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Oct 15, 2016, 07:46 PM
I'm currently getting an annoying audio glitch that whenever I'm anywhere but the evocity park I'm getting a war like ambient sound with doesn't stop. I've tried stopsound in the console but it din't help it.
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Lord Octagon
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Oct 16, 2016, 01:49 PM
Hi @"Glofendil",
Type "snd_dumpclientsounds" in console, this will give you a full list of ongoing sounds. Let me know what these are so I can help you out further.
“I expect to die in bed, my successor will die in prison and his successor will die a martyr in the public square. His successor will pick up the shards of a ruined society and slowly help rebuild civilisation, as the Church has done so often in human history” ~ His Eminence, Cardinal Francis George
(This post was last modified: Oct 16, 2016, 01:49 PM by Lord Octagon.)
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Oct 16, 2016, 05:52 PM
01 SERVER l(000) c(000) r(000) rl(000) rr(000) vol(255) pos( -5064 -4608 112) timeleft(1.000000) looped(1) ambient\nature\waterfall_mediumloop05.wav chan:6 ent(374):NULL
02 SERVER l(000) c(000) r(000) rl(000) rr(000) vol(255) pos( -5304 -4608 152) timeleft(1.000000) looped(1) ambient\music\piano2.wav chan:6 ent(375):NULL
03 SERVER l(000) c(000) r(000) rl(000) rr(000) vol(255) pos( -4984 -4608 256) timeleft(1.000000) looped(1) ambient\music\piano2.wav chan:6 ent(376):NULL
04 SERVER l(000) c(000) r(000) rl(000) rr(000) vol(255) pos( -4528 -4600 256) timeleft(1.000000) looped(1) ambient\music\piano2.wav chan:6 ent(377):NULL
05 SERVER l(000) c(000) r(000) rl(000) rr(000) vol(255) pos( -6584 -9616 528) timeleft(1.000000) looped(1) ambient\machines\lab_loop1.wav chan:6 ent(849):NULL
06 CLIENT l(044) c(000) r(044) rl(000) rr(000) vol(068) pos( 0 0 0) timeleft(1.615828) looped(0) ambient\levels\prison\inside_battle_antlion7.wav chan:6 ent(-01):NULL
07 SERVER l(000) c(000) r(000) rl(000) rr(000) vol(255) pos( -7687 14862 176) timeleft(1.000000) looped(1) vehicles\v8\v8_idle_loop1.wav chan:6 ent(1346):CPropJeepEpisodic
08 SERVER l(000) c(000) r(000) rl(000) rr(000) vol(255) pos( 254 12450 58) timeleft(1.000000) looped(1) vehicles\sgmcars\taurus\idle.wav chan:6 ent(1257):CPropJeepEpisodic
09 CLIENT l(016) c(000) r(016) rl(000) rr(000) vol(025) pos( 0 0 0) timeleft(1.217506) looped(0) ambient\levels\prison\inside_battle3.wav chan:6 ent(-01):NULL
10 SERVER l(005) c(000) r(005) rl(000) rr(000) vol(255) pos( -8668 -8441 62) timeleft(4.804059) looped(0) vehicles\lwcars\charger_2015\slowdown_highspeed.wav chan:6 ent(1340):CPropJeepEpisodic
11 SERVER l(000) c(000) r(000) rl(000) rr(000) vol(068) pos( -4846 -566 63) timeleft(1.000000) looped(1) vehicles\tdmcars\gtr\idle.wav chan:6 ent(1428):CPropJeepEpisodic
there
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Lord Octagon
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Oct 16, 2016, 08:45 PM
Thanks @"Glofendil"
I have composed a series of files which should override the noises. Simple extract the ZIP file and move the "sound" file to your C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod directory.
https://www.mediafire.com/file/tc8lv2cyl.../sound.zip
“I expect to die in bed, my successor will die in prison and his successor will die a martyr in the public square. His successor will pick up the shards of a ruined society and slowly help rebuild civilisation, as the Church has done so often in human history” ~ His Eminence, Cardinal Francis George
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Oct 21, 2016, 05:41 PM
nope still not fixed, im either doing something wrong or it doesn't work
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Lord Octagon
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Oct 23, 2016, 03:58 PM
@"Glofendil"
Did you unzip the file and place the 'sound' folder in:
C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod
You should then have a file path like:
C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\sound\ambient
With numerous folders that have sound files in them.
“I expect to die in bed, my successor will die in prison and his successor will die a martyr in the public square. His successor will pick up the shards of a ruined society and slowly help rebuild civilisation, as the Church has done so often in human history” ~ His Eminence, Cardinal Francis George
(This post was last modified: Oct 23, 2016, 03:59 PM by Lord Octagon.)
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Oct 23, 2016, 09:06 PM
yes its exactly like that
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Nov 12, 2016, 11:04 PM
Im still having the same issue can I get further assistance?
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Dick
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Nov 24, 2016, 05:03 PM
@"Glofendil"
Is this still an issue?
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Nov 24, 2016, 06:48 PM
(Nov 24, 2016, 05:03 PM)Sours Wrote: @"Glofendil"
Is this still an issue?
No not any more I have solved it thank you anyway
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Project
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Nov 24, 2016, 06:49 PM
Problem resolved, Thread archived.
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Limelight Community Teacher
(This post was last modified: Nov 24, 2016, 06:50 PM by Project.)
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