Login
Sign Up


You are using the mobile version of the forum, some features have been disabled to have it responsive.
Limelight Reunion 2024 - v4b1Limelight Discord
Ares Defence Services Discord
Limelight Reunion 2024 - v4b1Limelight DiscordAres Defence Services Discord

receiptDevelopment Blog:

Development Contributor Workflow

receiptHR Blog:

What *are* they doing over there?

receiptTeacher Blog:

Insight into the Teacher Team

receiptDevelopment Blog:

Infrastructure Upgrade 11/2019

receiptDevelopment Blog:

how suggestions???

receiptDevelopment Blog:

Planning for the future.


This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Closed 
Building problems
Prike radio_button_checked
Member
Membership
Posts: 28
Threads: 6
Likes Given: 2
Likes Recieved: 9 in 6 posts
Joined: Aug 2015
Reputation: 1
#1
Nov 20, 2016, 03:43 PM
So there is a (I think) common issue with self-built stuff. The problem I'm talking about is the weird shadows that are applied on self-built buildings turning the used props black and making them only visible with light sources. I still don't know why it happens or how I can fix it, and I can't find a fix for this anywhere... So I'm gonna ask here because it really messes up my custom buildings every time, making it not really fun to build stuff :/

Example 1
Example 2

Thanks for your help!
[Image: sigs.php?steamid=STEAM_0:1:50828646&t=1]

Night radio_button_checked
Ex-SAHR
Administrator (CityRP)
Posts: 4,187
Threads: 252
Likes Given: 1991
Likes Recieved: 2013 in 799 posts
Joined: Mar 2016
Reputation: 39
#2
Nov 20, 2016, 04:03 PM
The render override tool would fix that problem, I believe.
[Image: f3823daa38.png]
Admiral. radio_button_checked
Member
Membership
Posts: 311
Threads: 32
Likes Given: 190
Likes Recieved: 145 in 103 posts
Joined: Aug 2015
Reputation: 6
#3
Nov 20, 2016, 04:03 PM
No real fix for it
[Image: sigs.php?steamid=STEAM_0:1:48076759&t=1]
Prike radio_button_checked
Member
Membership
Posts: 28
Threads: 6
Likes Given: 2
Likes Recieved: 9 in 6 posts
Joined: Aug 2015
Reputation: 1
#4
Nov 20, 2016, 04:31 PM
(Nov 20, 2016, 04:03 PM)Nightmare Wrote: The render override tool would fix that problem, I believe.

I tried that, and it would work, but it completely removes the rendering, removing all shaders and stuff from it, making it light up even in the darkest night...
[Image: sigs.php?steamid=STEAM_0:1:50828646&t=1]

Doctor Internet radio_button_checked
Management, Developer, Administrator, Business Adviser, DPO, Security
Core Manager
Posts: 12,549
Threads: 1,763
Likes Given: 425
Likes Recieved: 3471 in 1669 posts
Joined: Aug 2015
Reputation: 35
#5
Nov 21, 2016, 09:22 AM
Yeah, those are the only two options though, due to the weirdness of how GMod renders entities on the fly. A rock and a hard place, I'm afraid.

At the moment there are three main options:
1. Leaving it.
2. Render Override tool.
3. Move the building around until you find an area where it doesn't black (not guaranteed).

Sorry about that.
For Data Protection Queries, please email info@limelightgaming.net.
For Business, Contributor or Development queries, please PM me.
For Appeals, please post in the relevant subforum.
For Security Information, your best bet is to speak to Burnett.
Night radio_button_checked
Ex-SAHR
Administrator (CityRP)
Posts: 4,187
Threads: 252
Likes Given: 1991
Likes Recieved: 2013 in 799 posts
Joined: Mar 2016
Reputation: 39
#6
Nov 21, 2016, 10:08 AM
I'll wait and see if you have any more questions about the rendering stuff before I close & archive this for you @Prike
[Image: f3823daa38.png]
Project radio_button_checked
Assisting and Mapping
RP Assistant (CityRP)
Posts: 2,964
Threads: 177
Likes Given: 2838
Likes Recieved: 1505 in 911 posts
Joined: Aug 2015
Reputation: 46
#7
Dec 8, 2016, 06:29 PM
Question answered, Issue is an engine issue which has no real fix.

Thread Archived.
Limelight Community Teacher
Project
[Image: sO5GyCt.png]
Closed 




Users browsing this thread: 1 Guest(s)