Audio isue/glitch - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Community (https://limelightgaming.net/forums/forum-195.html) +--- Forum: Help and Support (https://limelightgaming.net/forums/forum-203.html) +---- Forum: Archive (https://limelightgaming.net/forums/forum-250.html) +---- Thread: Audio isue/glitch (/thread-12704.html) |
Audio isue/glitch - Glofenduck - Oct 15, 2016 I'm currently getting an annoying audio glitch that whenever I'm anywhere but the evocity park I'm getting a war like ambient sound with doesn't stop. I've tried stopsound in the console but it din't help it. RE: Audio isue/glitch - Lord Octagon - Oct 16, 2016 Hi @"Glofendil", Type "snd_dumpclientsounds" in console, this will give you a full list of ongoing sounds. Let me know what these are so I can help you out further. RE: Audio isue/glitch - Glofenduck - Oct 16, 2016 01 SERVER l(000) c(000) r(000) rl(000) rr(000) vol(255) pos( -5064 -4608 112) timeleft(1.000000) looped(1) ambient\nature\waterfall_mediumloop05.wav chan:6 ent(374):NULL 02 SERVER l(000) c(000) r(000) rl(000) rr(000) vol(255) pos( -5304 -4608 152) timeleft(1.000000) looped(1) ambient\music\piano2.wav chan:6 ent(375):NULL 03 SERVER l(000) c(000) r(000) rl(000) rr(000) vol(255) pos( -4984 -4608 256) timeleft(1.000000) looped(1) ambient\music\piano2.wav chan:6 ent(376):NULL 04 SERVER l(000) c(000) r(000) rl(000) rr(000) vol(255) pos( -4528 -4600 256) timeleft(1.000000) looped(1) ambient\music\piano2.wav chan:6 ent(377):NULL 05 SERVER l(000) c(000) r(000) rl(000) rr(000) vol(255) pos( -6584 -9616 528) timeleft(1.000000) looped(1) ambient\machines\lab_loop1.wav chan:6 ent(849):NULL 06 CLIENT l(044) c(000) r(044) rl(000) rr(000) vol(068) pos( 0 0 0) timeleft(1.615828) looped(0) ambient\levels\prison\inside_battle_antlion7.wav chan:6 ent(-01):NULL 07 SERVER l(000) c(000) r(000) rl(000) rr(000) vol(255) pos( -7687 14862 176) timeleft(1.000000) looped(1) vehicles\v8\v8_idle_loop1.wav chan:6 ent(1346):CPropJeepEpisodic 08 SERVER l(000) c(000) r(000) rl(000) rr(000) vol(255) pos( 254 12450 58) timeleft(1.000000) looped(1) vehicles\sgmcars\taurus\idle.wav chan:6 ent(1257):CPropJeepEpisodic 09 CLIENT l(016) c(000) r(016) rl(000) rr(000) vol(025) pos( 0 0 0) timeleft(1.217506) looped(0) ambient\levels\prison\inside_battle3.wav chan:6 ent(-01):NULL 10 SERVER l(005) c(000) r(005) rl(000) rr(000) vol(255) pos( -8668 -8441 62) timeleft(4.804059) looped(0) vehicles\lwcars\charger_2015\slowdown_highspeed.wav chan:6 ent(1340):CPropJeepEpisodic 11 SERVER l(000) c(000) r(000) rl(000) rr(000) vol(068) pos( -4846 -566 63) timeleft(1.000000) looped(1) vehicles\tdmcars\gtr\idle.wav chan:6 ent(1428):CPropJeepEpisodic there RE: Audio isue/glitch - Lord Octagon - Oct 16, 2016 Thanks @"Glofendil" I have composed a series of files which should override the noises. Simple extract the ZIP file and move the "sound" file to your C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod directory. https://www.mediafire.com/file/tc8lv2cyl1rscea/sound.zip RE: Audio isue/glitch - Glofenduck - Oct 21, 2016 nope still not fixed, im either doing something wrong or it doesn't work RE: Audio isue/glitch - Lord Octagon - Oct 23, 2016 @"Glofendil" Did you unzip the file and place the 'sound' folder in: C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod You should then have a file path like: C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\sound\ambient With numerous folders that have sound files in them. RE: Audio isue/glitch - Glofenduck - Oct 23, 2016 yes its exactly like that RE: Audio isue/glitch - Glofenduck - Nov 12, 2016 Im still having the same issue can I get further assistance? RE: Audio isue/glitch - Dick - Nov 24, 2016 @"Glofendil" Is this still an issue? RE: Audio isue/glitch - Glofenduck - Nov 24, 2016 (Nov 24, 2016, 05:03 PM)Sours Wrote: @"Glofendil" No not any more I have solved it thank you anyway RE: Audio isue/glitch - Project - Nov 24, 2016 Problem resolved, Thread archived. Project Limelight Community Teacher |