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Corleone and Anarchist job slots
Jono radio_button_checked
something something i suppose
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#16
May 8, 2017, 03:18 AM
Don't remove, but alter.

Make corleone a 'criminal organisation' job slot, and let the leader choose from themes. I.e normal suits, triad theme, corleone theme etc..

Change anarchist back to rebel by default- anarchists have no actual purpose, and doesn't make a great degree of sense. Then use similar approach as mentioned above- give old rebel skins, gangster skins, anarchist skins and allow leader to choose what 'theme' the team will use.

I also like the idea of allowing rebels role to essentially be uncapped. This means if the president is running the city poorly, then more people will join rebels, and the government will have to work to stamp out he problem..either by cooperating or by force. Only issue ja potentially balance, but 15 gov officials at max vs 5 revels isn't he most balanced anyway...Also wouldn't change things a huge degree bearing in mind a citizen can be associated with rebels etc. It definetly could work if a few quirks were ironed out.

Furthermore coreleone is kind of redundant as it relies largely on passiveRP being present - but I don't see a great alternative at this moment..'

Rule Britannia and that.

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The following 2 users Like Jono's post:
  • greg, Welker




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