrence Wrote:
(Dec 30, 2017, 12:55 PM)Barkles Wrote: This issue is being investigated, personally I think I know the cause but I wont go further until we're certain

I've got respect to those who can keep certain things confidential, however, if it is the cause you're thinking of; will we be notified of what it was in case it was something malicious?
I mean it can be anything tbh it could just be an error, I know the damage logs if too many shots are registered can do this.

I personally think it's related to the hacker ban from last night but im not sure. I can find evidence either way but this wasn't something that affected clients

Gotcha, well at least that cleared that up a bit. I was able to play perfectly fine today so... it seems it's fixed for now. Thanks for the reply! Smile

[Image: 5H73Ev1.gif]
Burnett radio_button_checked
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#11
Dec 31, 2017, 02:37 AM
We are still investigating.
If you have questions regarding Limelight Gaming's security, infrastructure or backend related topics,
feel free to contact me directly via Discord or PM.
Please note that confidential information cannot be disclosed.

Burnett
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Cole radio_button_checked
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#12
Dec 31, 2017, 02:46 AM
From what I’ve have seen and experienced before it sometimes occurs when there is too much data sent to the server at the same time from the client, hence “overflowing” the reliable channel.
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(This post was last modified: Dec 31, 2017, 02:46 AM by Cole.)
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Doctor Internet radio_button_checked
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#13
Feb 12, 2018, 01:51 PM
Closed.
For Data Protection Queries, please email info@limelightgaming.net.
For Business, Contributor or Development queries, please PM me.
For Appeals, please post in the relevant subforum.
For Security Information, your best bet is to speak to Burnett.
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