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Poll: Is the NLR blacklist a constructive form of punishment?
You do not have permission to vote in this poll.
No
50.00%
3 50.00%
Yes
50.00%
3 50.00%
Total 6 vote(s) 100%
* You voted for this item. [Show Results]


Closed 
NLR blacklist to be removed.
PaulB radio_button_checked
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#1
May 29, 2017, 08:42 PM
Posting here as it didn't fit the suggestion rules, orginial post by @Vauld

Quote:[font=Tahoma, Verdana, Arial, sans-serif][font=open_sansregular, Arial, sans-serif]READ THE POLL CAREFULLY[/font][/font]


[font=Tahoma, Verdana, Arial, sans-serif][font=open_sansregular, Arial, sans-serif]Suggestion for <in-game/forum/teamspeak etc.>[/font][font=open_sansregular, Arial, sans-serif]:[/font][/font]
Remove the NLR blacklist
In detail, explain your suggestion:
Remove the NLR blacklist
Why should this be implemented?

Right so basically I was blacklisted for breaking NLR, with that horrific 10 minute timer. I'm going to copy and paste my logic from the UBLR to this thread, and we can all discuss as a community whether or not this should exist as a punishment. I encourage everyone to have an open-mind and look past "I don't like any blacklist". Let's discuss what forms of punishment will be beneficial to our community, and what will drive players away. As far as I'm concerned, an NLR blacklist is by far the most destructive and frustrating punishment that could possibly be given. Worse than a ban, it's honestly crippling to the experience. BEYOND THAT, I've quoted my albeit sarcastic logic - below.


Quote: Wrote:I'm not saying that I didn't do it, I'm saying the punishment is stupid and inappropriate for the violation. I think you sort of read past my entire post and concluded that I'm still guilty therefore the punishment stays. That's not what I'm arguing. 

Let me try to further explain my point through a small course I've put together


HOW TO DECREASE SERVER POPULATION 101

Hello and welcome to my new course, how to lower the population of a Gmod server 101.

Today, we have a special guest, and a first-hand account of a player who doesn't want to play due to over-the-top punishments. Let's welcome our guest, Vauld!

Me: Hello Vauld nice to see you today.
Me: Yes thanks for having me on, I really appreciate it.
Me: So you don't want to play the server after your blacklist?
Me: No, in fact I would actively suggest that if players receive this infuriating form of punishment, they move on elsewhere.
Me: Wow! That seems like rash decision to make...
Me: Well no it's really not, so I made a mistake in about 10 seconds worth of playtime right. I broke NLR, that's fair... But let's break this down a little further.

I die on average 2-3 times an hour, perhaps from glitching, perhaps from getting hit by a car, perhaps from aggressive RP
My blacklist was issued for 3 or 4 hours, can't remember at this point.
Doing some math we can understand if I die the maximum of 3 times an hour, that is...
30 minutes out of an hour - where I'm supposed to AFK - HALF MY PLAYTIME


Sorry for being a sarcastic dick, but seriously - No one in their right mind is going to continue playing a server where half of the time they play, they have to tab out or AFK, or stare at a grey screen? This is not how we should be treating our player base, punishing in ways that makes them waste 50% of the time they play? Are we serious? What the hell kind of punishment is that. 

Imagine joining a server and having to wait on a black screen for 30 minutes, before being granted 30 minutes of playtime. That's essentially what experience we're giving here.

And the sad part is that anyone can break NLR in a few seconds, and the result can be HOURS of lost playtime. 

This form of punishment is not only illogical, it's ludicrous. It's a fundamental mistreatment of our player base. 

I don't mean this to be a personal attack on any one admin, but I think Limelight as a whole needs to rethink their punishments scheme, and the impact it has on the player base. I know first-hand how easy it is to type !Blacklist, but let me tell you - being on the receiving end, such punishments create a horrible gaming experience, far beyond what is appropriate in my mind for an NLR violation.

Hopefully if we can come to a logical solution to dealing with NLR violations in a constructive manner - The admin team will take a look at this, and listen to the community, which at the end of the day is what should be happening with situations like this. If we all agree we'd rather shoot ourselves in the leg than get an NLR blacklist, then maybe we should find a better way of dealing with it. But that's just my opinion, I'd love to hear everyone else's input!


Ideas put forward to replace NLR blacklist:
[Image: sigs.php?steamid=STEAM_0:0:81010017&t=2]
(This post was last modified: May 29, 2017, 08:43 PM by PaulB.)
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Dick radio_button_checked
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#2
May 29, 2017, 09:54 PM
Is there a reason you are purposely changing the Yes and No Options to No and Yes instead?

On Topic:

As stated in the Suggestions, It has been used many times as Blacklisting is the main cause of punishment of what staff do, as sure, bans take the player from the server, however, Blacklists make them learn from their mistakes. If you or @Vauld can suggest another method, I see no reason we can not look towards it, however simply removing the system is not an option I see for it as Administrators still use the Blacklist and this all started because a player received one which he thought was unruly
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(This post was last modified: May 29, 2017, 10:00 PM by Dick.)
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#3
May 29, 2017, 09:55 PM
Again, until a replacement for the current system is worked out, the current system is the best we have.
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PaulB radio_button_checked
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#4
May 29, 2017, 10:36 PM
(May 29, 2017, 09:54 PM)Sours Wrote: Is there a reason you are purposely changing the Yes and No Options to No and Yes instead?
When I viewed the thread, No was at the top and Yes at the bottom. I'm not "purposely" switching the voting options at all. 
On Topic:

As stated in the Suggestions, It has been used many times as Blacklisting is the main cause of punishment of what staff do, as sure, bans take the player from the server, however, Blacklists make them learn from their mistakes. If you or @Vauld can suggest another method, I see no reason we can not look towards it, however simply removing the system is not an option I see for it as Administrators still use the Blacklist and this all started because a player received one which he thought was unruly

When you misuse your props you are then PTE blacklisted, if you RDM someone your weapons access is taken away, why when you return to a place you died at should you be blacklisted from the game-mode for 10 minutes?

The replacement I put forward is that if you are NLR Blacklisted you simply can not go past the area you died at through the location system, I believe it is possible for that if you cross past certain co-ordinates you can be teleported back until you are no longer in the NLR zone.

[Image: sigs.php?steamid=STEAM_0:0:81010017&t=2]
(This post was last modified: May 29, 2017, 10:37 PM by PaulB.)
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#5
May 29, 2017, 11:28 PM
Requesting this to be locked, original thread moved to discussions.
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#6
May 29, 2017, 11:29 PM
Locked as requested by OP.
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