Limelight Forums
Audio isue/glitch - Printable Version

+- Limelight Forums (https://limelightgaming.net/forums)
+-- Forum: Community (https://limelightgaming.net/forums/forum-195.html)
+--- Forum: Help and Support (https://limelightgaming.net/forums/forum-203.html)
+---- Forum: Archive (https://limelightgaming.net/forums/forum-250.html)
+---- Thread: Audio isue/glitch (/thread-12704.html)



Audio isue/glitch - Glofenduck - Oct 15, 2016

I'm currently getting an annoying audio glitch that whenever I'm anywhere but  the evocity park I'm getting a war like ambient sound with doesn't stop. I've tried stopsound in the console but it din't help it.


RE: Audio isue/glitch - Lord Octagon - Oct 16, 2016

Hi @"Glofendil",

Type "snd_dumpclientsounds" in console, this will give you a full list of ongoing sounds. Let me know what these are so I can help you out further.


RE: Audio isue/glitch - Glofenduck - Oct 16, 2016

01 SERVER l(000) c(000) r(000) rl(000) rr(000) vol(255) pos( -5064 -4608 112) timeleft(1.000000) looped(1) ambient\nature\waterfall_mediumloop05.wav chan:6 ent(374):NULL
02 SERVER l(000) c(000) r(000) rl(000) rr(000) vol(255) pos( -5304 -4608 152) timeleft(1.000000) looped(1) ambient\music\piano2.wav chan:6 ent(375):NULL
03 SERVER l(000) c(000) r(000) rl(000) rr(000) vol(255) pos( -4984 -4608 256) timeleft(1.000000) looped(1) ambient\music\piano2.wav chan:6 ent(376):NULL
04 SERVER l(000) c(000) r(000) rl(000) rr(000) vol(255) pos( -4528 -4600 256) timeleft(1.000000) looped(1) ambient\music\piano2.wav chan:6 ent(377):NULL
05 SERVER l(000) c(000) r(000) rl(000) rr(000) vol(255) pos( -6584 -9616 528) timeleft(1.000000) looped(1) ambient\machines\lab_loop1.wav chan:6 ent(849):NULL
06 CLIENT l(044) c(000) r(044) rl(000) rr(000) vol(068) pos( 0 0 0) timeleft(1.615828) looped(0) ambient\levels\prison\inside_battle_antlion7.wav chan:6 ent(-01):NULL
07 SERVER l(000) c(000) r(000) rl(000) rr(000) vol(255) pos( -7687 14862 176) timeleft(1.000000) looped(1) vehicles\v8\v8_idle_loop1.wav chan:6 ent(1346):CPropJeepEpisodic
08 SERVER l(000) c(000) r(000) rl(000) rr(000) vol(255) pos( 254 12450 58) timeleft(1.000000) looped(1) vehicles\sgmcars\taurus\idle.wav chan:6 ent(1257):CPropJeepEpisodic
09 CLIENT l(016) c(000) r(016) rl(000) rr(000) vol(025) pos( 0 0 0) timeleft(1.217506) looped(0) ambient\levels\prison\inside_battle3.wav chan:6 ent(-01):NULL
10 SERVER l(005) c(000) r(005) rl(000) rr(000) vol(255) pos( -8668 -8441 62) timeleft(4.804059) looped(0) vehicles\lwcars\charger_2015\slowdown_highspeed.wav chan:6 ent(1340):CPropJeepEpisodic
11 SERVER l(000) c(000) r(000) rl(000) rr(000) vol(068) pos( -4846 -566 63) timeleft(1.000000) looped(1) vehicles\tdmcars\gtr\idle.wav chan:6 ent(1428):CPropJeepEpisodic

there


RE: Audio isue/glitch - Lord Octagon - Oct 16, 2016

Thanks @"Glofendil"

I have composed a series of files which should override the noises. Simple extract the ZIP file and move the "sound" file to your C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod directory.

https://www.mediafire.com/file/tc8lv2cyl1rscea/sound.zip


RE: Audio isue/glitch - Glofenduck - Oct 21, 2016

nope still not fixed, im either doing something wrong or it doesn't work


RE: Audio isue/glitch - Lord Octagon - Oct 23, 2016

@"Glofendil"

Did you unzip the file and place the 'sound' folder in:
C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod

You should then have a file path like:
C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\sound\ambient
With numerous folders that have sound files in them.


RE: Audio isue/glitch - Glofenduck - Oct 23, 2016

yes its exactly like that


RE: Audio isue/glitch - Glofenduck - Nov 12, 2016

Im still having the same issue can I get further assistance?


RE: Audio isue/glitch - Dick - Nov 24, 2016

@"Glofendil"

Is this still an issue?


RE: Audio isue/glitch - Glofenduck - Nov 24, 2016

(Nov 24, 2016, 05:03 PM)Sours Wrote: @"Glofendil"

Is this still an issue?

No not any more I have solved it thank you anyway


RE: Audio isue/glitch - Project - Nov 24, 2016

Problem resolved, Thread archived.

Project
Limelight Community Teacher