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Full Version: Corleone and Anarchist job slots
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Hey guys,

What I'd like to discuss with you all is the Corleone and Anarchist jobs. Currently there isn't really any benefit to joining these job slots because we don't have any job specific content to improve these roleplay areas. To combat this, I would like to hear your thoughts on how these jobs can be improved and made fun.

Feel free to discuss any aspect of these jobs and if you have posted a suggestion thread relating to these topics, feel free to post the URL in this thread for everyone to review again.
Well I do clanRP as anarchist with custom job title. I think it's more fun.
Don't get rid of it.

It's useful from an OOC standpoint, because just like police it gives new players reasons to team up with one another, instead of awkwardly standing around unsure of what to do as citizens.
Imo they should just be removed with some additional slots being given to government roles. I've seen plenty of people as citizens with custom job titles that have been able to mobilize a large force against the government and don't think removing these jobs will restrict them further. Anarchists (while an improvement on Rebels as far as realism for the setting) are still out of place and the Corleone are 30-40 years past their time.

Any step away from crime specific jobs and DarkRP in general is a good one.
While it's quite useless I think it should stay. It's often the first job new players go to, which in turn introduces them to a group of players they'll potentially become friends with and actually learn how to play rather then getting bored/frustrated and deciding to leave.

On another note, Corleone is really out of place. A 1940s gang in a modern city..I'd much rather see a modernized version and just allow the models to be purchased instead (For clans who actually roleplay crime families or just citizens who want to wear it in general)
(Apr 29, 2017, 09:25 AM)Welker Wrote: [ -> ]While it's quite useless I think it should stay. It's often the first job new players go to, which in turn introduces them to a group of players they'll potentially become friends with and actually learn how to play rather then getting bored/frustrated and deciding to leave.

On another note, Corleone is really out of place. A 1940s gang in a modern city..I'd much rather see a modernized version and just allow the models to be purchased instead (For clans who actually roleplay crime families or just citizens who want to wear it in general)

Instead of corleones there could be like.. Perhaps a biker gang without bikes.
(Apr 29, 2017, 09:54 AM)Nebula Wrote: [ -> ]
(Apr 29, 2017, 09:25 AM)Welker Wrote: [ -> ]While it's quite useless I think it should stay. It's often the first job new players go to, which in turn introduces them to a group of players they'll potentially become friends with and actually learn how to play rather then getting bored/frustrated and deciding to leave.

On another note, Corleone is really out of place. A 1940s gang in a modern city..I'd much rather see a modernized version and just allow the models to be purchased instead (For clans who actually roleplay crime families or just citizens who want to wear it in general)

Instead of corleones there could be like.. Perhaps a biker gang without bikes.

Or something custom to indicate an high-class gang.
The makeshift thng is a big benefit in my eyes.
(Apr 29, 2017, 07:51 PM)Rizion Wrote: [ -> ]The makeshift thng is a big benefit in my eyes.

That is true but you can also craft it from the schematics
From what both players use both Anarchist and Corleones for, they wouldn't line up with the suited roleplay that they would be designed for.

For instance with Corleone RP, it is generally something to have a business and exploit people and stuff, in turn, to make money however about 90 percent of the time, most Corleone RP is having a large knock off "base" around Corleone and then shooting cops or Contraband Whoring, which from real world comparisons isn't truly what the purpose of the Corleone jobs was about.

If any of these jobs were to be removed, I'd personally wish for a request as a purchasable suit so players may still do their shady Corleone RP for those who actually do the job as I believe is intended.
I think the groups needs to be more restricted to actually do the kind of RP they are supposed to do. Removing them would remove the easy ability to group up with other players and work together. Can hardly walk up to people and ask if they want to join your criminal organisation.
We're off to a good start here so thanks guys. At the moment we're not looking to remove the jobs but rather improve them. Based on what some have said, it seems that the jobs lack actual agendas or direction.

One thing we definitely need to look at is the money making process. There needs to be more ways for players to make money legally and illegally. Does anyone have any suggestions regarding money that have or haven't been mentioned?
Like said before, the Corleone's simply don't fit into a modern city, maybe the models can be changed or a new job could be created. The Mafia makes money with extortion/gambling/money laundering etc. To be able to do these things there have to be other people roleplaying and wanting to cooperate or else it ultimately ends in a big shootout.

Being an anarchist isn't a job, it's something you believe in. Not sure how they would make money in something fitting for the job.

Apex

Personally I'd like to see an increase in business related Roleplay. At the moment it's very limited as there is no stock market or anything related to that; if there was an increase in Business Roleplay the "Mafia" would have a chance to extort and influence that, basically giving them something to do instead of have massive contra-bases as mentioned by
Remove them

Sells skins as clothing on the market

Add more criminal items for citizens (for custom job stuff)
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