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Questions regarding FearRP
Zombie radio_button_checked
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#1
Aug 14, 2016, 11:25 PM
Ah, FearRP. The common term in Garry's Mod, the beauty of realism and its ability that gives you power over people and a common punishment for not following orders. Anyway let's get to the subject, the server in a nutshell: The trigger happy Sicilian mob has hostages and demands ransom* for their release only for $2,000 each and if failed the mob will happily execute the hostages and which obviously they won't, instead they are waiting for the Police to arrive. The Police has arrived after for who knows how long then pays the ransom and after the release of the hostages, they get a warrant and raid them. Ladies and Gentlemen this simply doesn't work in our world for those who don't know, either pay ransom and leave them alone or send in Special Forces to rescue or ignore and don't negotiate. Otherwise you wanna end up like that one Officer who end up rage quitting after the entire SWAT and most of the Police Force died and retreated, *cough* *cough* Venom, jk <3. Now, let's talk about our world. The United States of America, the United Kingdom and Canada do not pay ransom for hostages and for a good reason. The countries that I'm going to list now that pays ransom but never admit it are: Germany, France, Italy and Spain. Israel on the other hand negotiate with terrorists but admits it. Those countries are funding terrorism and more future hostages since the terrorists are depending on them for their income. Al-Qaeda alone made $125 million since 2008 from such crimes.


Question #1

So since CityRP is suppose to be civilization alike and what we would do in real life, is it allowed to make a law not to pay ransom or negotiate with criminals, can I just send in a Hostage Rescue Team to raid without any negotiations and rescue the hostages. But of course in a situation of a criminal is using the hostage as a human shield has him under gun point and he's in a dead end ally without any enemy surrounding him, FearRP applies. But then it will be a challenge for the Rescue Team and they have to think fast. Unless that one corleone will just kill all the hostages and he won't have any hostages for himself or for his team to get the SWAT under FearRP to save themselves. 
I got an answer from Brynn that it's a yes but some other staff member says he disagrees with it because there has to be negotiations. I just want a final answer and I don't want to be in a situation that an admin says yes and the other says no then I get punished since all the staff members has a different opinion which is a problem.
There are pros and cons regarding about this, it will increase the skills and finally tactics will be used by the SWAT, on the other hand hostages will obviously die.

Question #2

And the last question, I've witnessed Jono had a hostage the other day but he was surround by multiple SWAT and Police Officers with ARs and Shotguns, Soviethooves gave him warnings to react but Soviet shot him down and rescued the hostage. Is it allowed? Because I've always wondered before the split of the communities, in the main street there's a hostage, the suspect is using a hostage as a human shield under gunpoint, the SWAT sniper can just take the shot in his head and eventually rescue the hostage, the answer was a no at the time but now it's a yes? I'm confused.
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#2
Aug 14, 2016, 11:37 PM
Regarding question #2,

You can shoot the hostage taker if you have a valid plan to do so, not if you are just running at him endangering the hostage etc.
Overlewd radio_button_checked
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#3
Aug 14, 2016, 11:59 PM
Question 2: You can shoot at a hostage taker if you are confident you can kill or incapacitate them before they are able to harm a hostage and/or if the negotiations have failed.

Question 1 (my take on it): If you don't give the money the hostage always ends up dead/injured and there is little RP to be seen, there's just a rush and a massive shootout. I think negotiations should always be made to try find a peaceful resolution UNLESS the culprits are known to have killed a lot of people before. E.g if someone who just shot 5 cops takes a hostage, you can safely ignore negotiation in my opinion. As I said, trying to fulfill their demands ends with better RP but I don't think you are necessarily forced to pay $2000 to hostage takers before conducting the rescue operation. Also /hostagemoney exists, pay that, then retrieve it if the operation is successful.
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(This post was last modified: Aug 14, 2016, 11:59 PM by Overlewd.)
James Away
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#4
Aug 15, 2016, 08:08 PM
Question #2 -

I was always told if there is a clean shot (that will be a one shot kill) from a sniper they can take it. So long as the hostage isn't in danger from them taking the shot I've always been told they can take the shot and then the rest of the SWAT move in etc.
k.
I am in Burnett
XGallagher98X radio_button_checked
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#5
Aug 15, 2016, 08:46 PM
(This post was last modified: Aug 15, 2016, 08:53 PM by XGallagher98X. Edited 1 time in total.)
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Soviethooves radio_button_checked
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#6
Aug 16, 2016, 02:18 AM
<span id="sceditor-end-marker" class="sceditor-selection sceditor-ignore" style="line-height: 0; display: none;"> </span><span id="sceditor-start-marker" class="sceditor-selection sceditor-ignore" style="line-height: 0; display: none;"> </span>
[Image: n0LLhCI.jpg]
(This post was last modified: Aug 16, 2016, 02:21 AM by Soviethooves. Edited 1 time in total.)
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#7
Aug 16, 2016, 02:23 AM
Q1: You can. Negotiations are IC and may be voided if the superior wishes to ignore it.

Q2: You can only fire upon the hostage taker if it is extremely clear that you have a kill shot. I consider being surrounded by multiple firearms, a game over for any suspect, especially on how close we were.
<span id="sceditor-end-marker" class="sceditor-selection sceditor-ignore" style="line-height: 0; display: none;"> </span><span id="sceditor-start-marker" class="sceditor-selection sceditor-ignore" style="line-height: 0; display: none;"> </span>
[Image: n0LLhCI.jpg]
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